Updated ChangeLog, NEWS and READE for 2.3.10 pre release of 2.4.

This commit is contained in:
Robert Osfield 2008-04-22 12:52:35 +00:00
parent 221b2a3c01
commit 7bbb10203f
3 changed files with 62 additions and 11 deletions

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2008-04-22 11:47 +0000 [r8188] robert:
* Updated version number for 2.3.10 dev release
2008-04-22 11:41 +0000 [r8186-8187] robert:
* Updated wrappers
* Removed hardware down sampling hack from GeoemtryTechnique and
replaced with Terrain::g/setSampleRatio() usage.
2008-04-22 10:10 +0000 [r8185] robert:
* Updated authors
2008-04-22 09:43 +0000 [r8184] robert:
* Fixed name
2008-04-21 16:31 +0000 [r8152] robert:
* Updated NEWS for 2.4 release
2008-04-21 14:51 +0000 [r8151] robert:
* From Luigi Calori, Added CURL_IS_STATIC option to help hint to
the libcurl's plugin build so that it can be select as static
build
2008-04-18 16:21 +0000 [r8144-8145] robert:
* Updated AUTHORS file for release
* Updated ChangeLog
2008-04-18 15:52 +0000 [r8143] robert:
* Updated date on readem
2008-04-18 15:01 +0000 [r8142] robert:
* Updated wrappers
2008-04-18 14:57 +0000 [r8141] robert:
* Added support for COLOR_BUFFER entries up to 15

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OSG News
========
= OpenSceneGraph 2.4 release adds geometry shaders, multiple render targets, writing to !OpenFlight and much more. =
= !OpenSceneGraph 2.4 release adds geometry shaders, multiple render targets, support for terrabyte scale terrain databases, writing to !OpenFlight and much more. =
PERTHSHIRE, Scotland - 2?th April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 23rd April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.4 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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=== Updates include: ===
* Support for OpenGL Geometry shaders
* Support for OpenGL Multiple Render Targets extension to Frame Buffer Objects.
* Support for OpenGL Occlussion Query extension.
* !OpenFlight writer
* Support for OpenGL Multiple Render Targets extension to Frame Buffer Objects
* Support for OpenGL Occlussion Query extension
* New !OpenFlight writer
* New libcurl based plugin for reading http hosted databases
* Quicktime based reading of live video streams under Windows and OSX
* libcurl based plugin for reading http hosted databases
* Parallel build support under Visual Studio.
* Improvements to osgTerrain for support of terrabyte scale whole earth terrain databases
* Additions to the Shapefile loader with .dbf attribute file, .proj projection file support and loading data as doubles
* Enhanced intersection functionality including double support for line intersections
* Parallel build support under Visual Studio
* Support for reading Producer .cfg viewer configuration files
* A wide range of build and bug fixes.
* A wide range of build and bug fixes
=== Downloads and Licensing ===
!OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
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The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual books can be found at [http://www.osgbooks.com OsgBooks].
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA.
!OpenSceneGraph project is backed up with professional services by [http://openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development

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http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
For the impatient, read the simplified build notes below. For support
subscribe to our public mailing list:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists
Robert Osfield.
Project Lead.
18th April 2008.
22nd April 2008.
--