Updateds NEWS for the 0.8.44 release.
Change the osg::NodeVisitor::getLocalToWorldMatrix() / getWorldToLocalMatrix() methods so it do not initilize the matrix being passed to them, and assume the the users has already initiliazed them appropriately, such as to take account of camera positions.
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NEWS
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NEWS
@ -1,6 +1,38 @@
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OSG News (most significant items from ChangeLog)
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================================================
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2nd February 2002 - osg-0.8.44.tar.gz
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>>> Support added for Mac OSX, Cygwin and MinGW, and new TerraPage loader.
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The major item for this release is the completion of the Mac OSX port,
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thanks to Phil Atkin and others for making this happen.
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Also added to support for Cygwin and MinGW builds which gives Windows
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users a free and robust alternative to the Visual C++, which we
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have Norman Vine to thank.
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Funtionality wise there has been a great deal of work behind the scenes
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putting in place a flexible and extensible framework for handling
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transform nodes, users can now extend the osg::Transform node through
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subclassing or via callbacks. This work will underpin future work
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on moving camera setup into the scene graph, and environmental effects
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such as cloud layers, ground planes, stars and earth sky implementations
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which are planned for the next release.
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Callbacks and virtual methods have also been added to the osg::LOD &
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osg::Billboard to allow users to customize their behavior. Draw
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callbacks have also been added to allow customization of osg::Drawables
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at runtime.
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The Open Flight .flt loader has undergone a number of improvements
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including support for instancing and billboards.
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Support for the clone operation on osg::Object's has been expanded
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to allow cloneType() - a simple clone an blank object of the same type,
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and clone(CopyOp&) where CopyOp is a functor which allows users to
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specify the deep copy vs shallow copying of object data.
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2nd January 2002 - osg-0.8.43.tar.gz
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@ -98,7 +98,6 @@ class TransformVisitor : public NodeVisitor
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const bool NodeVisitor::getLocalToWorldMatrix(Matrix& matrix, MatrixMode mode, Node* node)
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{
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matrix.makeIdentity();
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TransformVisitor tv(matrix,mode,TransformVisitor::LOCAL_TO_WORLD,this);
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for(NodePath::iterator itr=_nodePath.begin();
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itr!=_nodePath.end();
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@ -112,7 +111,6 @@ const bool NodeVisitor::getLocalToWorldMatrix(Matrix& matrix, MatrixMode mode, N
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const bool NodeVisitor::getWorldToLocalMatrix(Matrix& matrix, MatrixMode mode, Node* node)
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{
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matrix.makeIdentity();
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TransformVisitor tv(matrix,mode,TransformVisitor::WORLD_TO_LOCAL,this);
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for(NodePath::iterator itr=_nodePath.begin();
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itr!=_nodePath.end();
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