Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.

Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
This commit is contained in:
Robert Osfield 2009-03-12 15:21:04 +00:00
parent c3fc21fa82
commit 7b5f3ec92a
8 changed files with 641 additions and 477 deletions

View File

@ -33,7 +33,7 @@
#include <osgDB/fstream>
#include <osgDB/ReadFile>
#include <osgUtil/GLObjectsVisitor>
#include <osgUtil/IncrementalCompileOperation>
#include <osgText/FadeText>

View File

@ -131,124 +131,6 @@ class OSGUTIL_EXPORT GLObjectsOperation : public osg::GraphicsOperation
GLObjectsVisitor::Mode _mode;
};
class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
{
public:
IncrementalCompileOperation();
typedef std::vector<osg::GraphicsContext*> Contexts;
void assignContexts(Contexts& contexts);
void removeContexts(Contexts& contexts);
void addGraphicsContext(osg::GraphicsContext* gc);
void removeGraphicsContext(osg::GraphicsContext* gc);
/** Merge subgraphs that have been compiled.*/
void mergeCompiledSubgraphs();
virtual void operator () (osg::GraphicsContext* context);
struct CompileData : public osg::Referenced
{
typedef std::list< osg::ref_ptr<osg::Drawable> > Drawables;
typedef std::list< osg::ref_ptr<osg::Texture> > Textures;
typedef std::list< osg::ref_ptr<osg::Program> > Programs;
bool empty() const { return _drawables.empty() && _textures.empty() && _programs.empty(); }
Drawables _drawables;
Textures _textures;
Programs _programs;
};
class CompileSet;
typedef std::set<osg::GraphicsContext*> ContextSet;
typedef std::map<osg::GraphicsContext*, CompileData > CompileMap;
struct CompileCompletedCallback : public osg::Referenced
{
virtual bool compileCompleted(CompileSet* compileSet) = 0;
};
class CompileSet : public osg::Referenced
{
public:
CompileSet() {}
CompileSet(osg::Node*subgraphToCompile):
_subgraphToCompile(subgraphToCompile) {}
CompileSet(osg::Group* attachmentPoint, osg::Node*subgraphToCompile):
_attachmentPoint(attachmentPoint),
_subgraphToCompile(subgraphToCompile) {}
void buildCompileMap(ContextSet& context, GLObjectsVisitor::Mode mode=GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
bool compileCompleted() const
{
for(CompileMap::const_iterator itr = _compileMap.begin();
itr != _compileMap.end();
++itr)
{
if (!(itr->second.empty())) return false;
}
return true;
}
osg::ref_ptr<osg::Group> _attachmentPoint;
osg::ref_ptr<osg::Node> _subgraphToCompile;
osg::ref_ptr<CompileCompletedCallback> _compileCompletedCallback;
CompileMap _compileMap;
// protected:
virtual ~CompileSet() {}
};
typedef std::list< osg::ref_ptr<CompileSet> > CompileSets;
/** Add a subgraph to be compiled.*/
void add(osg::Node* subgraphToCompile);
/** Add a subgraph to be compiled and add automatically to attachPoint on call to mergeCompiledSubgraphs.*/
void add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile);
/** Add a CompileSet to be compiled.*/
void add(CompileSet* compileSet, bool callBuildCompileMap=true);
OpenThreads::Mutex* getToCompiledMutex() { return &_toCompileMutex; }
CompileSets& getToCompile() { return _compiled; }
OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; }
CompileSets& getCompiled() { return _compiled; }
protected:
virtual ~IncrementalCompileOperation();
// forward declare to keep within class namespace
class CollectStateToCompile;
OpenThreads::Mutex _toCompileMutex;
CompileSets _toCompile;
OpenThreads::Mutex _compiledMutex;
CompileSets _compiled;
ContextSet _contexts;
};
}
#endif

View File

@ -0,0 +1,197 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_INCREMENTALCOMPILEOPERATOR
#define OSGUTIL_INCREMENTALCOMPILEOPERATOR
#include <osgUtil/GLObjectsVisitor>
namespace osgUtil {
class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
{
public:
IncrementalCompileOperation();
/** Set the target frame rate that the IncrementalCompileOperation should assume.
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
* Default value is 100.
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
* parameters are not directly used by IncrementalCompileOperation, but are should be used as a guide for how
* long to set aside per frame for compiling and deleting OpenGL objects. The longer amount of
* time to set aside the faster databases will be paged in but with increased chance of frame drops,
* the lower the amount of time the set aside the slower databases will paged it but with better
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
* on a modern mid to high end PC.
* The way to compute the amount of available time use a scheme such as :
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
*/
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
/** Get the target frame rate that the IncrementalCompileOperation should assume.*/
double getTargetFrameRate() const { return _targetFrameRate; }
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
* Default value is 0.001 (1 millisecond).
* For usage see notes in setTargetFrameRate.*/
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
* For usage see notes in setTargetFrameRate.*/
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
/** Set the maximum number of OpenGL objects that the page should attempt to compile per frame.
* Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at.
* Default value is 8. */
void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; }
/** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/
unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; }
/** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 0.9.*/
void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; }
double getFlushTimeRatio() const { return _flushTimeRatio; }
/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 1.0.
* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
typedef std::vector<osg::GraphicsContext*> Contexts;
void assignContexts(Contexts& contexts);
void removeContexts(Contexts& contexts);
void addGraphicsContext(osg::GraphicsContext* gc);
void removeGraphicsContext(osg::GraphicsContext* gc);
/** Merge subgraphs that have been compiled.*/
void mergeCompiledSubgraphs();
virtual void operator () (osg::GraphicsContext* context);
struct CompileData : public osg::Referenced
{
typedef std::list< osg::ref_ptr<osg::Drawable> > Drawables;
typedef std::list< osg::ref_ptr<osg::Texture> > Textures;
typedef std::list< osg::ref_ptr<osg::Program> > Programs;
bool empty() const { return _drawables.empty() && _textures.empty() && _programs.empty(); }
Drawables _drawables;
Textures _textures;
Programs _programs;
};
class CompileSet;
typedef std::set<osg::GraphicsContext*> ContextSet;
typedef std::map<osg::GraphicsContext*, CompileData > CompileMap;
struct CompileCompletedCallback : public osg::Referenced
{
virtual bool compileCompleted(CompileSet* compileSet) = 0;
};
class CompileSet : public osg::Referenced
{
public:
CompileSet() {}
CompileSet(osg::Node*subgraphToCompile):
_subgraphToCompile(subgraphToCompile) {}
CompileSet(osg::Group* attachmentPoint, osg::Node*subgraphToCompile):
_attachmentPoint(attachmentPoint),
_subgraphToCompile(subgraphToCompile) {}
void buildCompileMap(ContextSet& context, GLObjectsVisitor::Mode mode=GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
bool compileCompleted() const
{
for(CompileMap::const_iterator itr = _compileMap.begin();
itr != _compileMap.end();
++itr)
{
if (!(itr->second.empty())) return false;
}
return true;
}
osg::ref_ptr<osg::Group> _attachmentPoint;
osg::ref_ptr<osg::Node> _subgraphToCompile;
osg::ref_ptr<CompileCompletedCallback> _compileCompletedCallback;
CompileMap _compileMap;
// protected:
virtual ~CompileSet() {}
};
typedef std::list< osg::ref_ptr<CompileSet> > CompileSets;
/** Add a subgraph to be compiled.*/
void add(osg::Node* subgraphToCompile);
/** Add a subgraph to be compiled and add automatically to attachPoint on call to mergeCompiledSubgraphs.*/
void add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile);
/** Add a CompileSet to be compiled.*/
void add(CompileSet* compileSet, bool callBuildCompileMap=true);
OpenThreads::Mutex* getToCompiledMutex() { return &_toCompileMutex; }
CompileSets& getToCompile() { return _compiled; }
OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; }
CompileSets& getCompiled() { return _compiled; }
protected:
virtual ~IncrementalCompileOperation();
// forward declare to keep within class namespace
class CollectStateToCompile;
double _targetFrameRate;
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
unsigned int _maximumNumOfObjectsToCompilePerFrame;
double _flushTimeRatio;
double _conservativeTimeRatio;
OpenThreads::Mutex _toCompileMutex;
CompileSets _toCompile;
OpenThreads::Mutex _compiledMutex;
CompileSets _compiled;
ContextSet _contexts;
};
}
#endif

View File

@ -17,7 +17,7 @@
#include <osg/Stats>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/GLObjectsVisitor>
#include <osgUtil/IncrementalCompileOperation>
#include <osgGA/MatrixManipulator>
#include <osgGA/EventVisitor>

View File

@ -22,6 +22,7 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/HighlightMapGenerator
${HEADER_PATH}/IntersectionVisitor
${HEADER_PATH}/IntersectVisitor
${HEADER_PATH}/IncrementalCompileOperation
${HEADER_PATH}/LineSegmentIntersector
${HEADER_PATH}/OperationArrayFunctor
${HEADER_PATH}/Optimizer
@ -62,6 +63,7 @@ ADD_LIBRARY(${LIB_NAME}
HighlightMapGenerator.cpp
IntersectionVisitor.cpp
IntersectVisitor.cpp
IncrementalCompileOperation.cpp
LineSegmentIntersector.cpp
Optimizer.cpp
PlaneIntersector.cpp

View File

@ -16,10 +16,6 @@
#include <osg/Notify>
#include <osg/Timer>
#include <OpenThreads/ScopedLock>
#include <algorithm>
namespace osgUtil
{
@ -198,356 +194,5 @@ void GLObjectsOperation::operator () (osg::GraphicsContext* context)
// osg::notify(osg::NOTICE)<<"GLObjectsOperation::after >>>>>>>>>>> "<<std::endl;
}
/////////////////////////////////////////////////////////////////
//
// IncrementalCompileOperation
//
IncrementalCompileOperation::IncrementalCompileOperation():
osg::GraphicsOperation("IncrementalCompileOperation",true)
{
}
IncrementalCompileOperation::~IncrementalCompileOperation()
{
}
void IncrementalCompileOperation::assignContexts(Contexts& contexts)
{
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osg::GraphicsContext* gc = *itr;
addGraphicsContext(gc);
}
}
void IncrementalCompileOperation::removeContexts(Contexts& contexts)
{
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osg::GraphicsContext* gc = *itr;
removeGraphicsContext(gc);
}
}
void IncrementalCompileOperation::addGraphicsContext(osg::GraphicsContext* gc)
{
if (_contexts.count(gc)==0)
{
gc->add(this);
_contexts.insert(gc);
}
}
void IncrementalCompileOperation::removeGraphicsContext(osg::GraphicsContext* gc)
{
if (_contexts.count(gc)!=0)
{
gc->remove(this);
_contexts.erase(gc);
}
}
void IncrementalCompileOperation::add(osg::Node* subgraphToCompile)
{
osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::add("<<subgraphToCompile<<")"<<std::endl;
add(new CompileSet(subgraphToCompile));
}
void IncrementalCompileOperation::add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile)
{
osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::add("<<attachmentPoint<<", "<<subgraphToCompile<<")"<<std::endl;
add(new CompileSet(attachmentPoint, subgraphToCompile));
}
void IncrementalCompileOperation::add(CompileSet* compileSet, bool callBuildCompileMap)
{
if (!compileSet) return;
if (compileSet->_subgraphToCompile.valid())
{
// force a compute of the bound of the subgraph to avoid the update traversal from having to do this work
// and reducing the change of frame drop.
compileSet->_subgraphToCompile->getBound();
}
if (callBuildCompileMap) compileSet->buildCompileMap(_contexts);
osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::add(CompileSet = "<<compileSet<<", "<<", "<<callBuildCompileMap<<")"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_toCompileMutex);
_toCompile.push_back(compileSet);
}
void IncrementalCompileOperation::mergeCompiledSubgraphs()
{
// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
for(CompileSets::iterator itr = _compiled.begin();
itr != _compiled.end();
++itr)
{
CompileSet* cs = itr->get();
if (cs->_attachmentPoint.valid())
{
cs->_attachmentPoint->addChild(cs->_subgraphToCompile.get());
}
}
_compiled.clear();
}
class IncrementalCompileOperation::CollectStateToCompile : public osg::NodeVisitor
{
public:
CollectStateToCompile(GLObjectsVisitor::Mode mode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_mode(mode) {}
GLObjectsVisitor::Mode _mode;
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
typedef std::set<osg::Texture*> TextureSet;
typedef std::set<osg::Program*> ProgramSet;
DrawableSet _drawablesHandled;
StateSetSet _statesetsHandled;
DrawableSet _drawables;
TextureSet _textures;
ProgramSet _programs;
void apply(osg::Node& node)
{
if (node.getStateSet())
{
apply(*(node.getStateSet()));
}
traverse(node);
}
void apply(osg::Geode& node)
{
if (node.getStateSet())
{
apply(*(node.getStateSet()));
}
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable)
{
apply(*drawable);
if (drawable->getStateSet())
{
apply(*(drawable->getStateSet()));
}
}
}
}
void apply(osg::Drawable& drawable)
{
if (_drawablesHandled.count(&drawable)!=0) return;
_drawablesHandled.insert(&drawable);
if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
{
drawable.setUseDisplayList(false);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
{
drawable.setUseDisplayList(true);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(true);
}
if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(false);
}
if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS)
{
_drawables.insert(&drawable);
}
}
void apply(osg::StateSet& stateset)
{
if (_statesetsHandled.count(&stateset)!=0) return;
_statesetsHandled.insert(&stateset);
if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
{
osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
if (program)
{
_programs.insert(program);
}
osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
itr != tal.end();
++itr)
{
osg::StateSet::AttributeList& al = *itr;
osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
if (texItr != al.end())
{
osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
if (texture) _textures.insert(texture);
}
}
}
}
};
void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
{
if (contexts.empty() || !_subgraphToCompile) return;
CollectStateToCompile cstc(mode);
_subgraphToCompile->accept(cstc);
if (cstc._textures.empty() && cstc._programs.empty() && cstc._drawables.empty()) return;
for(ContextSet::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
CompileData& cd = _compileMap[*itr];
std::copy(cstc._textures.begin(), cstc._textures.end(), std::back_inserter<CompileData::Textures>(cd._textures));
std::copy(cstc._programs.begin(), cstc._programs.end(), std::back_inserter<CompileData::Programs>(cd._programs));
std::copy(cstc._drawables.begin(), cstc._drawables.end(), std::back_inserter<CompileData::Drawables>(cd._drawables));
}
}
void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
{
// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::operator () ("<<context<<")"<<std::endl;
osg::RenderInfo renderInfo;
renderInfo.setState(context->getState());
CompileSets toCompileCopy;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
std::copy(_toCompile.begin(),_toCompile.end(),std::back_inserter<CompileSets>(toCompileCopy));
}
for(CompileSets::iterator itr = toCompileCopy.begin();
itr != toCompileCopy.end();
++itr)
{
CompileSet* cs = itr->get();
CompileMap& cm = cs->_compileMap;
CompileData& cd = cm[context];
if (!cd.empty())
{
osg::notify(osg::NOTICE)<<"cd._drawables.size()="<<cd._drawables.size()<<std::endl;
osg::notify(osg::NOTICE)<<"cd._textures.size()="<<cd._textures.size()<<std::endl;
osg::notify(osg::NOTICE)<<"cd._programs.size()="<<cd._programs.size()<<std::endl;
osg::Timer_t startTick = osg::Timer::instance()->tick();
// be extremely conservative right now during testing, just provide 1ms for doing compile.
double maxTimeAvailable = 0.001;
while(!cd._drawables.empty() &&
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
{
cd._drawables.back()->compileGLObjects(renderInfo);
cd._drawables.pop_back();
}
while(!cd._textures.empty() &&
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
{
cd._textures.back()->apply(*renderInfo.getState());
cd._textures.pop_back();
}
if (!cd._programs.empty())
{
// compile programs
while(!cd._programs.empty() &&
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
{
cd._programs.back()->apply(*renderInfo.getState());
cd._programs.pop_back();
}
// switch off Program,
osg::GL2Extensions* extensions = osg::GL2Extensions::Get(renderInfo.getState()->getContextID(), true);
extensions->glUseProgram(0);
renderInfo.getState()->setLastAppliedProgramObject(0);
}
}
if (cd.empty())
{
bool csCompleted = false;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
if (cs->compileCompleted())
{
CompileSets::iterator cs_itr = std::find(_toCompile.begin(), _toCompile.end(), *itr);
if (cs_itr != _toCompile.end())
{
osg::notify(osg::NOTICE)<<"Erasing from list"<<std::endl;
// remove from the _toCompile list, note cs won't be deleted here as the tempoary
// toCompile_Copy list will retain a reference.
_toCompile.erase(cs_itr);
// signal that we need to do clean up operations/pass cs on to _compile list.
csCompleted = true;
}
}
}
if (csCompleted && cs->_compileCompletedCallback.valid())
{
if (cs->_compileCompletedCallback->compileCompleted(cs))
{
// callback will handle merging of subgraph so no need to place CompileSet in merge.
}
else
{
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
_compiled.push_back(cs);
}
}
}
}
}
} // end of namespace osgUtil

View File

@ -0,0 +1,428 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/IncrementalCompileOperation>
#include <osg/Drawable>
#include <osg/Notify>
#include <osg/Timer>
#include <osg/GLObjects>
#include <OpenThreads/ScopedLock>
#include <algorithm>
namespace osgUtil
{
IncrementalCompileOperation::IncrementalCompileOperation():
osg::GraphicsOperation("IncrementalCompileOperation",true),
_flushTimeRatio(0.5),
_conservativeTimeRatio(0.5)
{
_targetFrameRate = 100.0;
_minimumTimeAvailableForGLCompileAndDeletePerFrame = 0.001; // 1ms.
_maximumNumOfObjectsToCompilePerFrame = 20;
const char* ptr = 0;
if( (ptr = getenv("OSG_MINIMUM_COMPILE_TIME_PER_FRAME")) != 0)
{
_minimumTimeAvailableForGLCompileAndDeletePerFrame = atof(ptr);
}
if( (ptr = getenv("OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME")) != 0)
{
_maximumNumOfObjectsToCompilePerFrame = atoi(ptr);
}
}
IncrementalCompileOperation::~IncrementalCompileOperation()
{
}
void IncrementalCompileOperation::assignContexts(Contexts& contexts)
{
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osg::GraphicsContext* gc = *itr;
addGraphicsContext(gc);
}
}
void IncrementalCompileOperation::removeContexts(Contexts& contexts)
{
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osg::GraphicsContext* gc = *itr;
removeGraphicsContext(gc);
}
}
void IncrementalCompileOperation::addGraphicsContext(osg::GraphicsContext* gc)
{
if (_contexts.count(gc)==0)
{
gc->add(this);
_contexts.insert(gc);
}
}
void IncrementalCompileOperation::removeGraphicsContext(osg::GraphicsContext* gc)
{
if (_contexts.count(gc)!=0)
{
gc->remove(this);
_contexts.erase(gc);
}
}
void IncrementalCompileOperation::add(osg::Node* subgraphToCompile)
{
osg::notify(osg::INFO)<<"IncrementalCompileOperation::add("<<subgraphToCompile<<")"<<std::endl;
add(new CompileSet(subgraphToCompile));
}
void IncrementalCompileOperation::add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile)
{
osg::notify(osg::INFO)<<"IncrementalCompileOperation::add("<<attachmentPoint<<", "<<subgraphToCompile<<")"<<std::endl;
add(new CompileSet(attachmentPoint, subgraphToCompile));
}
void IncrementalCompileOperation::add(CompileSet* compileSet, bool callBuildCompileMap)
{
if (!compileSet) return;
if (compileSet->_subgraphToCompile.valid())
{
// force a compute of the bound of the subgraph to avoid the update traversal from having to do this work
// and reducing the change of frame drop.
compileSet->_subgraphToCompile->getBound();
}
if (callBuildCompileMap) compileSet->buildCompileMap(_contexts);
osg::notify(osg::INFO)<<"IncrementalCompileOperation::add(CompileSet = "<<compileSet<<", "<<", "<<callBuildCompileMap<<")"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_toCompileMutex);
_toCompile.push_back(compileSet);
}
void IncrementalCompileOperation::mergeCompiledSubgraphs()
{
// osg::notify(osg::INFO)<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
for(CompileSets::iterator itr = _compiled.begin();
itr != _compiled.end();
++itr)
{
CompileSet* cs = itr->get();
if (cs->_attachmentPoint.valid())
{
cs->_attachmentPoint->addChild(cs->_subgraphToCompile.get());
}
}
_compiled.clear();
}
class IncrementalCompileOperation::CollectStateToCompile : public osg::NodeVisitor
{
public:
CollectStateToCompile(GLObjectsVisitor::Mode mode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_mode(mode) {}
GLObjectsVisitor::Mode _mode;
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
typedef std::set<osg::Texture*> TextureSet;
typedef std::set<osg::Program*> ProgramSet;
DrawableSet _drawablesHandled;
StateSetSet _statesetsHandled;
DrawableSet _drawables;
TextureSet _textures;
ProgramSet _programs;
void apply(osg::Node& node)
{
if (node.getStateSet())
{
apply(*(node.getStateSet()));
}
traverse(node);
}
void apply(osg::Geode& node)
{
if (node.getStateSet())
{
apply(*(node.getStateSet()));
}
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable)
{
apply(*drawable);
if (drawable->getStateSet())
{
apply(*(drawable->getStateSet()));
}
}
}
}
void apply(osg::Drawable& drawable)
{
if (_drawablesHandled.count(&drawable)!=0) return;
_drawablesHandled.insert(&drawable);
if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
{
drawable.setUseDisplayList(false);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
{
drawable.setUseDisplayList(true);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(true);
}
if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(false);
}
if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS)
{
_drawables.insert(&drawable);
}
}
void apply(osg::StateSet& stateset)
{
if (_statesetsHandled.count(&stateset)!=0) return;
_statesetsHandled.insert(&stateset);
if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
{
osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
if (program)
{
_programs.insert(program);
}
osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
itr != tal.end();
++itr)
{
osg::StateSet::AttributeList& al = *itr;
osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
if (texItr != al.end())
{
osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
if (texture) _textures.insert(texture);
}
}
}
}
};
void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
{
if (contexts.empty() || !_subgraphToCompile) return;
CollectStateToCompile cstc(mode);
_subgraphToCompile->accept(cstc);
if (cstc._textures.empty() && cstc._programs.empty() && cstc._drawables.empty()) return;
for(ContextSet::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
CompileData& cd = _compileMap[*itr];
std::copy(cstc._textures.begin(), cstc._textures.end(), std::back_inserter<CompileData::Textures>(cd._textures));
std::copy(cstc._programs.begin(), cstc._programs.end(), std::back_inserter<CompileData::Programs>(cd._programs));
std::copy(cstc._drawables.begin(), cstc._drawables.end(), std::back_inserter<CompileData::Drawables>(cd._drawables));
}
}
void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
{
// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::operator () ("<<context<<")"<<std::endl;
osg::NotifySeverity level = osg::INFO;
double targetFrameRate = _targetFrameRate;
double minimumTimeAvailableForGLCompileAndDeletePerFrame = _minimumTimeAvailableForGLCompileAndDeletePerFrame;
double targetFrameTime = 1.0/targetFrameRate;
const osg::FrameStamp* fs = context->getState()->getFrameStamp();
double currentTime = fs ? fs->getReferenceTime() : 0.0;
double currentElapsedFrameTime = context->getTimeSinceLastClear();
osg::notify(level)<<"currentTime = "<<currentTime<<std::endl;
osg::notify(level)<<"currentElapsedFrameTime = "<<currentElapsedFrameTime<<std::endl;
double _flushTimeRatio(0.5);
double _conservativeTimeRatio(0.5);
double availableTime = std::max((targetFrameTime - currentElapsedFrameTime)*_conservativeTimeRatio,
minimumTimeAvailableForGLCompileAndDeletePerFrame);
double flushTime = availableTime * _flushTimeRatio;
double compileTime = availableTime - flushTime;
#if 1
osg::notify(level)<<"total availableTime = "<<availableTime*1000.0<<std::endl;
osg::notify(level)<<" flushTime = "<<flushTime*1000.0<<std::endl;
osg::notify(level)<<" compileTime = "<<compileTime*1000.0<<std::endl;
#endif
osg::flushDeletedGLObjects(context->getState()->getContextID(), currentTime, flushTime);
// if any time left over from flush add this to compile time.
if (flushTime>0.0) compileTime += flushTime;
#if 1
osg::notify(level)<<" revised compileTime = "<<compileTime*1000.0<<std::endl;
#endif
osg::RenderInfo renderInfo;
renderInfo.setState(context->getState());
CompileSets toCompileCopy;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
std::copy(_toCompile.begin(),_toCompile.end(),std::back_inserter<CompileSets>(toCompileCopy));
}
osg::Timer_t startTick = osg::Timer::instance()->tick();
for(CompileSets::iterator itr = toCompileCopy.begin();
itr != toCompileCopy.end();
++itr)
{
CompileSet* cs = itr->get();
CompileMap& cm = cs->_compileMap;
CompileData& cd = cm[context];
if (!cd.empty())
{
osg::notify(level)<<"cd._drawables.size()="<<cd._drawables.size()<<std::endl;
osg::notify(level)<<"cd._textures.size()="<<cd._textures.size()<<std::endl;
osg::notify(level)<<"cd._programs.size()="<<cd._programs.size()<<std::endl;
while(!cd._drawables.empty() &&
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
{
cd._drawables.back()->compileGLObjects(renderInfo);
cd._drawables.pop_back();
}
while(!cd._textures.empty() &&
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
{
cd._textures.back()->apply(*renderInfo.getState());
cd._textures.pop_back();
}
if (!cd._programs.empty())
{
// compile programs
while(!cd._programs.empty() &&
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
{
cd._programs.back()->apply(*renderInfo.getState());
cd._programs.pop_back();
}
// switch off Program,
osg::GL2Extensions* extensions = osg::GL2Extensions::Get(renderInfo.getState()->getContextID(), true);
extensions->glUseProgram(0);
renderInfo.getState()->setLastAppliedProgramObject(0);
}
}
if (cd.empty())
{
bool csCompleted = false;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
if (cs->compileCompleted())
{
CompileSets::iterator cs_itr = std::find(_toCompile.begin(), _toCompile.end(), *itr);
if (cs_itr != _toCompile.end())
{
osg::notify(level)<<"Erasing from list"<<std::endl;
// remove from the _toCompile list, note cs won't be deleted here as the tempoary
// toCompile_Copy list will retain a reference.
_toCompile.erase(cs_itr);
// signal that we need to do clean up operations/pass cs on to _compile list.
csCompleted = true;
}
}
}
if (csCompleted && cs->_compileCompletedCallback.valid())
{
if (cs->_compileCompletedCallback->compileCompleted(cs))
{
// callback will handle merging of subgraph so no need to place CompileSet in merge.
}
else
{
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
_compiled.push_back(cs);
}
}
}
}
}
} // end of namespace osgUtil

View File

@ -83,9 +83,19 @@ void RenderBin::removeRenderBinPrototype(RenderBin* proto)
RenderBinPrototypeList* list = renderBinPrototypeList();
if (list && proto)
{
RenderBinPrototypeList::iterator itr = list->find(proto->className());
if (itr != list->end()) list->erase(itr);
for(RenderBinPrototypeList::iterator itr = list->begin();
itr != list->end();
++itr)
{
if (itr->second == proto)
{
// osg::notify(osg::NOTICE)<<"Found protype, now erasing "<<itr->first<<std::endl;
list->erase(itr);
return;
}
}
}
// osg::notify(osg::NOTICE)<<"Not found protype"<<std::endl;
}
static bool s_defaultBinSortModeInitialized = false;