Removed the old code paths

This commit is contained in:
Robert Osfield 2017-02-22 14:14:03 +00:00
parent f816436771
commit 7b3ecefcfc
4 changed files with 5 additions and 439 deletions

View File

@ -304,30 +304,15 @@ public:
typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
#ifdef NEW_APPROACH
typedef Coords3 Coords;
#else
typedef Coords2 Coords;
#endif
Glyphs _glyphs;
Coords _coords;
#ifdef NEW_APPROACH
// Coords3 _transformedCoords;
#else
osg::buffered_object<Coords3> _transformedCoords;
#endif
TexCoords _texcoords;
LineNumbers _lineNumbers;
#ifdef NEW_APPROACH
Coords3 _transformedBackdropCoords[8];
#else
osg::buffered_object<Coords3> _transformedBackdropCoords[8];
#endif
ColorCoords _colorCoords;
@ -343,8 +328,6 @@ public:
Glyphs& getGlyphs() { return _glyphs; }
const Glyphs& getGlyphs() const { return _glyphs; }
#ifdef NEW_APPROACH
void addCoord(const osg::Vec2& c) { _coords->push_back(osg::Vec3(c.x(), c.y(), 0.0f)); }
void getCoord(unsigned int i, osg::Vec2& c) const { c.set((*_coords)[i].x(), (*_coords)[i].y()); }
@ -352,29 +335,9 @@ public:
Coords3& getCoords() { return _coords; }
const Coords3& getCoords() const { return _coords; }
#else
void addCoord(const osg::Vec2& c) { _coords->push_back(c); }
void getCoord(unsigned int i, osg::Vec2& c) const { c = (*_coords)[i]; }
void getCoord(unsigned int i, osg::Vec3& c) const { c.set((*_coords)[i].x(), (*_coords)[i].y(), 0.0f); }
Coords2& getCoords() { return _coords; }
const Coords2& getCoords() const { return _coords; }
#endif
void addTexCoord(const osg::Vec2& tc) { _texcoords->push_back(tc); }
#ifndef NEW_APPROACH
Coords3& getTransformedCoords(unsigned int contexID) { return _transformedCoords[contexID]; }
const Coords3& getTransformedCoords(unsigned int contexID) const { return _transformedCoords[contexID]; }
TexCoords& getTexCoords() { return _texcoords; }
const TexCoords& getTexCoords() const { return _texcoords; }
LineNumbers& getLineNumbers() { return _lineNumbers; }
const LineNumbers& getLineNumbers() const { return _lineNumbers; }
#endif
/** Resize any per context GLObject buffers to specified size. */
void resizeGLObjectBuffers(unsigned int maxSize);

View File

@ -20,8 +20,6 @@
#include <osgText/KerningType>
#include <osgText/Font>
#define NEW_APPROACH
namespace osgText {
@ -320,10 +318,6 @@ protected:
int _width;
int _height;
osg::Vec3 _transformedPosition;
#ifndef NEW_APPROACH
osg::Matrix _modelview;
osg::Matrix _projection;
#endif
osg::Matrix _matrix;
};

View File

@ -393,17 +393,9 @@ void FadeText::drawImplementation(osg::RenderInfo& renderInfo) const
userData->_fadeTextInView.clear();
}
#ifdef NEW_APPROACH
osg::Matrix lmv = state.getModelViewMatrix();
computeMatrix(state, lmv);
lmv.postMult(state.getModelViewMatrix());
#else
osgText::Text::AutoTransformCache& atc = _autoTransformCache[renderInfo.getContextID()];
osg::Matrix lmv = atc._matrix;
lmv.postMult(state.getModelViewMatrix());
#endif
if (renderInfo.getView() && renderInfo.getView()->getCamera())
{

View File

@ -732,159 +732,15 @@ void Text::computePositions(unsigned int contextID) const
case RIGHT_BOTTOM_BASE_LINE: _offset.set(_textBB.xMax(),-_characterHeight*(1.0 + _lineSpacing)*(_lineCount-1),0.0f); break;
}
#ifndef NEW_APPROACH
AutoTransformCache& atc = _autoTransformCache[contextID];
osg::Matrix& matrix = atc._matrix;
if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
{
matrix.makeTranslate(-_offset);
osg::Matrix rotate_matrix;
if (_autoRotateToScreen)
{
osg::Vec3d trans(atc._modelview.getTrans());
atc._modelview.setTrans(0.0f,0.0f,0.0f);
rotate_matrix.invert(atc._modelview);
atc._modelview.setTrans(trans);
}
matrix.postMultRotate(_rotation);
if (_characterSizeMode!=OBJECT_COORDS)
{
osg::Matrix M(rotate_matrix);
M.postMultTranslate(_position);
M.postMult(atc._modelview);
osg::Matrix& P = atc._projection;
// compute the pixel size vector.
// pre adjust P00,P20,P23,P33 by multiplying them by the viewport window matrix.
// here we do it in short hand with the knowledge of how the window matrix is formed
// note P23,P33 are multiplied by an implicit 1 which would come from the window matrix.
// Robert Osfield, June 2002.
// scaling for horizontal pixels
float P00 = P(0,0)*atc._width*0.5f;
float P20_00 = P(2,0)*atc._width*0.5f + P(2,3)*atc._width*0.5f;
osg::Vec3 scale_00(M(0,0)*P00 + M(0,2)*P20_00,
M(1,0)*P00 + M(1,2)*P20_00,
M(2,0)*P00 + M(2,2)*P20_00);
// scaling for vertical pixels
float P10 = P(1,1)*atc._height*0.5f;
float P20_10 = P(2,1)*atc._height*0.5f + P(2,3)*atc._height*0.5f;
osg::Vec3 scale_10(M(0,1)*P10 + M(0,2)*P20_10,
M(1,1)*P10 + M(1,2)*P20_10,
M(2,1)*P10 + M(2,2)*P20_10);
float P23 = P(2,3);
float P33 = P(3,3);
float pixelSizeVector_w = M(3,2)*P23 + M(3,3)*P33;
float pixelSizeVert=(_characterHeight*sqrtf(scale_10.length2()))/(pixelSizeVector_w*0.701f);
float pixelSizeHori=(_characterHeight/getCharacterAspectRatio()*sqrtf(scale_00.length2()))/(pixelSizeVector_w*0.701f);
// avoid nasty math by preventing a divide by zero
if (pixelSizeVert == 0.0f)
pixelSizeVert= 1.0f;
if (pixelSizeHori == 0.0f)
pixelSizeHori= 1.0f;
if (_characterSizeMode==SCREEN_COORDS)
{
float scale_font_vert=_characterHeight/pixelSizeVert;
float scale_font_hori=_characterHeight/getCharacterAspectRatio()/pixelSizeHori;
if (P10<0)
scale_font_vert=-scale_font_vert;
matrix.postMultScale(osg::Vec3f(scale_font_hori, scale_font_vert,1.0f));
}
else if (pixelSizeVert>getFontHeight())
{
float scale_font = getFontHeight()/pixelSizeVert;
matrix.postMultScale(osg::Vec3f(scale_font, scale_font,1.0f));
}
}
if (_autoRotateToScreen)
{
matrix.postMult(rotate_matrix);
}
matrix.postMultTranslate(_position);
}
else if (!_rotation.zeroRotation())
{
matrix.makeRotate(_rotation);
matrix.preMultTranslate(-_offset);
matrix.postMultTranslate(_position);
// OSG_NOTICE<<"Old Need to rotate "<<matrix<<std::endl;
}
else
{
matrix.makeTranslate(_position-_offset);
}
#endif
#ifndef NEW_APPROACH
// now apply matrix to the glyphs.
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
GlyphQuads& glyphquad = titr->second;
//OSG_NOTICE<<"Text::computePositions("<<contextID<<") glyphquad= "<<&glyphquad<<std::endl;
GlyphQuads::Coords& coords = glyphquad._coords;
if (contextID>=glyphquad._transformedCoords.size())
{
// contextID exceeds one setup for glyphquad._transformedCoords, ignore this request.
continue;
}
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
if (!transformedCoords) transformedCoords = new osg::Vec3Array;
unsigned int numCoords = coords->size();
if (numCoords != transformedCoords->size())
{
transformedCoords->resize(numCoords);
}
for(unsigned int i=0;i<numCoords;++i)
{
(*transformedCoords)[i] = osg::Vec3((*coords)[i].x(), (*coords)[i].y(), 0.0f)*matrix;
}
transformedCoords->dirty();
}
#endif
computeBackdropPositions(contextID);
#ifdef NEW_APPROACH
_normal = osg::Vec3(0.0f,0.0f,1.0f);
#else
_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
_normal.normalize();
#endif
const_cast<Text*>(this)->dirtyBound();
}
// Presumes the atc matrix is already up-to-date
#ifdef NEW_APPROACH
void Text::computeBackdropPositions(unsigned int) const
#else
void Text::computeBackdropPositions(unsigned int contextID) const
#endif
{
if(_backdropType == NONE)
{
@ -896,11 +752,6 @@ void Text::computeBackdropPositions(unsigned int contextID) const
unsigned int i;
bool is_valid_size;
#ifndef NEW_APPROACH
AutoTransformCache& atc = _autoTransformCache[contextID];
osg::Matrix& matrix = atc._matrix;
#endif
// FIXME: OPTIMIZE: This function produces the same value regardless of contextID.
// Since we tend to loop over contextID, we should cache this value some how
// instead of recomputing it each time.
@ -941,17 +792,7 @@ void Text::computeBackdropPositions(unsigned int contextID) const
}
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
if (contextID >= glyphquad._transformedBackdropCoords[backdrop_index].size())
{
// contextID exceeds one setup for glyphquad._transformedBackdropCoords, ignore this request.
continue;
}
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (!transformedCoords) transformedCoords = new osg::Vec3Array();
@ -1021,11 +862,7 @@ void Text::computeBackdropPositions(unsigned int contextID) const
vertical_shift_direction = -1.0f;
}
}
#ifdef NEW_APPROACH
(*transformedCoords)[i] = osg::Vec3(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords)[i].y(), 0.0f);
#else
(*transformedCoords)[i] = osg::Vec3(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords)[i].y(), 0.0f)*matrix;
#endif
transformedCoords->dirty();
}
}
@ -1387,79 +1224,18 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
#endif
#ifndef NEW_APPROACH
if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
{
unsigned int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0;
AutoTransformCache& atc = _autoTransformCache[contextID];
const osg::Matrix& modelview = state.getModelViewMatrix();
const osg::Matrix& projection = state.getProjectionMatrix();
osg::Vec3 newTransformedPosition = _position*modelview;
int width = atc._width;
int height = atc._height;
const osg::Viewport* viewport = state.getCurrentViewport();
if (viewport)
{
width = static_cast<int>(viewport->width());
height = static_cast<int>(viewport->height());
}
bool doUpdate = atc._traversalNumber==-1;
if (atc._traversalNumber>=0)
{
if (atc._modelview!=modelview)
{
doUpdate = true;
}
else if (width!=atc._width || height!=atc._height)
{
doUpdate = true;
}
else if (atc._projection!=projection)
{
doUpdate = true;
}
}
atc._traversalNumber = frameNumber;
atc._width = width;
atc._height = height;
if (doUpdate)
{
atc._transformedPosition = newTransformedPosition;
atc._projection = projection;
atc._modelview = modelview;
computePositions(contextID);
}
}
#endif
// Ensure that the glyph coordinates have been transformed for
// this context id.
if ( !_textureGlyphQuadMap.empty() )
{
const GlyphQuads& glyphquad = (_textureGlyphQuadMap.begin())->second;
#ifdef NEW_APPROACH
if (!glyphquad._coords.valid() || glyphquad._coords->empty() )
{
computePositions(contextID);
}
#else
if (!glyphquad._transformedCoords[contextID].valid() || glyphquad._transformedCoords[contextID]->empty() )
{
computePositions(contextID);
}
#endif
}
#ifdef NEW_APPROACH
// save the previous modelview matrix
osg::Matrix previous_modelview = state.getModelViewMatrix();
@ -1482,30 +1258,12 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
{
// OSG_NOTICE<<"No need to apply matrix "<<std::endl;
}
#endif
state.Normal(_normal.x(), _normal.y(), _normal.z());
if ((_drawMode&(~TEXT))!=0)
{
#ifndef NEW_APPROACH
// ** save the previous modelview matrix
osg::Matrix previous(state.getModelViewMatrix());
// ** get the modelview for this context
osg::Matrix modelview(_autoTransformCache[contextID]._matrix);
// ** mult previous by the modelview for this context
modelview.postMult(previous);
// ** apply this new modelview matrix
state.applyModelViewMatrix(modelview);
// OSG_NOTICE<<"Old state.applyModelViewMatrix() "<<modelview<<std::endl;
#endif
state.disableNormalPointer();
state.Color(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
@ -1568,11 +1326,6 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
glDrawArrays(GL_LINES, start_index, _decorationVertices->size());
}
}
#ifndef NEW_APPROACH
// restore the previous modelview matrix
state.applyModelViewMatrix(previous);
#endif
}
#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
@ -1620,58 +1373,42 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
state.unbindElementBufferObject();
}
#ifdef NEW_APPROACH
if (needToApplyMatrix)
{
// apply this new modelview matrix
state.applyModelViewMatrix(previous_modelview);
}
#endif
}
void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
{
// TODO what to do about local transforms?
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
const GlyphQuads& glyphquad = titr->second;
#ifdef NEW_APPROACH
if (glyphquad._coords.valid() )
{
af.apply(osg::Drawable::VERTICES, glyphquad._coords->size(), &(glyphquad._coords->front()));
af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
}
#else
if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
{
af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
}
#endif
}
}
void Text::accept(osg::PrimitiveFunctor& pf) const
{
// TODO what to do about local transforms?
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
const GlyphQuads& glyphquad = titr->second;
#ifdef NEW_APPROACH
if (glyphquad._coords.valid())
{
pf.setVertexArray(glyphquad._coords->size(), &(glyphquad._coords->front()));
pf.drawArrays(GL_QUADS, 0, glyphquad._coords->size());
}
#else
if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
{
pf.setVertexArray(glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords[0]->size());
}
#endif
}
}
@ -1780,13 +1517,8 @@ float Text::bilinearInterpolate(float x1, float x2, float y1, float y2, float x,
void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedCoords = glyphquad._coords;
#else
unsigned int contextID = state.getContextID();
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
#endif
if (transformedCoords.valid() && !transformedCoords->empty())
{
state.setVertexPointer(transformedCoords.get());
@ -1851,10 +1583,6 @@ void Text::renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colo
void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
@ -1885,11 +1613,7 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer(transformedBackdropCoords.get());
@ -1907,10 +1631,6 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
if (!osg::PolygonOffset::areFactorAndUnitsMultipliersSet())
{
osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
@ -1948,11 +1668,7 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -1979,10 +1695,6 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
glPushAttrib(GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
@ -2014,11 +1726,7 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -2040,10 +1748,6 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
// Hmmm, the man page says GL_VIEWPORT_BIT for Depth range (near and far)
// but experimentally, GL_DEPTH_BUFFER_BIT for glDepthRange.
// glPushAttrib(GL_VIEWPORT_BIT);
@ -2077,11 +1781,7 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -2119,9 +1819,6 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
* 7c) If priority levels are different, then make sure the foreground
* text has the higher priority.
*/
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
TextureGlyphQuadMap::iterator titr; // Moved up here for VC6
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_STENCIL_TEST);
@ -2181,11 +1878,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -2194,11 +1887,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
}
// Draw the foreground text
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedCoords = glyphquad._coords;
#else
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
#endif
if (transformedCoords.valid() && !transformedCoords->empty())
{
state.setVertexPointer( transformedCoords.get());
@ -2257,11 +1946,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -2290,8 +1975,6 @@ Text::GlyphQuads::GlyphQuads(const GlyphQuads&)
void Text::GlyphQuads::initGlyphQuads()
{
#ifdef NEW_APPROACH
_coords = new osg::Vec3Array();
_texcoords = new osg::Vec2Array();
_colorCoords = new osg::Vec4Array();
@ -2300,24 +1983,6 @@ void Text::GlyphQuads::initGlyphQuads()
{
_transformedBackdropCoords[j] = new osg::Vec3Array();
}
#else
_coords = new osg::Vec2Array();
_texcoords = new osg::Vec2Array();
_colorCoords = new osg::Vec4Array();
for (size_t i = 0; i < _transformedCoords.size(); i++)
{
_transformedCoords[i] = new osg::Vec3Array();
}
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
{
_transformedBackdropCoords[j][i] = new osg::Vec3Array();
}
}
#endif
_quadIndices = new DrawElementsUShort(PrimitiveSet::TRIANGLES);
}
@ -2351,7 +2016,7 @@ void Text::GlyphQuads::initGPUBufferObjects()
_texcoords->setVertexBufferObject(vbo);
_colorCoords->setBinding(osg::Array::BIND_PER_VERTEX);
_colorCoords->setVertexBufferObject(vbo);
#ifdef NEW_APPROACH
for (int j = 0; j < 8; j++)
{
if (_transformedBackdropCoords[j].valid())
@ -2360,27 +2025,6 @@ void Text::GlyphQuads::initGPUBufferObjects()
_transformedBackdropCoords[j]->setVertexBufferObject(vbo);
}
}
#else
for (size_t i = 0; i < _transformedCoords.size(); i++)
{
if (_transformedCoords[i].valid())
{
_transformedCoords[i]->setBinding(osg::Array::BIND_PER_VERTEX);
_transformedCoords[i]->setVertexBufferObject(vbo);
}
}
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
{
if (_transformedBackdropCoords[j][i].valid())
{
_transformedBackdropCoords[j][i]->setBinding(osg::Array::BIND_PER_VERTEX);
_transformedBackdropCoords[j][i]->setVertexBufferObject(vbo);
}
}
}
#endif
_quadIndices->setElementBufferObject(new osg::ElementBufferObject());
}
@ -2388,7 +2032,6 @@ void Text::GlyphQuads::initGPUBufferObjects()
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
{
#ifdef NEW_APPROACH
_coords->resizeGLObjectBuffers(maxSize);
for (int j = 0; j < 8; j++)
@ -2398,20 +2041,6 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
_transformedBackdropCoords[j]->resizeGLObjectBuffers(maxSize);
}
}
#else
_transformedCoords.resize(maxSize);
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
{
if (_transformedBackdropCoords[j][i].valid())
{
_transformedBackdropCoords[j][i]->resizeGLObjectBuffers(maxSize);
}
}
}
#endif
_quadIndices->resizeGLObjectBuffers(maxSize);
@ -2420,7 +2049,6 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
{
#ifdef NEW_APPROACH
_coords->releaseGLObjects(state);;
for (int j = 0; j < 8; j++)
@ -2430,17 +2058,6 @@ void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
_transformedBackdropCoords[j]->releaseGLObjects(state);
}
}
#else
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
{
if (_transformedBackdropCoords[j][i].valid())
{
_transformedBackdropCoords[j][i]->releaseGLObjects(state);
}
}
}
#endif
_quadIndices->releaseGLObjects(state);
}