Changed GLint64 and GLuint64 setup to use int64_t and uint64_t resptectivly respectively to avoid issues with compiling against Qt5

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15071 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-08-09 09:42:31 +00:00
parent 583801179e
commit 7aa2c7c10f

View File

@ -16,7 +16,8 @@
#include <osg/Config>
#include <osg/Export>
#include <osg/Types>
#cmakedefine OSG_GL1_AVAILABLE
#cmakedefine OSG_GL2_AVAILABLE
#cmakedefine OSG_GL3_AVAILABLE
@ -119,19 +120,11 @@
#ifndef GL_HEADER_HAS_GLINT64
#ifdef _WIN32
typedef __int64 GLint64;
#else
typedef long long int GLint64;
#endif
typedef int64_t GLint64;
#endif
#ifndef GL_HEADER_HAS_GLUINT64
#ifdef _WIN32
typedef unsigned __int64 GLuint64;
#else
typedef unsigned long long int GLuint64;
#endif
typedef uint64_t GLuint64;
#endif
#ifdef OSG_GL_MATRICES_AVAILABLE