Tweaks to shader to fix warnings on with ATI drivers
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@ -66,7 +66,7 @@ createStateSet()
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"{ \n"
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"{ \n"
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// Using the instance ID, generate "texture coords" for this instance.
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// Using the instance ID, generate "texture coords" for this instance.
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"vec2 tC; \n"
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"vec2 tC; \n"
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"const float r = gl_InstanceID / 32.; \n"
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"float r = float(gl_InstanceID) / 32.; \n"
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"tC.s = fract( r ); tC.t = floor( r ) / 32.; \n"
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"tC.s = fract( r ); tC.t = floor( r ) / 32.; \n"
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// Get the color from the OSG logo.
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// Get the color from the OSG logo.
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"gl_FrontColor = texture2D( osgLogo, tC ); \n"
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"gl_FrontColor = texture2D( osgLogo, tC ); \n"
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