From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html."
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include/osgUtil/MeshOptimizers
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include/osgUtil/MeshOptimizers
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_MESHOPTIMIZERS
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#define OSGUTIL_MESHOPTIMIZERS 1
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#include <set>
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#include <vector>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/NodeVisitor>
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#include <osgUtil/Optimizer>
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namespace osgUtil
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{
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// Helper that collects all the unique Geometry objects in a subgraph.
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class OSGUTIL_EXPORT GeometryCollector : public BaseOptimizerVisitor
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{
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public:
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GeometryCollector(Optimizer* optimizer,
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Optimizer::OptimizationOptions options)
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: BaseOptimizerVisitor(optimizer, options) {}
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void reset();
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void apply(osg::Geode& geode);
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typedef std::set<osg::Geometry*> GeometryList;
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GeometryList& getGeometryList() { return _geometryList; };
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protected:
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GeometryList _geometryList;
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};
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// Convert geometry that uses DrawArrays to DrawElements i.e.,
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// construct a real mesh. This removes duplicate vertices.
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class OSGUTIL_EXPORT IndexMeshVisitor : public GeometryCollector
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{
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public:
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IndexMeshVisitor(Optimizer* optimizer = 0)
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: GeometryCollector(optimizer, Optimizer::INDEX_MESH)
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{
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}
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void makeMesh(osg::Geometry& geom);
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void makeMesh();
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};
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// Optimize the triangle order in a mesh for best use of the GPU's
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// post-transform cache. This uses Tom Forsyth's algorithm described
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// at http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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class OSGUTIL_EXPORT VertexCacheVisitor : public GeometryCollector
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{
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public:
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VertexCacheVisitor(Optimizer* optimizer = 0)
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: GeometryCollector(optimizer, Optimizer::VERTEX_POSTTRANSFORM)
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{
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}
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void optimizeVertices(osg::Geometry& geom);
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void optimizeVertices();
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private:
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void doVertexOptimization(osg::Geometry& geom,
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std::vector<unsigned>& vertDrawList);
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};
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// Gather statistics on post-transform cache misses for geometry
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class OSGUTIL_EXPORT VertexCacheMissVisitor : public osg::NodeVisitor
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{
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public:
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VertexCacheMissVisitor(unsigned cacheSize = 16);
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void reset();
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virtual void apply(osg::Geode& geode);
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void doGeometry(osg::Geometry& geom);
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unsigned misses;
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unsigned triangles;
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protected:
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const unsigned _cacheSize;
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};
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// Optimize the use of the GPU pre-transform cache by arranging vertex
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// attributes in the order they are used.
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class OSGUTIL_EXPORT VertexAccessOrderVisitor : public GeometryCollector
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{
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public:
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VertexAccessOrderVisitor(Optimizer* optimizer = 0)
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: GeometryCollector(optimizer, Optimizer::VERTEX_PRETRANSFORM)
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{
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}
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void optimizeOrder();
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void optimizeOrder(osg::Geometry& geom);
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};
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}
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#endif
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@ -85,6 +85,9 @@ class OSGUTIL_EXPORT Optimizer
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TEXTURE_ATLAS_BUILDER = (1 << 15),
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TEXTURE_ATLAS_BUILDER = (1 << 15),
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STATIC_OBJECT_DETECTION = (1 << 16),
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STATIC_OBJECT_DETECTION = (1 << 16),
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FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = (1 << 17),
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FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = (1 << 17),
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INDEX_MESH = (1 << 18),
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VERTEX_POSTTRANSFORM = (1 << 19),
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VERTEX_PRETRANSFORM = (1 << 20),
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DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
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DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
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REMOVE_REDUNDANT_NODES |
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REMOVE_REDUNDANT_NODES |
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REMOVE_LOADED_PROXY_NODES |
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REMOVE_LOADED_PROXY_NODES |
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@ -24,6 +24,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/IntersectVisitor
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${HEADER_PATH}/IntersectVisitor
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${HEADER_PATH}/IncrementalCompileOperation
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${HEADER_PATH}/IncrementalCompileOperation
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${HEADER_PATH}/LineSegmentIntersector
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${HEADER_PATH}/LineSegmentIntersector
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${HEADER_PATH}/MeshOptimizers
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${HEADER_PATH}/OperationArrayFunctor
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${HEADER_PATH}/OperationArrayFunctor
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${HEADER_PATH}/Optimizer
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${HEADER_PATH}/Optimizer
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${HEADER_PATH}/PlaneIntersector
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${HEADER_PATH}/PlaneIntersector
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@ -67,6 +68,7 @@ ADD_LIBRARY(${LIB_NAME}
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IntersectVisitor.cpp
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IntersectVisitor.cpp
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IncrementalCompileOperation.cpp
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IncrementalCompileOperation.cpp
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LineSegmentIntersector.cpp
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LineSegmentIntersector.cpp
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MeshOptimizers.cpp
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Optimizer.cpp
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Optimizer.cpp
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PlaneIntersector.cpp
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PlaneIntersector.cpp
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PolytopeIntersector.cpp
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PolytopeIntersector.cpp
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1148
src/osgUtil/MeshOptimizers.cpp
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1148
src/osgUtil/MeshOptimizers.cpp
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File diff suppressed because it is too large
Load Diff
@ -39,6 +39,7 @@
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#include <osgUtil/TriStripVisitor>
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#include <osgUtil/TriStripVisitor>
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#include <osgUtil/Tessellator>
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#include <osgUtil/Tessellator>
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#include <osgUtil/Statistics>
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#include <osgUtil/Statistics>
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#include <osgUtil/MeshOptimizers>
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#include <typeinfo>
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#include <typeinfo>
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#include <algorithm>
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#include <algorithm>
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@ -54,7 +55,7 @@ void Optimizer::reset()
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{
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{
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}
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}
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static osg::ApplicationUsageProxy Optimizer_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_OPTIMIZER \"<type> [<type>]\"","OFF | DEFAULT | FLATTEN_STATIC_TRANSFORMS | FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS | REMOVE_REDUNDANT_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEOMETRY | MERGE_GEODES | SPATIALIZE_GROUPS | COPY_SHARED_NODES | TRISTRIP_GEOMETRY | OPTIMIZE_TEXTURE_SETTINGS | REMOVE_LOADED_PROXY_NODES | TESSELLATE_GEOMETRY | CHECK_GEOMETRY | FLATTEN_BILLBOARDS | TEXTURE_ATLAS_BUILDER | STATIC_OBJECT_DETECTION");
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static osg::ApplicationUsageProxy Optimizer_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_OPTIMIZER \"<type> [<type>]\"","OFF | DEFAULT | FLATTEN_STATIC_TRANSFORMS | FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS | REMOVE_REDUNDANT_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEOMETRY | MERGE_GEODES | SPATIALIZE_GROUPS | COPY_SHARED_NODES | TRISTRIP_GEOMETRY | OPTIMIZE_TEXTURE_SETTINGS | REMOVE_LOADED_PROXY_NODES | TESSELLATE_GEOMETRY | CHECK_GEOMETRY | FLATTEN_BILLBOARDS | TEXTURE_ATLAS_BUILDER | STATIC_OBJECT_DETECTION | INDEX_MESH | VERTEX_POSTTRANSFORM | VERTEX_PRETRANSFORM");
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void Optimizer::optimize(osg::Node* node)
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void Optimizer::optimize(osg::Node* node)
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{
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{
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if(str.find("~STATIC_OBJECT_DETECTION")!=std::string::npos) options ^= STATIC_OBJECT_DETECTION;
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if(str.find("~STATIC_OBJECT_DETECTION")!=std::string::npos) options ^= STATIC_OBJECT_DETECTION;
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else if(str.find("STATIC_OBJECT_DETECTION")!=std::string::npos) options |= STATIC_OBJECT_DETECTION;
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else if(str.find("STATIC_OBJECT_DETECTION")!=std::string::npos) options |= STATIC_OBJECT_DETECTION;
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if(str.find("~INDEX_MESH")!=std::string::npos) options ^= INDEX_MESH;
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else if(str.find("INDEX_MESH")!=std::string::npos) options |= INDEX_MESH;
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if(str.find("~VERTEX_POSTTRANSFORM")!=std::string::npos) options ^= VERTEX_POSTTRANSFORM;
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else if(str.find("VERTEX_POSTTRANSFORM")!=std::string::npos) options |= VERTEX_POSTTRANSFORM;
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if(str.find("~VERTEX_PRETRANSFORM")!=std::string::npos) options ^= VERTEX_PRETRANSFORM;
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else if(str.find("VERTEX_PRETRANSFORM")!=std::string::npos) options |= VERTEX_PRETRANSFORM;
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}
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}
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else
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else
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{
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{
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sv.divide();
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sv.divide();
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}
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}
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if (options & INDEX_MESH)
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{
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OSG_NOTIFY(osg::INFO)<<"Optimizer::optimize() doing INDEX_MESH"<<std::endl;
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IndexMeshVisitor imv(this);
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node->accept(imv);
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imv.makeMesh();
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}
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if (options & VERTEX_POSTTRANSFORM)
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{
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OSG_NOTIFY(osg::INFO)<<"Optimizer::optimize() doing VERTEX_POSTTRANSFORM"<<std::endl;
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VertexCacheVisitor vcv;
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node->accept(vcv);
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vcv.optimizeVertices();
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}
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if (options & VERTEX_PRETRANSFORM)
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{
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OSG_NOTIFY(osg::INFO)<<"Optimizer::optimize() doing VERTEX_PRETRANSFORM"<<std::endl;
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VertexAccessOrderVisitor vaov;
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node->accept(vaov);
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vaov.optimizeOrder();
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}
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if (osg::getNotifyLevel()>=osg::INFO)
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if (osg::getNotifyLevel()>=osg::INFO)
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{
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{
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stats.reset();
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stats.reset();
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