Changed the case of method name to be consistent with the rest of the OSG
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@ -662,7 +662,7 @@ void WriterNodeVisitor::apply(osg::Geode& node)
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}
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// process geometries in batch
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ProcessGeometryList(geometryList, node.getName());
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processGeometryList(geometryList, node.getName());
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if(node.getStateSet()){
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popStateSet(node.getStateSet());
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@ -679,7 +679,7 @@ void WriterNodeVisitor::apply(osg::Geometry& geometry)
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// here we simply create a single fbx node to assign it the mesh
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// retrieved from the geometry.
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// No need to push&pop the geometry state set, as it will be taken into account
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// by ProcessGeometryList()
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// by processGeometryList()
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// create fbx node to contain the single geometry
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FbxNode* parent = _curFbxNode;
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@ -690,7 +690,7 @@ void WriterNodeVisitor::apply(osg::Geometry& geometry)
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// process the single geometry
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GeometryList geometryList;
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geometryList.push_back(&geometry);
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ProcessGeometryList(geometryList, geometry.getName());
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processGeometryList(geometryList, geometry.getName());
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// return to parent fbx node
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_curFbxNode = parent;
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@ -735,7 +735,7 @@ void WriterNodeVisitor::apply(osg::MatrixTransform& node)
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}
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//////////////////////////////////////////////////////////////////////////
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void WriterNodeVisitor::ProcessGeometryList(GeometryList &geometryList, const std::string& meshName)
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void WriterNodeVisitor::processGeometryList(GeometryList &geometryList, const std::string& meshName)
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{
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ListTriangle listTriangles;
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bool texcoords = false;
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@ -196,7 +196,7 @@ class WriterNodeVisitor: public osg::NodeVisitor
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private:
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/// process triangles and build faces for a batch of geometries
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void ProcessGeometryList(GeometryList& geometryList, const std::string& meshName);
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void processGeometryList(GeometryList& geometryList, const std::string& meshName);
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/**
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* Fill the faces field of the mesh and call buildMesh().
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