Fixed typo of APPLY_MATICES_BEFORE_STATE.
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@ -19,7 +19,7 @@ using namespace osgUtil;
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// comment if you are are working with vertex programs,
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// but it does break osgreflect demo and perhaps others, so keep an eye
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// out artifacts.
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// #define APPLY_MATICES_BEFORE_STATE
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// #define APPLY_MATRICES_BEFORE_STATE
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void RenderLeaf::render(State& state,RenderLeaf* previous)
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{
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@ -27,7 +27,7 @@ void RenderLeaf::render(State& state,RenderLeaf* previous)
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if (previous)
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{
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#ifdef APPLY_MATICES_BEFORE_STATE
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#ifdef APPLY_MATRICES_BEFORE_STATE
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// apply matrices if required.
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state.applyProjectionMatrix(_projection.get());
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state.applyModelViewMatrix(_modelview.get());
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@ -52,7 +52,7 @@ void RenderLeaf::render(State& state,RenderLeaf* previous)
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}
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#ifndef APPLY_MATICES_BEFORE_STATE
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#ifndef APPLY_MATRICES_BEFORE_STATE
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// apply matrices if required.
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state.applyProjectionMatrix(_projection.get());
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state.applyModelViewMatrix(_modelview.get());
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@ -63,7 +63,7 @@ void RenderLeaf::render(State& state,RenderLeaf* previous)
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}
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else
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{
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#ifdef APPLY_MATICES_BEFORE_STATE
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#ifdef APPLY_MATRICES_BEFORE_STATE
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// apply matrices if required.
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state.applyProjectionMatrix(_projection.get());
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state.applyModelViewMatrix(_modelview.get());
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@ -74,7 +74,7 @@ void RenderLeaf::render(State& state,RenderLeaf* previous)
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state.apply(_parent->_stateset.get());
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#ifndef APPLY_MATICES_BEFORE_STATE
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#ifndef APPLY_MATRICES_BEFORE_STATE
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// apply matrices if required.
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state.applyProjectionMatrix(_projection.get());
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state.applyModelViewMatrix(_modelview.get());
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