Fixed double calling of TerrainTechnique::init().
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9526a3c35d
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@ -181,7 +181,7 @@ void TerrainTile::init(int dirtyMask, bool assumeMultiThreaded)
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if (_terrainTechnique.valid())
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{
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_terrainTechnique->init(dirtyMask, assumeMultiThreaded);
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_terrainTechnique->init(dirtyMask|getDirtyMask(), assumeMultiThreaded);
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}
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}
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@ -189,8 +189,6 @@ void TerrainTile::setTerrainTechnique(TerrainTechnique* terrainTechnique)
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{
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if (_terrainTechnique == terrainTechnique) return;
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int dirtyDelta = (_dirtyMask==NOT_DIRTY) ? 0 : -1;
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if (_terrainTechnique.valid())
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{
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_terrainTechnique->setTerrainTile(0);
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@ -201,11 +199,9 @@ void TerrainTile::setTerrainTechnique(TerrainTechnique* terrainTechnique)
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if (_terrainTechnique.valid())
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{
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_terrainTechnique->setTerrainTile(this);
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++dirtyDelta;
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}
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if (dirtyDelta>0) setDirtyMask(ALL_DIRTY);
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else if (dirtyDelta<0) setDirtyMask(NOT_DIRTY);
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setDirtyMask(ALL_DIRTY);
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}
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}
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void TerrainTile::setDirtyMask(int dirtyMask)
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@ -218,14 +214,6 @@ void TerrainTile::setDirtyMask(int dirtyMask)
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if (_dirtyMask!=NOT_DIRTY) dirtyDelta += 1;
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#if 0
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if (dirtyDelta>0)
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{
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// need to signal that we need an update
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if (_terrain) _terrain->updateTerrainTileOnNextFrame(this);
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}
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#else
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// setNumChildrenRequeingUpdateTraversal() isn't thread safe so should avoid using it.
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if (dirtyDelta>0)
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{
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@ -235,7 +223,6 @@ void TerrainTile::setDirtyMask(int dirtyMask)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1);
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}
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#endif
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}
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