Further work on osgterrain example

This commit is contained in:
Robert Osfield 2007-03-19 10:38:44 +00:00
parent ed9aa1c6bf
commit 794553700f

View File

@ -8,125 +8,65 @@
#include <osg/MatrixTransform>
#include <osg/CoordinateSystemNode>
#include <osg/ClusterCullingCallback>
#include <osg/ArgumentParser>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgText/FadeText>
#include <osgSim/OverlayNode>
#include <osgSim/SphereSegment>
#include <osgGA/TerrainManipulator>
#include <osgTerrain/TerrainNode>
#include <osgTerrain/Layer>
#include <iostream>
osg::Node* createEarth()
int main(int argc, char** argv)
{
osg::TessellationHints* hints = new osg::TessellationHints;
hints->setDetailRatio(5.0f);
osg::ArgumentParser arguments(&argc, argv);
osg::ShapeDrawable* sd = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0,0.0,0.0), osg::WGS_84_RADIUS_POLAR), hints);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(sd);
std::string filename = osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile(filename)));
osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
csn->setEllipsoidModel(new osg::EllipsoidModel());
csn->addChild(geode);
return csn;
}
osgText::Text* createText(osg::EllipsoidModel* ellipsoid, double latitude, double longitude, double height, const std::string& str)
{
double X,Y,Z;
ellipsoid->convertLatLongHeightToXYZ( osg::DegreesToRadians(latitude), osg::DegreesToRadians(longitude), height, X, Y, Z);
osgText::Text* text = new osgText::FadeText;
osg::Vec3 normal = ellipsoid->computeLocalUpVector( X, Y, Z);
text->setCullCallback(new osg::ClusterCullingCallback(osg::Vec3(X,Y,Z), normal, 0.0));
text->setText(str);
text->setFont("fonts/arial.ttf");
text->setPosition(osg::Vec3(X,Y,Z));
text->setCharacterSize(300000.0f);
text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
text->setAutoRotateToScreen(true);
return text;
}
osg::Node* createFadeText(osg::EllipsoidModel* ellipsoid)
{
osg::Group* group = new osg::Group;
group->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
osg::Geode* geode = new osg::Geode;
group->addChild(geode);
std::vector<std::string> textList;
textList.push_back("Town");
textList.push_back("City");
textList.push_back("Village");
textList.push_back("River");
textList.push_back("Mountain");
textList.push_back("Road");
textList.push_back("Lake");
unsigned int numLat = 15;
unsigned int numLong = 20;
double latitude = 0.0;
double longitude = -100.0;
double deltaLatitude = 1.0f;
double deltaLongitude = 1.0f;
unsigned int t = 0;
for(unsigned int i = 0; i < numLat; ++i, latitude += deltaLatitude)
{
double lgnt = longitude;
for(unsigned int j = 0; j < numLong; ++j, ++t, lgnt += deltaLongitude)
{
geode->addDrawable( createText( ellipsoid, latitude, lgnt, 0, textList[t % textList.size()]) );
}
}
return group;
}
int main(int, char**)
{
// construct the viewer.
osgViewer::Viewer viewer;
viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
viewer.getCamera()->setNearFarRatio(0.00001f);
double x = 0.0;
double y = 0.0;
double w = 1.0;
double h = 1.0;
osg::ref_ptr<osg::Node> root = new osgTerrain::TerrainNode;
bool readParameter = false;
do
{
readParameter = false;
std::string filename;
if (arguments.read("-x",x)) readParameter = true;
if (arguments.read("-y",y)) readParameter = true;
if (arguments.read("-w",w)) readParameter = true;
if (arguments.read("-h",h)) readParameter = true;
if (arguments.read("--dem",filename))
{
readParameter = true;
osg::notify(osg::NOTICE)<<"--dem "<<filename<<" x="<<x<<" y="<<y<<" w="<<w<<" h="<<h<<std::endl;
}
if (arguments.read("--image",filename))
{
readParameter = true;
osg::notify(osg::NOTICE)<<"--image "<<filename<<" x="<<x<<" y="<<y<<" w="<<w<<" h="<<h<<std::endl;
}
} while (readParameter);
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> root = createEarth();
if (!root) return 0;
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(root.get());
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
if (csn)
{
// add fade text around the globe
csn->addChild(createFadeText(csn->getEllipsoidModel()));
}
viewer.setCameraManipulator(new osgGA::TerrainManipulator);
return viewer.run();
}