Added GraphicsWindowWin32 and GraphicsWindowCocoa classes, curently not implmented,

but added as a placeholder for members of the community to step forward and implement.
This commit is contained in:
Robert Osfield 2006-12-27 15:04:04 +00:00
parent 40139afc49
commit 791d884b44
6 changed files with 540 additions and 0 deletions

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@ -0,0 +1,89 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWCOCOA
#define OSGVIEWER_GRAPHICSWINDOWCOCOA 1
#include <osgViewer/GraphicsWindow>
namespace osgViewer
{
class GraphicsWindowCocoa : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowCocoa(osg::GraphicsContext::Traits* traits):
_valid(false),
_initialized(false),
_realized(false)
{
_traits = traits;
init();
if (valid())
{
setState( new osg::State );
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual void makeCurrentImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set Window decoration.*/
virtual void setWindowDecoration(bool flag);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
protected:
void init();
void transformMouseXY(float& x, float& y);
bool _valid;
bool _initialized;
bool _realized;
};
}
#endif

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@ -0,0 +1,89 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWWIN32
#define OSGVIEWER_GRAPHICSWINDOWIN32 1
#include <osgViewer/GraphicsWindow>
namespace osgViewer
{
class GraphicsWindowWin32 : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowWin32(osg::GraphicsContext::Traits* traits):
_valid(false),
_initialized(false),
_realized(false)
{
_traits = traits;
init();
if (valid())
{
setState( new osg::State );
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual void makeCurrentImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set Window decoration.*/
virtual void setWindowDecoration(bool flag);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
protected:
void init();
void transformMouseXY(float& x, float& y);
bool _valid;
bool _initialized;
bool _realized;
};
}
#endif

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@ -13,6 +13,10 @@ CXXFILES = \
CXXFILES += GraphicsWindowX11.cpp\
# CXXFILES += GraphicsWindowWin32.cpp\
# CXXFILES += GraphicsWindowCocoa.cpp\
DEF += -DOSGVIEWER_LIBRARY

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@ -0,0 +1,178 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/GraphicsWindowCocoa>
using namespace osgViewer;
namespace osgViewer
{
/** This is the class we need to create for pbuffers, note its not a GraphicsWindow as it won't need any of the event handling and window mapping facilities.*/
class GraphicsContextCocoa : public osg::GraphicsContext
{
public:
GraphicsContextCocoa(osg::GraphicsContext::Traits* traits):
_valid(false)
{
_traits = traits;
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeCurrentImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; }
/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeContextCurrentImplementation(GraphicsContext* /*readContext*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; }
/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::void bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
protected:
bool _valid;
};
}
void GraphicsWindowCocoa::setWindowDecoration(bool flag)
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::setWindowDecoration() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::init()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::init() Please implement me!"<<std::endl;
}
bool GraphicsWindowCocoa::realizeImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::realizeImplementation() Please implement me!"<<std::endl;
return false;
}
void GraphicsWindowCocoa::makeCurrentImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::makeCurrentImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::closeImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::closeImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::swapBuffersImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::swapBuffersImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::checkEvents()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::checkEvents() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::grabFocus()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::grabFocus() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::grabFocusIfPointerInWindow()
{
osg::notify(osg::NOTICE)<<"GraphicWindowCocoa::grabFocusIfPointerInWindow() Please implement me!"<<std::endl;
}
void GraphicsWindowCocoa::transformMouseXY(float& x, float& y)
{
if (getEventQueue()->getUseFixedMouseInputRange())
{
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
x = eventState->getXmin() + (eventState->getXmax()-eventState->getXmin())*x/float(_traits->width);
y = eventState->getYmin() + (eventState->getYmax()-eventState->getYmin())*y/float(_traits->height);
}
}
struct CocoaWindowingSystemInterface : public osg::GraphicsContext::WindowingSystemInterface
{
CocoaWindowingSystemInterface()
{
}
virtual unsigned int getNumScreens(const osg::GraphicsContext::ScreenIdentifier& si)
{
osg::notify(osg::NOTICE)<<"CocoaWindowingSystemInterface::getNumScreens() Please implement me!"<<std::endl;
return 1;
}
virtual void getScreenResolution(const osg::GraphicsContext::ScreenIdentifier& si, unsigned int& width, unsigned int& height)
{
osg::notify(osg::NOTICE)<<"CocoaWindowingSystemInterface::getScreenResolution() Please implement me!"<<std::endl;
}
virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits)
{
if (traits->pbuffer)
{
osg::ref_ptr<osgViewer::GraphicsContextCocoa> pbuffer = new GraphicsContextCocoa(traits);
if (pbuffer->valid()) return pbuffer.release();
else return 0;
}
else
{
osg::ref_ptr<osgViewer::GraphicsWindowCocoa> window = new GraphicsWindowCocoa(traits);
if (window->valid()) return window.release();
else return 0;
}
}
};
struct RegisterWindowingSystemInterfaceProxy
{
RegisterWindowingSystemInterfaceProxy()
{
osg::GraphicsContext::setWindowingSystemInterface(new CocoaWindowingSystemInterface);
}
~RegisterWindowingSystemInterfaceProxy()
{
osg::GraphicsContext::setWindowingSystemInterface(0);
}
};
RegisterWindowingSystemInterfaceProxy createWindowingSystemInterfaceProxy;

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@ -0,0 +1,178 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/GraphicsWindowWin32>
using namespace osgViewer;
namespace osgViewer
{
/** This is the class we need to create for pbuffers, note its not a GraphicsWindow as it won't need any of the event handling and window mapping facilities.*/
class GraphicsContextWin32 : public osg::GraphicsContext
{
public:
GraphicsContextWin32(osg::GraphicsContext::Traits* traits):
_valid(false)
{
_traits = traits;
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeCurrentImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; }
/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeContextCurrentImplementation(GraphicsContext* /*readContext*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; }
/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::void bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
protected:
bool _valid;
};
}
void GraphicsWindowWin32::setWindowDecoration(bool flag)
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::setWindowDecoration() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::init()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::init() Please implement me!"<<std::endl;
}
bool GraphicsWindowWin32::realizeImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::realizeImplementation() Please implement me!"<<std::endl;
return false;
}
void GraphicsWindowWin32::makeCurrentImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::makeCurrentImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::closeImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::closeImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::swapBuffersImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::swapBuffersImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::checkEvents()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::checkEvents() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::grabFocus()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::grabFocus() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::grabFocusIfPointerInWindow()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::grabFocusIfPointerInWindow() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::transformMouseXY(float& x, float& y)
{
if (getEventQueue()->getUseFixedMouseInputRange())
{
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
x = eventState->getXmin() + (eventState->getXmax()-eventState->getXmin())*x/float(_traits->width);
y = eventState->getYmin() + (eventState->getYmax()-eventState->getYmin())*y/float(_traits->height);
}
}
struct Win32WindowingSystemInterface : public osg::GraphicsContext::WindowingSystemInterface
{
Win32WindowingSystemInterface()
{
}
virtual unsigned int getNumScreens(const osg::GraphicsContext::ScreenIdentifier& si)
{
osg::notify(osg::NOTICE)<<"Win32WindowingSystemInterface::getNumScreens() Please implement me!"<<std::endl;
return 1;
}
virtual void getScreenResolution(const osg::GraphicsContext::ScreenIdentifier& si, unsigned int& width, unsigned int& height)
{
osg::notify(osg::NOTICE)<<"Win32WindowingSystemInterface::getScreenResolution() Please implement me!"<<std::endl;
}
virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits)
{
if (traits->pbuffer)
{
osg::ref_ptr<osgViewer::GraphicsContextWin32> pbuffer = new GraphicsContextWin32(traits);
if (pbuffer->valid()) return pbuffer.release();
else return 0;
}
else
{
osg::ref_ptr<osgViewer::GraphicsWindowWin32> window = new GraphicsWindowWin32(traits);
if (window->valid()) return window.release();
else return 0;
}
}
};
struct RegisterWindowingSystemInterfaceProxy
{
RegisterWindowingSystemInterfaceProxy()
{
osg::GraphicsContext::setWindowingSystemInterface(new Win32WindowingSystemInterface);
}
~RegisterWindowingSystemInterfaceProxy()
{
osg::GraphicsContext::setWindowingSystemInterface(0);
}
};
RegisterWindowingSystemInterfaceProxy createWindowingSystemInterfaceProxy;

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@ -246,6 +246,8 @@ void Viewer::frame()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<std::endl<<"Viewer::frame()"<<std::endl<<std::endl;
if (_firstFrame)
{
init();