Update fbxRMesh.cpp
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@ -419,8 +419,7 @@ void addBindMatrix(
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const osg::Matrix& bindMatrix,
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osgAnimation::RigGeometry* pRigGeometry)
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{
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boneBindMatrices.insert(BindMatrixMap::value_type(
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BindMatrixMap::key_type(pBone, pRigGeometry), bindMatrix));
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boneBindMatrices[pBone][bindMatrix].insert(pRigGeometry);
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}
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void addVec2ArrayElement(osg::Array& a, const FbxVector2& v)
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