add void InfluenceMap::removeUnexpressedBones(Skeleton &skel) const;
a bit experimental but work well without further process on my test set
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@ -24,6 +24,8 @@
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namespace osgAnimation
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{
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class Skeleton;
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// first is bonename, and second the weight
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typedef std::pair<std::string, float> BoneWeight;
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// first is vertex index, and second the weight
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@ -77,6 +79,9 @@ namespace osgAnimation
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/// compute the minimal VertexGroup Set in which vertices shares the same influence set
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void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList, unsigned int numvert)const;
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//Experimental removal of unexpressed bone from the skeleton
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void removeUnexpressedBones(Skeleton &skel) const;
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};
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}
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@ -14,6 +14,8 @@
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*/
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/RigGeometry>
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#include <osgAnimation/BoneMapVisitor>
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#include <osg/Notify>
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#include <iostream>
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#include <algorithm>
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@ -31,14 +33,17 @@ struct invweight_ordered
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}
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};
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void VertexInfluenceMap::normalize(unsigned int numvert) {
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void VertexInfluenceMap::normalize(unsigned int numvert)
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{
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typedef std::pair<float, std::vector<float*> > PerVertWeights;
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std::vector<PerVertWeights > localstore;
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localstore.resize(numvert);
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for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit) {
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for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit)
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{
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IndexWeightList &curvecinf=mapit->second;
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf)
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{
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VertexIndexWeight& inf=*curinf;
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localstore[inf.first].first+=inf.second;
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localstore[inf.first].second.push_back(&inf.second);
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@ -46,7 +51,8 @@ void VertexInfluenceMap::normalize(unsigned int numvert) {
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}
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}
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unsigned int vertid=0;
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for(std::vector<PerVertWeights >::iterator itvert=localstore.begin(); itvert!=localstore.end(); ++itvert, ++vertid) {
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for(std::vector<PerVertWeights >::iterator itvert=localstore.begin(); itvert!=localstore.end(); ++itvert, ++vertid)
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{
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PerVertWeights & weights=*itvert;
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if(weights.first< 1e-4)
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{
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@ -62,7 +68,8 @@ void VertexInfluenceMap::normalize(unsigned int numvert) {
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}
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///remove weakest influences in order to fit targetted numbonepervertex
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void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervertex,float minweight, bool renormalize) {
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void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervertex,float minweight, bool renormalize)
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{
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typedef std::set<BoneWeight, invweight_ordered > BoneWeightOrdered;
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std::map<int, BoneWeightOrdered > tempVec2Bones;
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@ -70,33 +77,42 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
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{
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const std::string& bonename=mapit->first;
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IndexWeightList &curvecinf=mapit->second;
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf)
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{
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VertexIndexWeight& inf=*curinf;
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if( bonename.empty()) {
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if( bonename.empty())
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{
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OSG_WARN << "VertexInfluenceSet::cullInfluenceCountPerVertex warning vertex " << inf.first << " is not assigned to a bone" << std::endl;
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}
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else if(inf.second>minweight)tempVec2Bones[inf.first].insert(BoneWeight(bonename, inf.second));
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}
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}
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this->clear();
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for( std::map<int,BoneWeightOrdered >::iterator mapit=tempVec2Bones.begin(); mapit!=tempVec2Bones.end(); ++mapit) {
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for( std::map<int,BoneWeightOrdered >::iterator mapit=tempVec2Bones.begin(); mapit!=tempVec2Bones.end(); ++mapit)
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{
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BoneWeightOrdered& bwset=mapit->second;
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unsigned int newsize=numbonepervertex<bwset.size()?numbonepervertex:bwset.size();
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float sum=0;
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while(bwset.size()>newsize)bwset.erase(*bwset.rbegin());
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if(renormalize){
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if(renormalize)
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{
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit)
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sum+=bwit->second;
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if(sum>1e-4){
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if(sum>1e-4)
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{
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sum=1.0f/sum;
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit)
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{
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VertexInfluence & inf= (*this)[bwit->first];
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inf.push_back(VertexIndexWeight(mapit->first, bwit->second*sum));
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inf.setName(bwit->first);
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}
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}
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}else{
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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}
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else
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{
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit)
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{
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VertexInfluence & inf= (*this)[bwit->first];
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inf.push_back(VertexIndexWeight(mapit->first,bwit->second));
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inf.setName(bwit->first);
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@ -114,7 +130,8 @@ void VertexInfluenceMap::computePerVertexInfluenceList(std::vector<BoneWeightLis
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++it)
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{
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const IndexWeightList& inflist = it->second;
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if (it->first.empty()) {
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if (it->first.empty())
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{
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OSG_WARN << "VertexInfluenceMap::computePerVertexInfluenceList contains unamed bone IndexWeightList" << std::endl;
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}
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for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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@ -182,7 +199,8 @@ void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>&
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unifyBuffer[boneweightlist].setBoneWeights(boneweightlist);
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unifyBuffer[boneweightlist].vertIDs().push_back(vertexID);
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}
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if(vertex2Bones.size()==unifyBuffer.size()) {
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if(vertex2Bones.size()==unifyBuffer.size())
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{
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OSG_WARN << "VertexInfluenceMap::computeMinimalVertexGroupList is useless no duplicate VertexGroup" << std::endl;
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}
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uniqVertexGroupList.reserve(unifyBuffer.size());
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@ -191,3 +209,92 @@ void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>&
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uniqVertexGroupList.push_back(it->second);
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}
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}
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//Expermental
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typedef std::vector<osgAnimation::RigGeometry*> RigList;
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class CollectRigVisitor : public osg::NodeVisitor
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{
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public:
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META_NodeVisitor(osgAnimation, CollectRigVisitor)
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CollectRigVisitor();
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//void apply(osg::Node&);
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void apply(osg::Geometry& node);
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const RigList& getRigList() const;
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protected:
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RigList _map;
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};
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CollectRigVisitor::CollectRigVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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//void CollectRigVisitor::apply(osg::Node&) { return; }
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void CollectRigVisitor::apply(osg::Geometry& node)
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{
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RigGeometry* bone = dynamic_cast<RigGeometry*>(&node);
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if (bone)
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{
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_map.push_back( bone);
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traverse(node);
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}
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Skeleton* skeleton = dynamic_cast<Skeleton*>(&node);
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if (skeleton)
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traverse(node);
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}
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const RigList& CollectRigVisitor::getRigList() const
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{
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return _map;
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}
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void VertexInfluenceMap::removeUnexpressedBones(Skeleton &skel) const
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{
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BoneMapVisitor mapVisitor;
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skel.accept(mapVisitor);
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CollectRigVisitor rigvis;
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skel.accept(rigvis);
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RigList rigs=rigvis.getRigList();
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BoneMap boneMap = mapVisitor.getBoneMap();
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Bone* child,*par;
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for(BoneMap::iterator bmit=boneMap.begin(); bmit!=boneMap.end();)
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{
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if( this->find(bmit->first) == this->end())
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{
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bool isusless=true;
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for(RigList::iterator rigit=rigs.begin(); rigit != rigs.end(); ++rigit)
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{
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if( ((*rigit)->getInfluenceMap()->find(bmit->first) !=(*rigit)->getInfluenceMap()->end()))
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{
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isusless=false;
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break;
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}
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}
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if(!isusless||!(par=bmit->second->getBoneParent()))
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{
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++bmit;
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continue;
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}
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///Bone can be removed
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Bone * bone2rm=bmit->second;
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for(unsigned int numchild=0; numchild<bone2rm->getNumChildren(); numchild++)
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{
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if( (child = dynamic_cast<Bone*>(bone2rm->getChild(numchild))) )
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{
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par->addChild(child);
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bone2rm->removeChild(child);
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}
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}
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par->removeChild(bone2rm);
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///rebuild bonemap after bone removal
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skel.accept(mapVisitor);
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boneMap = mapVisitor.getBoneMap();
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bmit=boneMap.begin();
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}
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else ++bmit;
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}
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}
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