diff --git a/src/osg/Texture2D.cpp b/src/osg/Texture2D.cpp index 76d14f0f6..ab23c61b3 100644 --- a/src/osg/Texture2D.cpp +++ b/src/osg/Texture2D.cpp @@ -337,13 +337,7 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height // switch off mip-mapping. // - _textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_2D); - - textureObject->bind(); - - applyTexParameters(GL_TEXTURE_2D,state); - - + bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST); bool hardwareMipMapOn = false; if (needHardwareMipMap) @@ -357,12 +351,6 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height _min_filter = LINEAR; } } - - GenerateMipmapMode mipmapResult = mipmapBeforeTexImage(state, hardwareMipMapOn); - - glCopyTexImage2D( GL_TEXTURE_2D, 0, _internalFormat, x, y, width, height, 0 ); - - mipmapAfterTexImage(state, mipmapResult); _textureWidth = width; _textureHeight = height; @@ -373,7 +361,20 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height for(int s=1; ssetAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0); + _textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0); + + textureObject->bind(); + + applyTexParameters(GL_TEXTURE_2D,state); + + + GenerateMipmapMode mipmapResult = mipmapBeforeTexImage(state, hardwareMipMapOn); + + glCopyTexImage2D( GL_TEXTURE_2D, 0, _internalFormat, x, y, width, height, 0 ); + + mipmapAfterTexImage(state, mipmapResult); + + textureObject->setAllocated(true); // inform state that this texture is the current one bound. state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);