Renamed futher uint/ushort instances.
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@ -187,19 +187,19 @@ class SG_EXPORT Texture : public osg::StateAttribute
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/** Get the handle to the texture object for the current context.*/
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/** Get the handle to the texture object for the current context.*/
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/** return the OpenGL texture object for specified context.*/
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/** return the OpenGL texture object for specified context.*/
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inline GLuint& getTextureObject(uint contextID) const
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inline GLuint& getTextureObject(unsigned int contextID) const
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{
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{
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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return _handleList[contextID];
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return _handleList[contextID];
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}
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}
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inline uint& getModifiedTag(uint contextID) const
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inline unsigned int& getModifiedTag(unsigned int contextID) const
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{
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{
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// get the modified tag for the current contextID.
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// get the modified tag for the current contextID.
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return _modifiedTag[contextID];
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return _modifiedTag[contextID];
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}
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}
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inline uint& getTextureParameterDirty(uint contextID) const
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inline unsigned int& getTextureParameterDirty(unsigned int contextID) const
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{
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{
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// get the dirty flag for the current contextID.
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// get the dirty flag for the current contextID.
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return _texParametersDirtyList[contextID];
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return _texParametersDirtyList[contextID];
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@ -216,11 +216,11 @@ class SG_EXPORT Texture : public osg::StateAttribute
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* OpenGL texture objects to cached until they can be deleted
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* OpenGL texture objects to cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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* by the OpenGL context in which they were created, specified
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* by contextID.*/
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* by contextID.*/
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static void deleteTextureObject(uint contextID,GLuint handle);
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static void deleteTextureObject(unsigned int contextID,GLuint handle);
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/** flush all the cached display list which need to be deleted
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/** flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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* in the OpenGL context related to contextID.*/
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static void flushDeletedTextureObjects(uint contextID);
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static void flushDeletedTextureObjects(unsigned int contextID);
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/** Texture is pure virtual base class, apply must be overriden. */
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/** Texture is pure virtual base class, apply must be overriden. */
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virtual void apply(State& state) const = 0;
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virtual void apply(State& state) const = 0;
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@ -139,7 +139,7 @@ void Drawable::compile(State& state) const
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unsigned int contextID = state.getContextID();
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unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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uint& globj = _globjList[contextID];
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GLuint& globj = _globjList[contextID];
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// call the globj if already set otherwise comple and execute.
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// call the globj if already set otherwise comple and execute.
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if( globj != 0 )
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if( globj != 0 )
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@ -811,7 +811,7 @@ void GeoSet::setInterleavedArray( InterleaveArrayType format, float *pointer )
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}
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}
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void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, ushort *iai )
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void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, unsigned short *iai )
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{
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{
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_iaformat = format;
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_iaformat = format;
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