From Jean-Sebastien Guay, "I've added a second ctor where no argument is optional, and documented that it's meant to be used when the InteractiveImage is going to be used in a fullscreen HUD.

"
This commit is contained in:
Robert Osfield 2010-09-09 09:47:31 +00:00
parent 60942d8e72
commit 77c35eabde
3 changed files with 50 additions and 5 deletions

View File

@ -418,7 +418,7 @@ int main(int argc, char **argv)
root->addChild(overlay);
osgViewer::InteractiveImageHandler* handler = new osgViewer::InteractiveImageHandler(widgetImage.get(), camera);
osgViewer::InteractiveImageHandler* handler = new osgViewer::InteractiveImageHandler(widgetImage.get(), texture, camera);
quad->setEventCallback(handler);
quad->setCullCallback(handler);
}

View File

@ -407,8 +407,10 @@ class OSGVIEWER_EXPORT InteractiveImageHandler : public osgGA::GUIEventHandler,
{
public:
InteractiveImageHandler(osg::Image* image, osg::Camera* camera = 0):
_image(image), _fullscreen(camera != 0), _camera(camera) {}
/// Constructor to use when the InteractiveImage is in the 3D scene (i.e. not in a fullscreen HUD overlay).
InteractiveImageHandler(osg::Image* image);
/// Constructor to use when the InteractiveImage is in a fullscreen HUD overlay.
InteractiveImageHandler(osg::Image* image, osg::Texture2D* texture, osg::Camera* camera);
META_Object(osgViewer, InteractiveImageHandler);
@ -428,7 +430,10 @@ protected:
bool mousePosition(osgViewer::View* view, osg::NodeVisitor* nv, const osgGA::GUIEventAdapter& ea, int& x, int &y) const;
bool computeIntersections(osgViewer::View* view, float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff) const;
void resize(int width, int height);
osg::observer_ptr<osg::Image> _image;
osg::observer_ptr<osg::Texture2D> _texture;
bool _fullscreen;
osg::observer_ptr<osg::Camera> _camera;

View File

@ -20,8 +20,10 @@
#include <osgDB/FileNameUtils>
#include <osg/Version>
#include <osg/Geometry>
#include <osg/TexMat>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
#include <osg/io_utils>
@ -624,6 +626,30 @@ void LODScaleHandler::getUsage(osg::ApplicationUsage& usage) const
}
}
InteractiveImageHandler::InteractiveImageHandler(osg::Image* image) :
_image(image),
_texture(0),
_fullscreen(false),
_camera(0)
{
}
InteractiveImageHandler::InteractiveImageHandler(osg::Image* image, osg::Texture2D* texture, osg::Camera* camera) :
_image(image),
_texture(texture),
_fullscreen(true),
_camera(camera)
{
if (_camera.valid() && _camera->getViewport())
{
// Send an initial resize event (with the same size) so the image can
// resize itself initially.
double width = _camera->getViewport()->width();
double height = _camera->getViewport()->height();
resize(width, height);
}
}
bool InteractiveImageHandler::computeIntersections(osgViewer::View* view, float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask) const
{
@ -822,10 +848,11 @@ bool InteractiveImageHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUI
}
case (osgGA::GUIEventAdapter::RESIZE):
{
if (_fullscreen)
if (_fullscreen && _camera.valid())
{
_camera->setViewport(0, 0, ea.getWindowWidth(), ea.getWindowHeight());
_image->scaleImage(ea.getWindowWidth(), ea.getWindowHeight(), 1);
resize(ea.getWindowWidth(), ea.getWindowHeight());
return true;
}
}
@ -846,4 +873,17 @@ bool InteractiveImageHandler::cull(osg::NodeVisitor* nv, osg::Drawable*, osg::Re
return false;
}
void InteractiveImageHandler::resize(int width, int height)
{
if (_image.valid())
{
_image->scaleImage(width, height, 1);
}
// Make sure the texture does not rescale the image because
// it thinks it should still be the previous size...
if (_texture.valid())
_texture->setTextureSize(width, height);
}
}