From Mike Weiblen's osgGL2 node kit which support the latest OpenGL 2.0 extensions.
This commit is contained in:
parent
b2e5e09c28
commit
77c0366cb2
@ -14,6 +14,7 @@ SRC_DIRS = \
|
||||
osgParticle\
|
||||
osgText\
|
||||
osgSim\
|
||||
osgGL2\
|
||||
osgProducer\
|
||||
osgPlugins\
|
||||
../examples
|
||||
@ -127,13 +128,16 @@ EXAMPLE_DIRS = \
|
||||
osgoccluder\
|
||||
osgparticle\
|
||||
osgpick\
|
||||
osgprerender\
|
||||
osgpoints\
|
||||
osgprerender\
|
||||
osgprerendercubemap\
|
||||
osgreflect\
|
||||
osgscribe\
|
||||
osgsequence\
|
||||
osgshaders\
|
||||
osgshadowtexture\
|
||||
osgshape\
|
||||
osgslideshow\
|
||||
osgstereoimage\
|
||||
osgteapot\
|
||||
osgtext\
|
||||
@ -142,12 +146,10 @@ EXAMPLE_DIRS = \
|
||||
osgtexture3D\
|
||||
osgtexturerectangle\
|
||||
osgunittests\
|
||||
osgwindows\
|
||||
osgversion\
|
||||
osgvertexprogram\
|
||||
osgviewer\
|
||||
osgprerendercubemap\
|
||||
osgslideshow\
|
||||
osgwindows\
|
||||
|
||||
# osgpagedlod\
|
||||
# osgsimulation\
|
||||
|
@ -861,6 +861,39 @@ Package=<4>
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Example osgshaders"=.\examples\osgshaders\osgshaders.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osg
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osgDB
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osgGA
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osgGL2
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osgText
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osgProducer
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name Core osgUtil
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Example osgshadowtexture"=.\examples\osgshadowtexture\osgshadowtexture.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
|
189
VisualStudio/examples/osgshaders/osgshaders.dsp
Normal file
189
VisualStudio/examples/osgshaders/osgshaders.dsp
Normal file
@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Project File - Name="Example osgshaders" - Package Owner=<4>
|
||||
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
|
||||
|
||||
CFG=Example osgshaders - Win32 Release
|
||||
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
|
||||
!MESSAGE
|
||||
|
||||
!MESSAGE NMAKE /f "osgshaders.mak".
|
||||
|
||||
!MESSAGE
|
||||
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
|
||||
!MESSAGE
|
||||
|
||||
!MESSAGE NMAKE /f "osgshaders.mak" CFG="Example osgshaders - Win32 Release"
|
||||
|
||||
!MESSAGE
|
||||
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
|
||||
!MESSAGE
|
||||
|
||||
!MESSAGE "Example osgshaders - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
|
||||
!MESSAGE "Example osgshaders - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
|
||||
!MESSAGE
|
||||
|
||||
|
||||
|
||||
# Begin Project
|
||||
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
|
||||
# PROP Scc_ProjName ""
|
||||
|
||||
# PROP Scc_LocalPath ""
|
||||
|
||||
CPP=cl.exe
|
||||
|
||||
RSC=rc.exe
|
||||
|
||||
|
||||
|
||||
!IF "$(CFG)" == "Example osgshaders - Win32 Release"
|
||||
|
||||
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
|
||||
# PROP BASE Output_Dir "Release"
|
||||
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
|
||||
# PROP BASE Target_Dir ""
|
||||
|
||||
# PROP Use_MFC 0
|
||||
|
||||
# PROP Use_Debug_Libraries 0
|
||||
|
||||
# PROP Output_Dir "Release"
|
||||
|
||||
# PROP Intermediate_Dir "Release"
|
||||
|
||||
# PROP Ignore_Export_Lib 0
|
||||
|
||||
# PROP Target_Dir ""
|
||||
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
|
||||
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
|
||||
BSC32=bscmake.exe
|
||||
|
||||
# ADD BASE BSC32 /nologo
|
||||
|
||||
# ADD BSC32 /nologo
|
||||
|
||||
LINK32=link.exe
|
||||
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
|
||||
# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshaders.exe" /libpath:"../../../lib"
|
||||
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "Example osgshaders - Win32 Debug"
|
||||
|
||||
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
|
||||
# PROP BASE Target_Dir ""
|
||||
|
||||
# PROP Use_MFC 0
|
||||
|
||||
# PROP Use_Debug_Libraries 1
|
||||
|
||||
# PROP Output_Dir "Debug"
|
||||
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
|
||||
# PROP Ignore_Export_Lib 0
|
||||
|
||||
# PROP Target_Dir ""
|
||||
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
|
||||
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
|
||||
BSC32=bscmake.exe
|
||||
|
||||
# ADD BASE BSC32 /nologo
|
||||
|
||||
# ADD BSC32 /nologo
|
||||
|
||||
LINK32=link.exe
|
||||
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshadersd.exe" /pdbtype:sept /libpath:"../../../lib"
|
||||
|
||||
# SUBTRACT LINK32 /incremental:no
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
# Begin Target
|
||||
|
||||
|
||||
# Name "Example osgshaders - Win32 Release"
|
||||
# Name "Example osgshaders - Win32 Debug"
|
||||
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgshaders\GL2Scene.cpp
|
||||
# End Source File
|
||||
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgshaders\osgshaders.cpp
|
||||
# End Source File
|
||||
|
||||
# End Target
|
||||
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
|
||||
# End Group
|
||||
|
||||
# End Project
|
||||
|
132
VisualStudio/osgGL2/osgGL2.dsp
Normal file
132
VisualStudio/osgGL2/osgGL2.dsp
Normal file
@ -0,0 +1,132 @@
|
||||
# Microsoft Developer Studio Project File - Name="Core osgGL2" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=Core osgGL2 - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgGL2.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgGL2.mak" CFG="Core osgGL2 - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Core osgGL2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "Core osgGL2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Core osgGL2 - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "../../lib"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../lib"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "osgGL2_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgGL2.dll" /libpath:"../../lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "Core osgGL2 - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../lib"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "osgGL2_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgGL2d.dll" /pdbtype:sept /libpath:"../../lib"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Core osgGL2 - Win32 Release"
|
||||
# Name "Core osgGL2 - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgGL2\Extensions.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgGL2\ProgramObject.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgGL2\Version.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgGL2\Export
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgGL2\Extensions
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgGL2\ProgramObject
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgGL2\Version
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
174
examples/osgshaders/GL2Scene.cpp
Normal file
174
examples/osgshaders/GL2Scene.cpp
Normal file
@ -0,0 +1,174 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
* Copyright (C) 2003 3Dlabs Inc. Ltd.
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial applications,
|
||||
* as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
/* file: examples/osgshaders/GL2Scene.cpp
|
||||
* author: Mike Weiblen 2003-07-14
|
||||
*
|
||||
* Compose a scene of several instances of a model, with a different
|
||||
* OpenGL Shading Language shader applied to each.
|
||||
*
|
||||
* See http://www.3dlabs.com/opengl2/ for more information regarding
|
||||
* the OpenGL Shading Language.
|
||||
*/
|
||||
|
||||
#include <osg/ShapeDrawable>
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Notify>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/FileUtils>
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgGL2/ProgramObject>
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Shading Language source code for the "microshader" example.
|
||||
|
||||
static const char *microshaderVertSource = {
|
||||
"varying vec3 color;"
|
||||
"void main(void)"
|
||||
"{"
|
||||
"gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
|
||||
"color = gl_Vertex.zyx * 1.0;"
|
||||
"}"
|
||||
};
|
||||
|
||||
static const char *microshaderFragSource = {
|
||||
"varying vec3 color;"
|
||||
"void main(void)"
|
||||
"{"
|
||||
"gl_FragColor = vec4(color, 1.0);"
|
||||
"}"
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static osg::Group* rootNode;
|
||||
static osg::Node* masterModel;
|
||||
|
||||
// Add a reference to the masterModel at the specified translation, and
|
||||
// return its StateSet so we can easily attach StateAttributes.
|
||||
static osg::StateSet*
|
||||
CloneMaster(float x, float y, float z )
|
||||
{
|
||||
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform();
|
||||
xform->setPosition(osg::Vec3(x, y, z));
|
||||
xform->addChild(masterModel);
|
||||
rootNode->addChild(xform);
|
||||
return xform->getOrCreateStateSet();
|
||||
}
|
||||
|
||||
// Create some geometry upon which to render GL2 shaders.
|
||||
static osg::Geode*
|
||||
CreateModel()
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode();
|
||||
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),1.0f)));
|
||||
geode->addDrawable(new osg::ShapeDrawable(new osg::Cone(osg::Vec3(2.2f,0.0f,-0.4f),0.9f,1.8f)));
|
||||
geode->addDrawable(new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(4.4f,0.0f,0.0f),1.0f,1.4f)));
|
||||
return geode;
|
||||
}
|
||||
|
||||
// read vert & frag shader source code from a pair of files.
|
||||
static void
|
||||
LoadShaderSource( osgGL2::ProgramObject* progObj, std::string baseFileName )
|
||||
{
|
||||
std::string vertFileName = osgDB::findDataFile(baseFileName + ".vert");
|
||||
if( vertFileName.length() != 0 )
|
||||
{
|
||||
osgGL2::ShaderObject* vertObj = new osgGL2::ShaderObject( osgGL2::ShaderObject::VERTEX );
|
||||
vertObj->loadShaderSourceFromFile( vertFileName.c_str() );
|
||||
progObj->addShader( vertObj );
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN) << "Warning: file \"" << baseFileName+".vert" << "\" not found." << std::endl;
|
||||
}
|
||||
|
||||
std::string fragFileName = osgDB::findDataFile(baseFileName + ".frag");
|
||||
if( fragFileName.length() != 0 )
|
||||
{
|
||||
osgGL2::ShaderObject* fragObj = new osgGL2::ShaderObject( osgGL2::ShaderObject::FRAGMENT );
|
||||
fragObj->loadShaderSourceFromFile( fragFileName.c_str() );
|
||||
progObj->addShader( fragObj );
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN) << "Warning: file \"" << baseFileName+".frag" << "\" not found." << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Compose a scenegraph with examples of GL2 shaders
|
||||
|
||||
#define ZGRID 2.2
|
||||
|
||||
osg::Node*
|
||||
GL2Scene()
|
||||
{
|
||||
osg::StateSet* ss;
|
||||
osgGL2::ProgramObject* progObj;
|
||||
|
||||
// the rootNode of our created graph.
|
||||
rootNode = new osg::Group;
|
||||
ss = rootNode->getOrCreateStateSet();
|
||||
|
||||
// attach an "empty" ProgramObject to the rootNode as a default
|
||||
// StateAttribute. An empty ProgramObject (ie without any attached
|
||||
// ShaderObjects) is a special case, which means to use the
|
||||
// OpenGL 1.x "fixed functionality" rendering pipeline.
|
||||
progObj = new osgGL2::ProgramObject;
|
||||
ss->setAttributeAndModes(progObj, osg::StateAttribute::ON);
|
||||
|
||||
// put the unadorned masterModel at the origin for comparison.
|
||||
masterModel = CreateModel();
|
||||
rootNode->addChild(masterModel);
|
||||
|
||||
// add logo overlays
|
||||
//rootNode->addChild( osgDB::readNodeFile( "3dl_ogl.logo" ) );
|
||||
|
||||
//
|
||||
// create references to the masterModel and attach shaders
|
||||
//
|
||||
|
||||
// apply the simple microshader example
|
||||
// (the shader sources are hardcoded above in this .cpp file)
|
||||
ss = CloneMaster(0,0,ZGRID*1);
|
||||
progObj = new osgGL2::ProgramObject;
|
||||
progObj->addShader( new osgGL2::ShaderObject( osgGL2::ShaderObject::VERTEX, microshaderVertSource ) );
|
||||
progObj->addShader( new osgGL2::ShaderObject( osgGL2::ShaderObject::FRAGMENT, microshaderFragSource ) );
|
||||
ss->setAttributeAndModes(progObj, osg::StateAttribute::ON);
|
||||
|
||||
// load the "specular brick" shader from a pair of source files.
|
||||
ss = CloneMaster(0,0,ZGRID*2);
|
||||
progObj = new osgGL2::ProgramObject;
|
||||
LoadShaderSource( progObj, "shaders/brick" );
|
||||
ss->setAttributeAndModes(progObj, osg::StateAttribute::ON);
|
||||
|
||||
// load the "gold screen" shader from a pair of source files.
|
||||
ss = CloneMaster(0,0,ZGRID*3);
|
||||
progObj = new osgGL2::ProgramObject;
|
||||
LoadShaderSource( progObj, "shaders/screen" );
|
||||
ss->setAttributeAndModes(progObj, osg::StateAttribute::ON);
|
||||
|
||||
return rootNode;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
GL2Update()
|
||||
{
|
||||
/* TODO : update uniform values for shader animation */
|
||||
}
|
||||
|
||||
/*EOF*/
|
||||
|
20
examples/osgshaders/GNUmakefile
Normal file
20
examples/osgshaders/GNUmakefile
Normal file
@ -0,0 +1,20 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
GL2Scene.cpp \
|
||||
osgshaders.cpp
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgGL2 -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgshaders
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) -I/usr/X11R6/include
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
15
examples/osgshaders/GNUmakefile.inst
Normal file
15
examples/osgshaders/GNUmakefile.inst
Normal file
@ -0,0 +1,15 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
GL2Scene.cpp \
|
||||
osgshaders.cpp
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgDB -losgText -losgGL2 -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgshaders
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) -I/usr/X11R6/include
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
123
examples/osgshaders/osgshaders.cpp
Normal file
123
examples/osgshaders/osgshaders.cpp
Normal file
@ -0,0 +1,123 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
* Copyright (C) 2003 3Dlabs Inc. Ltd.
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial applications,
|
||||
* as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
/* file: examples/osgshaders/osgshaders.cpp
|
||||
* author: Mike Weiblen 2003-07-14
|
||||
*
|
||||
* A simple app skeleton for viewing OpenGL Shading Language shaders;
|
||||
* derived from osgviewer.cpp from OSG 0.9.4-2
|
||||
*
|
||||
* See http://www.3dlabs.com/opengl2/ for more information regarding
|
||||
* the OpenGL Shading Language.
|
||||
*/
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgProducer/Viewer>
|
||||
|
||||
#define GL2SCENE
|
||||
osg::Node* GL2Scene();
|
||||
void GL2Update();
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef GL2SCENE //(
|
||||
osg::ref_ptr<osg::Node> loadedModel = GL2Scene();
|
||||
#else //)(
|
||||
if (arguments.argc()<=1)
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// read the scene from the list of file specified commandline args.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
|
||||
|
||||
// if no model has been successfully loaded report failure.
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// optimize the scene graph, remove rendundent nodes and state etc.
|
||||
osgUtil::Optimizer optimizer;
|
||||
optimizer.optimize(loadedModel.get());
|
||||
#endif //)
|
||||
|
||||
// set the scene to render
|
||||
viewer.setSceneData(loadedModel.get());
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
#ifdef GL2SCENE //(
|
||||
GL2Update();
|
||||
#endif //)
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete before exit.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
47
include/osgGL2/Export
Normal file
47
include/osgGL2/Export
Normal file
@ -0,0 +1,47 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGGL2_EXPORT_
|
||||
#define OSGGL2_EXPORT_ 1
|
||||
|
||||
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
|
||||
#pragma warning( disable : 4244 )
|
||||
#pragma warning( disable : 4251 )
|
||||
#pragma warning( disable : 4275 )
|
||||
#pragma warning( disable : 4786 )
|
||||
#pragma warning( disable : 4290 )
|
||||
#pragma warning( disable : 4305 )
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
|
||||
# ifdef OSGGL2_LIBRARY
|
||||
# define OSGGL2_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define OSGGL2_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
#else
|
||||
# define OSGGL2_EXPORT
|
||||
#endif
|
||||
|
||||
/* Define NULL pointer value */
|
||||
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else
|
||||
#define NULL ((void *)0)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif /* OSGGL2_EXPORT_ */
|
||||
|
231
include/osgGL2/Extensions
Normal file
231
include/osgGL2/Extensions
Normal file
@ -0,0 +1,231 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
* Copyright (C) 2003 3Dlabs Inc. Ltd.
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial
|
||||
* applications, as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
/* file: include/osgGL2/Extensions
|
||||
* author: Mike Weiblen 2003-07-14
|
||||
*
|
||||
* See http://www.3dlabs.com/opengl2/ for more information regarding
|
||||
* the OpenGL Shading Language.
|
||||
*/
|
||||
|
||||
#ifndef OSGGL2_EXTENSIONS
|
||||
#define OSGGL2_EXTENSIONS 1
|
||||
|
||||
#include <osg/Referenced>
|
||||
#include <osg/GL>
|
||||
#include <osgGL2/Export>
|
||||
|
||||
// If not defined by gl.h use the definitions found in the
|
||||
// arb_shader_objects, arb_vertex_shader, and arb_fragment_shader
|
||||
// specificiations.
|
||||
|
||||
#if !defined(GL_ARB_vertex_shader) && !defined(GL_ARB_fragment_shader) && !defined(GL_ARB_shader_objects) //(
|
||||
|
||||
typedef int GLhandleARB;
|
||||
typedef char GLcharARB;
|
||||
|
||||
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
||||
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
||||
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
||||
|
||||
#define GL_SHADER_OBJECT_ARB 0x8B48
|
||||
#define GL_FLOAT_VEC2_ARB 0x8B50
|
||||
#define GL_FLOAT_VEC3_ARB 0x8B51
|
||||
#define GL_FLOAT_VEC4_ARB 0x8B52
|
||||
#define GL_INT_VEC2_ARB 0x8B53
|
||||
#define GL_INT_VEC3_ARB 0x8B54
|
||||
#define GL_INT_VEC4_ARB 0x8B55
|
||||
#define GL_BOOL_ARB 0x8B56
|
||||
#define GL_BOOL_VEC2_ARB 0x8B57
|
||||
#define GL_BOOL_VEC3_ARB 0x8B58
|
||||
#define GL_BOOL_VEC4_ARB 0x8B59
|
||||
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
||||
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
||||
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
||||
|
||||
#define GL_VERTEX_SHADER_ARB 0x8B31
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
||||
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
||||
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
||||
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
||||
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
||||
|
||||
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
||||
|
||||
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
||||
|
||||
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
||||
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
||||
|
||||
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
||||
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
||||
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
||||
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
||||
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
||||
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
||||
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
||||
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
||||
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
||||
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
||||
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
||||
|
||||
#endif //)
|
||||
|
||||
|
||||
namespace osgGL2 {
|
||||
|
||||
/** Extensions class which encapsulates the querying of extensions and
|
||||
* associated function pointers, and provide convenience wrappers to
|
||||
* check for the extensions or use the associated functions.*/
|
||||
class OSGGL2_EXPORT Extensions : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
Extensions();
|
||||
|
||||
Extensions(const Extensions& rhs);
|
||||
|
||||
void lowestCommonDenominator(const Extensions& rhs);
|
||||
|
||||
void setupGLExtensions();
|
||||
|
||||
void setShaderObjectsSupported(bool flag) { _isShaderObjectsSupported = flag; }
|
||||
bool isShaderObjectsSupported() const { return _isShaderObjectsSupported; }
|
||||
|
||||
void setVertexShaderSupported(bool flag) { _isVertexShaderSupported = flag; }
|
||||
bool isVertexShaderSupported() const { return _isVertexShaderSupported; }
|
||||
|
||||
void setFragmentShaderSupported(bool flag) { _isFragmentShaderSupported = flag; }
|
||||
bool isFragmentShaderSupported() const { return _isFragmentShaderSupported; }
|
||||
|
||||
/** Function to call to get the extension of a specified context.
|
||||
* If the Exentsion object for that context has not yet been created then
|
||||
* and the 'createIfNotInitalized' flag been set to false then returns NULL.
|
||||
* If 'createIfNotInitalized' is true then the Extensions object is
|
||||
* automatically created. However, in this case the extension object
|
||||
* only be created with the graphics context associated with ContextID..*/
|
||||
static Extensions* Get(unsigned int contextID,bool createIfNotInitalized);
|
||||
|
||||
/** allows users to override the extensions across graphics contexts.
|
||||
* typically used when you have different extensions supported across graphics pipes
|
||||
* but need to ensure that they all use the same low common denominator extensions.*/
|
||||
static void Set(unsigned int contextID,Extensions* extensions);
|
||||
|
||||
|
||||
|
||||
GLhandleARB glCreateShaderObject(GLenum shaderType) const;
|
||||
GLhandleARB glCreateProgramObject() const;
|
||||
void glDeleteObject(GLhandleARB obj) const;
|
||||
void glAttachObject(GLhandleARB containerObj, GLhandleARB obj) const;
|
||||
void glDetachObject(GLhandleARB containerObj, GLhandleARB attachedObj) const;
|
||||
void glShaderSource(GLhandleARB shaderObj, GLsizei count, const GLcharARB **strings, const GLint *length) const;
|
||||
void glCompileShader(GLhandleARB shaderObj) const;
|
||||
void glBindAttribLocation(GLhandleARB programObj, GLuint index, const GLcharARB *name) const;
|
||||
void glLinkProgram(GLhandleARB programObj) const;
|
||||
void glUseProgramObject(GLhandleARB programObj) const;
|
||||
void glGetInfoLog(GLhandleARB obj,GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) const;
|
||||
void glGetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) const;
|
||||
void glGetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) const;
|
||||
void glUniform1f(GLint location, GLfloat v0) const;
|
||||
void glUniform2f(GLint location, GLfloat v0, GLfloat v1) const;
|
||||
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const;
|
||||
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const;
|
||||
void glUniform1i(GLint location, GLint v0) const;
|
||||
void glUniform2i(GLint location, GLint v0, GLint v1) const;
|
||||
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const;
|
||||
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const;
|
||||
void glUniform1fv(GLint location, GLsizei count, GLfloat *value) const;
|
||||
void glUniform2fv(GLint location, GLsizei count, GLfloat *value) const;
|
||||
void glUniform3fv(GLint location, GLsizei count, GLfloat *value) const;
|
||||
void glUniform4fv(GLint location, GLsizei count, GLfloat *value) const;
|
||||
void glUniform1iv(GLint location, GLsizei count, GLint *value) const;
|
||||
void glUniform2iv(GLint location, GLsizei count, GLint *value) const;
|
||||
void glUniform3iv(GLint location, GLsizei count, GLint *value) const;
|
||||
void glUniform4iv(GLint location, GLsizei count, GLint *value) const;
|
||||
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) const;
|
||||
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) const;
|
||||
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) const;
|
||||
GLint glGetUniformLocation(GLhandleARB programObject, const GLcharARB *name) const;
|
||||
GLint glGetAttribLocation(GLhandleARB programObj, const GLcharARB *name) const;
|
||||
void glGetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLint *type, GLcharARB *name) const;
|
||||
void glGetActiveAttribs(GLhandleARB programObj, GLint *count, const GLint **size, const GLenum **type, const GLcharARB* const **attributes) const;
|
||||
void glGetUniformfv(GLhandleARB programObj, GLint location, GLfloat *params) const;
|
||||
void glGetUniformiv(GLhandleARB programObj, GLint location, GLint *params) const;
|
||||
void glGetObjectParameterfv(GLhandleARB obj, GLenum pname, GLfloat *params) const;
|
||||
void glGetObjectParameteriv(GLhandleARB obj, GLenum pname, GLint *params) const;
|
||||
GLhandleARB glGetHandle(GLenum pname) const;
|
||||
|
||||
protected:
|
||||
|
||||
~Extensions() {}
|
||||
|
||||
bool _isShaderObjectsSupported;
|
||||
bool _isVertexShaderSupported;
|
||||
bool _isFragmentShaderSupported;
|
||||
|
||||
void* _glCreateShaderObject;
|
||||
void* _glCreateProgramObject;
|
||||
void* _glDeleteObject;
|
||||
void* _glAttachObject;
|
||||
void* _glDetachObject;
|
||||
void* _glShaderSource;
|
||||
void* _glCompileShader;
|
||||
void* _glBindAttribLocation;
|
||||
void* _glLinkProgram;
|
||||
void* _glUseProgramObject;
|
||||
void* _glGetInfoLog;
|
||||
void* _glGetAttachedObjects;
|
||||
void* _glGetShaderSource;
|
||||
void* _glUniform1f;
|
||||
void* _glUniform2f;
|
||||
void* _glUniform3f;
|
||||
void* _glUniform4f;
|
||||
void* _glUniform1i;
|
||||
void* _glUniform2i;
|
||||
void* _glUniform3i;
|
||||
void* _glUniform4i;
|
||||
void* _glUniform1fv;
|
||||
void* _glUniform2fv;
|
||||
void* _glUniform3fv;
|
||||
void* _glUniform4fv;
|
||||
void* _glUniform1iv;
|
||||
void* _glUniform2iv;
|
||||
void* _glUniform3iv;
|
||||
void* _glUniform4iv;
|
||||
void* _glUniformMatrix2fv;
|
||||
void* _glUniformMatrix3fv;
|
||||
void* _glUniformMatrix4fv;
|
||||
void* _glGetUniformLocation;
|
||||
void* _glGetAttribLocation;
|
||||
void* _glGetActiveUniform;
|
||||
void* _glGetActiveAttribs;
|
||||
void* _glGetUniformfv;
|
||||
void* _glGetUniformiv;
|
||||
void* _glGetObjectParameterfv;
|
||||
void* _glGetObjectParameteriv;
|
||||
void* _glGetHandle;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
214
include/osgGL2/ProgramObject
Normal file
214
include/osgGL2/ProgramObject
Normal file
@ -0,0 +1,214 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
* Copyright (C) 2003 3Dlabs Inc. Ltd.
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial
|
||||
* applications, as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
/* file: include/osgGL2/ProgramObject
|
||||
* author: Mike Weiblen 2003-07-14
|
||||
*
|
||||
* See http://www.3dlabs.com/opengl2/ for more information regarding
|
||||
* the OpenGL Shading Language.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGGL2_PROGRAMOBJECT
|
||||
#define OSGGL2_PROGRAMOBJECT 1
|
||||
|
||||
#include <osg/State>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/buffered_value>
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include <osgGL2/Export>
|
||||
#include <osgGL2/Extensions>
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
// TODO This type enum must be officially added to osg::StateAttribute::Types
|
||||
#define PROGRAMOBJECT (osg::StateAttribute::VERTEXPROGRAM + 1)
|
||||
|
||||
namespace osgGL2 {
|
||||
|
||||
/** use deleteObject instead of glDeleteObject to allow
|
||||
* GL2 Objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void DeleteObject(unsigned int contextID, GLhandleARB handle);
|
||||
|
||||
/** flush all the cached glProgramObjects which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void FlushDeletedGL2Objects(unsigned int contextID);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class ShaderObject;
|
||||
|
||||
/** Encapsulates the OpenGL Shading Language ProgramObject */
|
||||
class OSGGL2_EXPORT ProgramObject : public osg::StateAttribute
|
||||
{
|
||||
public:
|
||||
|
||||
ProgramObject();
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
ProgramObject(const ProgramObject& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_StateAttribute(osgGL2, ProgramObject, PROGRAMOBJECT);
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
virtual int compare(const osg::StateAttribute& sa) const
|
||||
{
|
||||
// check the types are equal and then create the rhs variable
|
||||
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
||||
COMPARE_StateAttribute_Types(ProgramObject,sa)
|
||||
|
||||
// compare each parameter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_shaderObjectList);
|
||||
// COMPARE_StateAttribute_Parameter(_pcpoList);
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
virtual void getAssociatedModes(std::vector<GLMode>& ) const {}
|
||||
|
||||
virtual void apply(osg::State& state) const;
|
||||
|
||||
virtual void compile(osg::State& state) const { apply(state); }
|
||||
|
||||
// data access methods.
|
||||
|
||||
/** Force a relink on next apply() of associated glProgramObject. */
|
||||
void dirtyProgramObject();
|
||||
|
||||
void addShader( ShaderObject* shader );
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~ProgramObject();
|
||||
|
||||
typedef std::vector< osg::ref_ptr<ShaderObject> > ShaderObjectList;
|
||||
ShaderObjectList _shaderObjectList;
|
||||
|
||||
|
||||
class OSGGL2_EXPORT PerContextProgObj : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
PerContextProgObj(const ProgramObject* parent, Extensions* extensions);
|
||||
PerContextProgObj(const PerContextProgObj& rhs);
|
||||
|
||||
GLhandleARB& getHandle() {return _handle;}
|
||||
|
||||
bool isDirty() const {return _dirty;}
|
||||
void markAsDirty() {_dirty = true; }
|
||||
void markAsClean() {_dirty = false;}
|
||||
bool build() const;
|
||||
void use() const;
|
||||
|
||||
void markAsAttached() {_unattached = false;}
|
||||
bool isUnattached() const {return _unattached;}
|
||||
|
||||
protected:
|
||||
PerContextProgObj() {};
|
||||
~PerContextProgObj();
|
||||
|
||||
const ProgramObject* _parent;
|
||||
osg::ref_ptr<Extensions> _extensions;
|
||||
GLhandleARB _handle;
|
||||
bool _dirty;
|
||||
bool _unattached;
|
||||
};
|
||||
|
||||
typedef osg::buffered_value< osg::ref_ptr<PerContextProgObj> > PCPOList;
|
||||
mutable PCPOList _pcpoList;
|
||||
|
||||
PerContextProgObj* getPCPO(unsigned int contextID) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/** Encapsulates the OpenGL Shading Language ShaderObject */
|
||||
class OSGGL2_EXPORT ShaderObject : public osg::Object
|
||||
{
|
||||
public:
|
||||
|
||||
enum Type {
|
||||
VERTEX = GL_VERTEX_SHADER_ARB,
|
||||
FRAGMENT = GL_FRAGMENT_SHADER_ARB,
|
||||
UNKNOWN = -1
|
||||
};
|
||||
|
||||
ShaderObject();
|
||||
ShaderObject(Type type);
|
||||
ShaderObject(Type type, const char* sourceText);
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
ShaderObject(const ShaderObject& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||
META_Object(osgGL2, ShaderObject);
|
||||
|
||||
// data access methods.
|
||||
|
||||
void setShaderSource( const char* sourceText );
|
||||
inline const std::string& getShaderSource() const {return _shaderSource; }
|
||||
bool loadShaderSourceFromFile( const char* fileName );
|
||||
Type getType() const { return _type; }
|
||||
|
||||
/** Force a recompile on next apply() of associated glShaderObject. */
|
||||
void dirtyShaderObject();
|
||||
|
||||
bool build(unsigned int contextID) const;
|
||||
void attach(unsigned int contextID, GLhandleARB progObj) const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~ShaderObject();
|
||||
|
||||
std::string _shaderSource;
|
||||
Type _type;
|
||||
|
||||
class OSGGL2_EXPORT PerContextShaderObj : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
PerContextShaderObj(const ShaderObject* parent, Extensions* extensions);
|
||||
PerContextShaderObj(const PerContextShaderObj& rhs);
|
||||
|
||||
GLhandleARB& getHandle() {return _handle;}
|
||||
|
||||
bool isDirty() const {return _dirty;}
|
||||
void markAsDirty() {_dirty = true; }
|
||||
void markAsClean() {_dirty = false;}
|
||||
bool build();
|
||||
|
||||
void attach(GLhandleARB progObj);
|
||||
|
||||
protected:
|
||||
PerContextShaderObj() {};
|
||||
~PerContextShaderObj();
|
||||
|
||||
const ShaderObject* _parent;
|
||||
osg::ref_ptr<Extensions> _extensions;
|
||||
GLhandleARB _handle;
|
||||
bool _dirty;
|
||||
};
|
||||
|
||||
typedef osg::buffered_value< osg::ref_ptr<PerContextShaderObj> > PCSOList;
|
||||
mutable PCSOList _pcsoList;
|
||||
|
||||
PerContextShaderObj* getPCSO(unsigned int contextID) const;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
49
include/osgGL2/Version
Normal file
49
include/osgGL2/Version
Normal file
@ -0,0 +1,49 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGGL2_VERSION
|
||||
#define OSGGL2_VERSION 1
|
||||
|
||||
#include <osgGL2/Export>
|
||||
|
||||
extern "C" {
|
||||
|
||||
/*
|
||||
* osgGL2GetVersion() returns the library version number.
|
||||
* Numbering convention : OpenSceneGraph-GL2-0.1 will return 0.1 from osgGL2getVersion.
|
||||
*
|
||||
* This C function can be also used to check for the existence of the OpenSceneGraph
|
||||
* library using autoconf and its m4 macro AC_CHECK_LIB.
|
||||
*
|
||||
* Here is the code to add to your configure.in:
|
||||
\verbatim
|
||||
#
|
||||
# Check for the OpenSceneGraph-GL2 library
|
||||
#
|
||||
AC_CHECK_LIB(osg, osgGL2GetVersion, ,
|
||||
[AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],)
|
||||
\endverbatim
|
||||
*/
|
||||
|
||||
extern OSGGL2_EXPORT const char* osgGL2GetVersion();
|
||||
|
||||
/*
|
||||
* osgGL2GetLibraryName() returns the library name in human friendly form.
|
||||
*/
|
||||
|
||||
extern OSGGL2_EXPORT const char* osgGL2GetLibraryName();
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
743
src/osgGL2/Extensions.cpp
Normal file
743
src/osgGL2/Extensions.cpp
Normal file
@ -0,0 +1,743 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
* Copyright (C) 2003 3Dlabs Inc. Ltd.
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial
|
||||
* applications, as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
/* file: src/osgGL2/Extensions.cpp
|
||||
* author: Mike Weiblen 2003-07-14
|
||||
*
|
||||
* See http://www.3dlabs.com/opengl2/ for more information regarding
|
||||
* the OpenGL Shading Language.
|
||||
*/
|
||||
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/buffered_value>
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include <osgGL2/Extensions>
|
||||
|
||||
using namespace osgGL2;
|
||||
|
||||
|
||||
Extensions::Extensions()
|
||||
{
|
||||
setupGLExtensions();
|
||||
}
|
||||
|
||||
Extensions::Extensions(const Extensions& rhs) : Referenced()
|
||||
{
|
||||
_isShaderObjectsSupported = rhs._isShaderObjectsSupported;
|
||||
_isVertexShaderSupported = rhs._isVertexShaderSupported;
|
||||
_isFragmentShaderSupported = rhs._isFragmentShaderSupported;
|
||||
|
||||
_glCreateShaderObject = rhs._glCreateShaderObject;
|
||||
_glCreateProgramObject = rhs._glCreateProgramObject;
|
||||
_glDeleteObject = rhs._glDeleteObject;
|
||||
_glAttachObject = rhs._glAttachObject;
|
||||
_glDetachObject = rhs._glDetachObject;
|
||||
_glShaderSource = rhs._glShaderSource;
|
||||
_glCompileShader = rhs._glCompileShader;
|
||||
_glBindAttribLocation = rhs._glBindAttribLocation;
|
||||
_glLinkProgram = rhs._glLinkProgram;
|
||||
_glUseProgramObject = rhs._glUseProgramObject;
|
||||
_glGetInfoLog = rhs._glGetInfoLog;
|
||||
_glGetAttachedObjects = rhs._glGetAttachedObjects;
|
||||
_glGetShaderSource = rhs._glGetShaderSource;
|
||||
_glUniform1f = rhs._glUniform1f;
|
||||
_glUniform2f = rhs._glUniform2f;
|
||||
_glUniform3f = rhs._glUniform3f;
|
||||
_glUniform4f = rhs._glUniform4f;
|
||||
_glUniform1i = rhs._glUniform1i;
|
||||
_glUniform2i = rhs._glUniform2i;
|
||||
_glUniform3i = rhs._glUniform3i;
|
||||
_glUniform4i = rhs._glUniform4i;
|
||||
_glUniform1fv = rhs._glUniform1fv;
|
||||
_glUniform2fv = rhs._glUniform2fv;
|
||||
_glUniform3fv = rhs._glUniform3fv;
|
||||
_glUniform4fv = rhs._glUniform4fv;
|
||||
_glUniform1iv = rhs._glUniform1iv;
|
||||
_glUniform2iv = rhs._glUniform2iv;
|
||||
_glUniform3iv = rhs._glUniform3iv;
|
||||
_glUniform4iv = rhs._glUniform4iv;
|
||||
_glUniformMatrix2fv = rhs._glUniformMatrix2fv;
|
||||
_glUniformMatrix3fv = rhs._glUniformMatrix3fv;
|
||||
_glUniformMatrix4fv = rhs._glUniformMatrix4fv;
|
||||
_glGetUniformLocation = rhs._glGetUniformLocation;
|
||||
_glGetAttribLocation = rhs._glGetAttribLocation;
|
||||
_glGetActiveUniform = rhs._glGetActiveUniform;
|
||||
_glGetActiveAttribs = rhs._glGetActiveAttribs;
|
||||
_glGetUniformfv = rhs._glGetUniformfv;
|
||||
_glGetUniformiv = rhs._glGetUniformiv;
|
||||
_glGetObjectParameterfv = rhs._glGetObjectParameterfv;
|
||||
_glGetObjectParameteriv = rhs._glGetObjectParameteriv;
|
||||
_glGetHandle = rhs._glGetHandle;
|
||||
}
|
||||
|
||||
|
||||
void Extensions::lowestCommonDenominator(const Extensions& rhs)
|
||||
{
|
||||
if (!rhs._isShaderObjectsSupported) _isShaderObjectsSupported = false;
|
||||
if (!rhs._isVertexShaderSupported) _isVertexShaderSupported = false;
|
||||
if (!rhs._isFragmentShaderSupported) _isFragmentShaderSupported = false;
|
||||
|
||||
if (!rhs._glCreateShaderObject) _glCreateShaderObject = 0;
|
||||
if (!rhs._glCreateProgramObject) _glCreateProgramObject = 0;
|
||||
if (!rhs._glDeleteObject) _glDeleteObject = 0;
|
||||
if (!rhs._glAttachObject) _glAttachObject = 0;
|
||||
if (!rhs._glDetachObject) _glDetachObject = 0;
|
||||
if (!rhs._glShaderSource) _glShaderSource = 0;
|
||||
if (!rhs._glCompileShader) _glCompileShader = 0;
|
||||
if (!rhs._glBindAttribLocation) _glBindAttribLocation = 0;
|
||||
if (!rhs._glLinkProgram) _glLinkProgram = 0;
|
||||
if (!rhs._glUseProgramObject) _glUseProgramObject = 0;
|
||||
if (!rhs._glGetInfoLog) _glGetInfoLog = 0;
|
||||
if (!rhs._glGetAttachedObjects) _glGetAttachedObjects = 0;
|
||||
if (!rhs._glGetShaderSource) _glGetShaderSource = 0;
|
||||
if (!rhs._glUniform1f) _glUniform1f = 0;
|
||||
if (!rhs._glUniform2f) _glUniform2f = 0;
|
||||
if (!rhs._glUniform3f) _glUniform3f = 0;
|
||||
if (!rhs._glUniform4f) _glUniform4f = 0;
|
||||
if (!rhs._glUniform1i) _glUniform1i = 0;
|
||||
if (!rhs._glUniform2i) _glUniform2i = 0;
|
||||
if (!rhs._glUniform3i) _glUniform3i = 0;
|
||||
if (!rhs._glUniform4i) _glUniform4i = 0;
|
||||
if (!rhs._glUniform1fv) _glUniform1fv = 0;
|
||||
if (!rhs._glUniform2fv) _glUniform2fv = 0;
|
||||
if (!rhs._glUniform3fv) _glUniform3fv = 0;
|
||||
if (!rhs._glUniform4fv) _glUniform4fv = 0;
|
||||
if (!rhs._glUniform1iv) _glUniform1iv = 0;
|
||||
if (!rhs._glUniform2iv) _glUniform2iv = 0;
|
||||
if (!rhs._glUniform3iv) _glUniform3iv = 0;
|
||||
if (!rhs._glUniform4iv) _glUniform4iv = 0;
|
||||
if (!rhs._glUniformMatrix2fv) _glUniformMatrix2fv = 0;
|
||||
if (!rhs._glUniformMatrix3fv) _glUniformMatrix3fv = 0;
|
||||
if (!rhs._glUniformMatrix4fv) _glUniformMatrix4fv = 0;
|
||||
if (!rhs._glGetUniformLocation) _glGetUniformLocation = 0;
|
||||
if (!rhs._glGetAttribLocation) _glGetAttribLocation = 0;
|
||||
if (!rhs._glGetActiveUniform) _glGetActiveUniform = 0;
|
||||
if (!rhs._glGetActiveAttribs) _glGetActiveAttribs = 0;
|
||||
if (!rhs._glGetUniformfv) _glGetUniformfv = 0;
|
||||
if (!rhs._glGetUniformiv) _glGetUniformiv = 0;
|
||||
if (!rhs._glGetObjectParameterfv) _glGetObjectParameterfv = 0;
|
||||
if (!rhs._glGetObjectParameteriv) _glGetObjectParameteriv = 0;
|
||||
if (!rhs._glGetHandle) _glGetHandle = 0;
|
||||
}
|
||||
|
||||
void Extensions::setupGLExtensions()
|
||||
{
|
||||
_isShaderObjectsSupported = osg::isGLExtensionSupported("GL_ARB_shader_objects");
|
||||
_isVertexShaderSupported = osg::isGLExtensionSupported("GL_ARB_vertex_shader");
|
||||
_isFragmentShaderSupported = osg::isGLExtensionSupported("GL_ARB_fragment_shader");
|
||||
|
||||
_glCreateShaderObject = osg::getGLExtensionFuncPtr("glCreateShaderObjectARB");
|
||||
_glCreateProgramObject = osg::getGLExtensionFuncPtr("glCreateProgramObjectARB");
|
||||
_glDeleteObject = osg::getGLExtensionFuncPtr("glDeleteObjectARB");
|
||||
_glAttachObject = osg::getGLExtensionFuncPtr("glAttachObjectARB");
|
||||
_glDetachObject = osg::getGLExtensionFuncPtr("glDetachObjectARB");
|
||||
_glShaderSource = osg::getGLExtensionFuncPtr("glShaderSourceARB");
|
||||
_glCompileShader = osg::getGLExtensionFuncPtr("glCompileShaderARB");
|
||||
_glBindAttribLocation = osg::getGLExtensionFuncPtr("glBindAttribLocationARB");
|
||||
_glLinkProgram = osg::getGLExtensionFuncPtr("glLinkProgramARB");
|
||||
_glUseProgramObject = osg::getGLExtensionFuncPtr("glUseProgramObjectARB");
|
||||
_glGetInfoLog = osg::getGLExtensionFuncPtr("glGetInfoLogARB");
|
||||
_glGetAttachedObjects = osg::getGLExtensionFuncPtr("glGetAttachedObjectsARB");
|
||||
_glGetShaderSource = osg::getGLExtensionFuncPtr("glGetShaderSourceARB");
|
||||
_glUniform1f = osg::getGLExtensionFuncPtr("glUniform1fARB");
|
||||
_glUniform2f = osg::getGLExtensionFuncPtr("glUniform2fARB");
|
||||
_glUniform3f = osg::getGLExtensionFuncPtr("glUniform3fARB");
|
||||
_glUniform4f = osg::getGLExtensionFuncPtr("glUniform4fARB");
|
||||
_glUniform1i = osg::getGLExtensionFuncPtr("glUniform1iARB");
|
||||
_glUniform2i = osg::getGLExtensionFuncPtr("glUniform2iARB");
|
||||
_glUniform3i = osg::getGLExtensionFuncPtr("glUniform3iARB");
|
||||
_glUniform4i = osg::getGLExtensionFuncPtr("glUniform4iARB");
|
||||
_glUniform1fv = osg::getGLExtensionFuncPtr("glUniform1fvARB");
|
||||
_glUniform2fv = osg::getGLExtensionFuncPtr("glUniform2fvARB");
|
||||
_glUniform3fv = osg::getGLExtensionFuncPtr("glUniform3fvARB");
|
||||
_glUniform4fv = osg::getGLExtensionFuncPtr("glUniform4fvARB");
|
||||
_glUniform1iv = osg::getGLExtensionFuncPtr("glUniform1ivARB");
|
||||
_glUniform2iv = osg::getGLExtensionFuncPtr("glUniform2ivARB");
|
||||
_glUniform3iv = osg::getGLExtensionFuncPtr("glUniform3ivARB");
|
||||
_glUniform4iv = osg::getGLExtensionFuncPtr("glUniform4ivARB");
|
||||
_glUniformMatrix2fv = osg::getGLExtensionFuncPtr("glUniformMatrix2fvARB");
|
||||
_glUniformMatrix3fv = osg::getGLExtensionFuncPtr("glUniformMatrix3fvARB");
|
||||
_glUniformMatrix4fv = osg::getGLExtensionFuncPtr("glUniformMatrix4fvARB");
|
||||
_glGetUniformLocation = osg::getGLExtensionFuncPtr("glGetUniformLocationARB");
|
||||
_glGetAttribLocation = osg::getGLExtensionFuncPtr("glGetAttribLocationARB");
|
||||
_glGetActiveUniform = osg::getGLExtensionFuncPtr("glGetActiveUniformARB");
|
||||
_glGetActiveAttribs = osg::getGLExtensionFuncPtr("glGetActiveAttribsARB");
|
||||
_glGetUniformfv = osg::getGLExtensionFuncPtr("glGetUniformfvARB");
|
||||
_glGetUniformiv = osg::getGLExtensionFuncPtr("glGetUniformivARB");
|
||||
_glGetObjectParameterfv = osg::getGLExtensionFuncPtr("glGetObjectParameterfvARB");
|
||||
_glGetObjectParameteriv = osg::getGLExtensionFuncPtr("glGetObjectParameterivARB");
|
||||
_glGetHandle = osg::getGLExtensionFuncPtr("glGetHandleARB");
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
// Static array of per-context osgGL2::Extensions instances
|
||||
|
||||
typedef osg::buffered_value< osg::ref_ptr<Extensions> > BufferedExtensions;
|
||||
static BufferedExtensions s_extensions;
|
||||
|
||||
Extensions* Extensions::Get(unsigned int contextID, bool createIfNotInitalized)
|
||||
{
|
||||
if (!s_extensions[contextID] && createIfNotInitalized)
|
||||
s_extensions[contextID] = new Extensions;
|
||||
|
||||
return s_extensions[contextID].get();
|
||||
}
|
||||
|
||||
void Extensions::Set(unsigned int contextID, Extensions* extensions)
|
||||
{
|
||||
s_extensions[contextID] = extensions;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
GLhandleARB Extensions::glCreateShaderObject(GLenum shaderType) const
|
||||
{
|
||||
if (_glCreateShaderObject)
|
||||
{
|
||||
typedef GLhandleARB (APIENTRY * CreateShaderObjectProc) (GLenum shaderType);
|
||||
return ((CreateShaderObjectProc)_glCreateShaderObject)(shaderType);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glCreateShaderObject not supported by OpenGL driver"<<std::endl;
|
||||
return -1; //TODO
|
||||
}
|
||||
}
|
||||
|
||||
GLhandleARB Extensions::glCreateProgramObject() const
|
||||
{
|
||||
if (_glCreateProgramObject)
|
||||
{
|
||||
typedef GLhandleARB (APIENTRY * CreateProgramObjectProc) ();
|
||||
return ((CreateProgramObjectProc)_glCreateProgramObject)();
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glCreateProgramObject not supported by OpenGL driver"<<std::endl;
|
||||
return -1; //TODO
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glDeleteObject(GLhandleARB obj) const
|
||||
{
|
||||
if (_glDeleteObject)
|
||||
{
|
||||
typedef void (APIENTRY * DeleteObjectProc) (GLhandleARB obj);
|
||||
((DeleteObjectProc)_glDeleteObject)(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glDeleteObject not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glAttachObject(GLhandleARB containerObj, GLhandleARB obj) const
|
||||
{
|
||||
if (_glAttachObject)
|
||||
{
|
||||
typedef void (APIENTRY * AttachObjectProc) (GLhandleARB containerObj, GLhandleARB obj);
|
||||
((AttachObjectProc)_glAttachObject)(containerObj, obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glAttachObject not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glDetachObject(GLhandleARB containerObj, GLhandleARB attachedObj) const
|
||||
{
|
||||
if (_glDetachObject)
|
||||
{
|
||||
typedef void (APIENTRY * DetachObjectProc) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
||||
((DetachObjectProc)_glDetachObject)(containerObj, attachedObj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glDetachObject not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glShaderSource(GLhandleARB shaderObj, GLsizei count, const GLcharARB **strings, const GLint *length) const
|
||||
{
|
||||
if (_glShaderSource)
|
||||
{
|
||||
typedef void (APIENTRY * ShaderSourceProc) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **strings, const GLint *length);
|
||||
((ShaderSourceProc)_glShaderSource)(shaderObj, count, strings, length);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glShaderSource not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glCompileShader(GLhandleARB shaderObj) const
|
||||
{
|
||||
if (_glCompileShader)
|
||||
{
|
||||
typedef void (APIENTRY * CompileShaderProc) (GLhandleARB shaderObj);
|
||||
((CompileShaderProc)_glCompileShader)(shaderObj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glCompileShader not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glBindAttribLocation(GLhandleARB programObj, GLuint index, const GLcharARB *name) const
|
||||
{
|
||||
if (_glBindAttribLocation)
|
||||
{
|
||||
typedef void (APIENTRY * BindAttribLocationProc) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
|
||||
((BindAttribLocationProc)_glBindAttribLocation)(programObj, index, name);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glBindAttribLocation not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glLinkProgram(GLhandleARB programObj) const
|
||||
{
|
||||
if (_glLinkProgram)
|
||||
{
|
||||
typedef void (APIENTRY * LinkProgramProc) (GLhandleARB programObj);
|
||||
((LinkProgramProc)_glLinkProgram)(programObj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glLinkProgram not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUseProgramObject(GLhandleARB programObj) const
|
||||
{
|
||||
if (_glUseProgramObject)
|
||||
{
|
||||
typedef void (APIENTRY * UseProgramObjectProc) (GLhandleARB programObj);
|
||||
((UseProgramObjectProc)_glUseProgramObject)(programObj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUseProgramObject not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetInfoLog(GLhandleARB obj,GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) const
|
||||
{
|
||||
if (_glGetInfoLog)
|
||||
{
|
||||
typedef void (APIENTRY * GetInfoLogProc) (GLhandleARB obj,GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
||||
((GetInfoLogProc)_glGetInfoLog)(obj,maxLength, length, infoLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetInfoLog not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) const
|
||||
{
|
||||
if (_glGetAttachedObjects)
|
||||
{
|
||||
typedef void (APIENTRY * GetAttachedObjectsProc) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
|
||||
((GetAttachedObjectsProc)_glGetAttachedObjects)(containerObj, maxCount, count, obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetAttachedObjects not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) const
|
||||
{
|
||||
if (_glGetShaderSource)
|
||||
{
|
||||
typedef void (APIENTRY * GetShaderSourceProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
||||
((GetShaderSourceProc)_glGetShaderSource)(obj, maxLength, length, source);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetShaderSource not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform1f(GLint location, GLfloat v0) const
|
||||
{
|
||||
if (_glUniform1f)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform1fProc) (GLint location, GLfloat v0);
|
||||
((Uniform1fProc)_glUniform1f)(location, v0);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform1f not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform2f(GLint location, GLfloat v0, GLfloat v1) const
|
||||
{
|
||||
if (_glUniform2f)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform2fProc) (GLint location, GLfloat v0, GLfloat v1);
|
||||
((Uniform2fProc)_glUniform2f)(location, v0, v1);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform2f not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const
|
||||
{
|
||||
if (_glUniform3f)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform3fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
((Uniform3fProc)_glUniform3f)(location, v0, v1, v2);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform3f not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const
|
||||
{
|
||||
if (_glUniform4f)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform4fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
((Uniform4fProc)_glUniform4f)(location, v0, v1, v2, v3);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform4f not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform1i(GLint location, GLint v0) const
|
||||
{
|
||||
if (_glUniform1i)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform1iProc) (GLint location, GLint v0);
|
||||
((Uniform1iProc)_glUniform1i)(location, v0);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform1i not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform2i(GLint location, GLint v0, GLint v1) const
|
||||
{
|
||||
if (_glUniform2i)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform2iProc) (GLint location, GLint v0, GLint v1);
|
||||
((Uniform2iProc)_glUniform2i)(location, v0, v1);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform2i not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const
|
||||
{
|
||||
if (_glUniform3i)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform3iProc) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
((Uniform3iProc)_glUniform3i)(location, v0, v1, v2);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform3i not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const
|
||||
{
|
||||
if (_glUniform4i)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform4iProc) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
((Uniform4iProc)_glUniform4i)(location, v0, v1, v2, v3);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform4i not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform1fv(GLint location, GLsizei count, GLfloat *value) const
|
||||
{
|
||||
if (_glUniform1fv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform1fvProc) (GLint location, GLsizei count, GLfloat *value);
|
||||
((Uniform1fvProc)_glUniform1fv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform1fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform2fv(GLint location, GLsizei count, GLfloat *value) const
|
||||
{
|
||||
if (_glUniform2fv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform2fvProc) (GLint location, GLsizei count, GLfloat *value);
|
||||
((Uniform2fvProc)_glUniform2fv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform2fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform3fv(GLint location, GLsizei count, GLfloat *value) const
|
||||
{
|
||||
if (_glUniform3fv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform3fvProc) (GLint location, GLsizei count, GLfloat *value);
|
||||
((Uniform3fvProc)_glUniform3fv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform3fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform4fv(GLint location, GLsizei count, GLfloat *value) const
|
||||
{
|
||||
if (_glUniform4fv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform4fvProc) (GLint location, GLsizei count, GLfloat *value);
|
||||
((Uniform4fvProc)_glUniform4fv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform4fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform1iv(GLint location, GLsizei count, GLint *value) const
|
||||
{
|
||||
if (_glUniform1iv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform1ivProc) (GLint location, GLsizei count, GLint *value);
|
||||
((Uniform1ivProc)_glUniform1iv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform1iv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform2iv(GLint location, GLsizei count, GLint *value) const
|
||||
{
|
||||
if (_glUniform2iv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform2ivProc) (GLint location, GLsizei count, GLint *value);
|
||||
((Uniform2ivProc)_glUniform2iv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform2iv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform3iv(GLint location, GLsizei count, GLint *value) const
|
||||
{
|
||||
if (_glUniform3iv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform3ivProc) (GLint location, GLsizei count, GLint *value);
|
||||
((Uniform3ivProc)_glUniform3iv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform3iv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniform4iv(GLint location, GLsizei count, GLint *value) const
|
||||
{
|
||||
if (_glUniform4iv)
|
||||
{
|
||||
typedef void (APIENTRY * Uniform4ivProc) (GLint location, GLsizei count, GLint *value);
|
||||
((Uniform4ivProc)_glUniform4iv)(location, count, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniform4iv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) const
|
||||
{
|
||||
if (_glUniformMatrix2fv)
|
||||
{
|
||||
typedef void (APIENTRY * UniformMatrix2fvProc) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
|
||||
((UniformMatrix2fvProc)_glUniformMatrix2fv)(location, count, transpose, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniformMatrix2fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) const
|
||||
{
|
||||
if (_glUniformMatrix3fv)
|
||||
{
|
||||
typedef void (APIENTRY * UniformMatrix3fvProc) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
|
||||
((UniformMatrix3fvProc)_glUniformMatrix3fv)(location, count, transpose, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniformMatrix3fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) const
|
||||
{
|
||||
if (_glUniformMatrix4fv)
|
||||
{
|
||||
typedef void (APIENTRY * UniformMatrix4fvProc) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
|
||||
((UniformMatrix4fvProc)_glUniformMatrix4fv)(location, count, transpose, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glUniformMatrix4fv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
GLint Extensions::glGetUniformLocation(GLhandleARB programObject, const GLcharARB *name) const
|
||||
{
|
||||
if (_glGetUniformLocation)
|
||||
{
|
||||
typedef GLint (APIENTRY * GetUniformLocationProc) (GLhandleARB programObject, const GLcharARB *name);
|
||||
return ((GetUniformLocationProc)_glGetUniformLocation)(programObject, name);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetUniformLocation not supported by OpenGL driver"<<std::endl;
|
||||
return -1; //TODO
|
||||
}
|
||||
}
|
||||
|
||||
GLint Extensions::glGetAttribLocation(GLhandleARB programObj, const GLcharARB *name) const
|
||||
{
|
||||
if (_glGetAttribLocation)
|
||||
{
|
||||
typedef GLint (APIENTRY * GetAttribLocationProc) (GLhandleARB programObj, const GLcharARB *name);
|
||||
return ((GetAttribLocationProc)_glGetAttribLocation)(programObj, name);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetAttribLocation not supported by OpenGL driver"<<std::endl;
|
||||
return -1; //TODO
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLint *type, GLcharARB *name) const
|
||||
{
|
||||
if (_glGetActiveUniform)
|
||||
{
|
||||
typedef void (APIENTRY * GetActiveUniformProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLint *type, GLcharARB *name);
|
||||
((GetActiveUniformProc)_glGetActiveUniform)(programObj, index, maxLength, length, size, type, name);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetActiveUniform not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetActiveAttribs(GLhandleARB programObj, GLint *count, const GLint **size, const GLenum **type, const GLcharARB* const **attributes) const
|
||||
{
|
||||
if (_glGetActiveAttribs)
|
||||
{
|
||||
typedef void (APIENTRY * GetActiveAttribsProc) (GLhandleARB programObj, GLint *count, const GLint **size, const GLenum **type, const GLcharARB* const **attributes);
|
||||
((GetActiveAttribsProc)_glGetActiveAttribs)(programObj, count, size, type, attributes);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetActiveAttribs not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetUniformfv(GLhandleARB programObj, GLint location, GLfloat *params) const
|
||||
{
|
||||
if (_glGetUniformfv)
|
||||
{
|
||||
typedef void (APIENTRY * GetUniformfvProc) (GLhandleARB programObj, GLint location, GLfloat *params);
|
||||
((GetUniformfvProc)_glGetUniformfv)(programObj, location, params);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetUniformfv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetUniformiv(GLhandleARB programObj, GLint location, GLint *params) const
|
||||
{
|
||||
if (_glGetUniformiv)
|
||||
{
|
||||
typedef void (APIENTRY * GetUniformivProc) (GLhandleARB programObj, GLint location, GLint *params);
|
||||
((GetUniformivProc)_glGetUniformiv)(programObj, location, params);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetUniformiv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetObjectParameterfv(GLhandleARB obj, GLenum pname, GLfloat *params) const
|
||||
{
|
||||
if (_glGetObjectParameterfv)
|
||||
{
|
||||
typedef void (APIENTRY * GetObjectParameterfvProc) (GLhandleARB obj, GLenum pname, GLfloat *params);
|
||||
((GetObjectParameterfvProc)_glGetObjectParameterfv)(obj, pname, params);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetObjectParameterfv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Extensions::glGetObjectParameteriv(GLhandleARB obj, GLenum pname, GLint *params) const
|
||||
{
|
||||
if (_glGetObjectParameteriv)
|
||||
{
|
||||
typedef void (APIENTRY * GetObjectParameterivProc) (GLhandleARB obj, GLenum pname, GLint *params);
|
||||
((GetObjectParameterivProc)_glGetObjectParameteriv)(obj, pname, params);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetObjectParameteriv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
GLhandleARB Extensions::glGetHandle(GLenum pname) const
|
||||
{
|
||||
if (_glGetHandle)
|
||||
{
|
||||
typedef GLhandleARB (APIENTRY * GetHandleProc) (GLenum pname);
|
||||
return ((GetHandleProc)_glGetHandle)(pname);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: glGetHandle not supported by OpenGL driver"<<std::endl;
|
||||
return -1; //TODO
|
||||
}
|
||||
}
|
||||
|
||||
|
20
src/osgGL2/GNUmakefile
Normal file
20
src/osgGL2/GNUmakefile
Normal file
@ -0,0 +1,20 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
|
||||
CXXFILES = \
|
||||
Extensions.cpp \
|
||||
Version.cpp \
|
||||
ProgramObject.cpp
|
||||
|
||||
|
||||
DEF += -DOSGGL2_LIBRARY
|
||||
|
||||
LIBS += -losg -losgUtil $(GL_LIBS) $(OTHER_LIBS)
|
||||
|
||||
TARGET_BASENAME = osgGL2
|
||||
LIB = $(LIB_PREFIX)$(TARGET_BASENAME).$(LIB_EXT)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
|
365
src/osgGL2/ProgramObject.cpp
Normal file
365
src/osgGL2/ProgramObject.cpp
Normal file
@ -0,0 +1,365 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
* Copyright (C) 2003 3Dlabs Inc. Ltd.
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commericial and non commericial
|
||||
* applications, as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
*/
|
||||
|
||||
/* file: src/osgGL2/ProgramObject.cpp
|
||||
* author: Mike Weiblen 2003-07-14
|
||||
*
|
||||
* See http://www.3dlabs.com/opengl2/ for more information regarding
|
||||
* the OpenGL Shading Language.
|
||||
*/
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/State>
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include <osgGL2/ProgramObject>
|
||||
#include <osgGL2/Extensions>
|
||||
|
||||
using namespace osgGL2;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// static cache of deleted GL2 objects which may only
|
||||
// by actually deleted in the correct GL context.
|
||||
|
||||
typedef std::vector<GLhandleARB> GL2ObjectVector;
|
||||
typedef std::map<unsigned int, GL2ObjectVector> DeletedGL2ObjectCache;
|
||||
static DeletedGL2ObjectCache s_deletedGL2ObjectCache;
|
||||
|
||||
void osgGL2::DeleteObject(unsigned int contextID, GLhandleARB handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// add handle to the cache for the appropriate context.
|
||||
s_deletedGL2ObjectCache[contextID].push_back(handle);
|
||||
}
|
||||
}
|
||||
|
||||
void osgGL2::FlushDeletedGL2Objects(unsigned int contextID)
|
||||
{
|
||||
const Extensions* extensions = Extensions::Get(contextID,true);
|
||||
|
||||
if (!extensions->isShaderObjectsSupported())
|
||||
return;
|
||||
|
||||
DeletedGL2ObjectCache::iterator citr = s_deletedGL2ObjectCache.find(contextID);
|
||||
if( citr != s_deletedGL2ObjectCache.end() )
|
||||
{
|
||||
GL2ObjectVector vpObjectSet;
|
||||
|
||||
// this swap will transfer the content of and empty citr->second
|
||||
// in one quick pointer change.
|
||||
vpObjectSet.swap(citr->second);
|
||||
for( GL2ObjectVector::iterator titr=vpObjectSet.begin();
|
||||
titr!=vpObjectSet.end();
|
||||
++titr )
|
||||
{
|
||||
extensions->glDeleteObject( *titr );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// osgGL2::ProgramObject
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ProgramObject::ProgramObject()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ProgramObject::ProgramObject(const ProgramObject& rhs, const osg::CopyOp& copyop):
|
||||
osg::StateAttribute(rhs, copyop)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// virtual
|
||||
ProgramObject::~ProgramObject()
|
||||
{
|
||||
for( unsigned int cxt=0; cxt<_pcpoList.size(); ++cxt )
|
||||
{
|
||||
if( ! _pcpoList[cxt] ) continue;
|
||||
|
||||
PerContextProgObj* pcpo = _pcpoList[cxt].get();
|
||||
|
||||
DeleteObject( cxt, pcpo->getHandle() );
|
||||
// TODO add shader objects to delete list.
|
||||
_pcpoList[cxt] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// mark each PCPO (per-context ProgramObject) as needing a relink
|
||||
void ProgramObject::dirtyProgramObject()
|
||||
{
|
||||
for( unsigned int cxt=0; cxt<_pcpoList.size(); ++cxt )
|
||||
{
|
||||
if( ! _pcpoList[cxt] ) continue;
|
||||
|
||||
PerContextProgObj* pcpo = _pcpoList[cxt].get();
|
||||
pcpo->markAsDirty();
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramObject::addShader( ShaderObject* shader )
|
||||
{
|
||||
_shaderObjectList.push_back(shader);
|
||||
dirtyProgramObject();
|
||||
}
|
||||
|
||||
|
||||
void ProgramObject::apply(osg::State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
const Extensions* extensions = Extensions::Get(contextID,true);
|
||||
|
||||
if (!extensions->isShaderObjectsSupported())
|
||||
return;
|
||||
|
||||
// if there are no ShaderObjects attached (ie it is "empty"),
|
||||
// indicates to use GL 1.x "fixed functionality" rendering.
|
||||
if( _shaderObjectList.size() == 0 )
|
||||
{
|
||||
// glProgramObject handle 0 == GL 1.x fixed functionality
|
||||
extensions->glUseProgramObject( 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
PerContextProgObj* pcpo = getPCPO( contextID );
|
||||
|
||||
// if the first apply(), attach glShaderObjects to the glProgramObject
|
||||
if( pcpo->isUnattached() )
|
||||
{
|
||||
for( unsigned int i=0; i < _shaderObjectList.size() ; ++i )
|
||||
{
|
||||
if( ! _shaderObjectList[i] ) continue;
|
||||
_shaderObjectList[i]->attach( contextID, pcpo->getHandle() );
|
||||
}
|
||||
pcpo->markAsAttached();
|
||||
}
|
||||
|
||||
// if we're dirty, build all attached objects, then build ourself
|
||||
if( pcpo->isDirty() )
|
||||
{
|
||||
for( unsigned int i=0; i < _shaderObjectList.size() ; ++i )
|
||||
{
|
||||
if( ! _shaderObjectList[i] ) continue;
|
||||
_shaderObjectList[i]->build( contextID );
|
||||
}
|
||||
|
||||
if( pcpo->build() )
|
||||
pcpo->markAsClean();
|
||||
}
|
||||
|
||||
// make this glProgramObject part of current GL state
|
||||
pcpo->use();
|
||||
}
|
||||
|
||||
|
||||
ProgramObject::PerContextProgObj* ProgramObject::getPCPO(unsigned int contextID) const
|
||||
{
|
||||
if( ! _pcpoList[contextID].valid() )
|
||||
{
|
||||
_pcpoList[contextID] = new PerContextProgObj( this, Extensions::Get(contextID,true) );
|
||||
}
|
||||
return _pcpoList[contextID].get();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// PCPO : OSG abstraction of the per-context Program Object
|
||||
|
||||
ProgramObject::PerContextProgObj::PerContextProgObj(const ProgramObject* parent, Extensions* extensions) :
|
||||
Referenced()
|
||||
{
|
||||
_parent = parent;
|
||||
_extensions = extensions;
|
||||
_handle= _extensions->glCreateProgramObject();
|
||||
markAsDirty();
|
||||
_unattached = true;
|
||||
}
|
||||
|
||||
ProgramObject::PerContextProgObj::PerContextProgObj(const PerContextProgObj& rhs) :
|
||||
Referenced()
|
||||
{
|
||||
_parent = rhs._parent;
|
||||
_extensions = rhs._extensions;
|
||||
_handle= rhs._handle;
|
||||
_dirty = rhs._dirty;
|
||||
_unattached = rhs._unattached;
|
||||
}
|
||||
|
||||
ProgramObject::PerContextProgObj::~PerContextProgObj()
|
||||
{
|
||||
}
|
||||
|
||||
bool ProgramObject::PerContextProgObj::build() const
|
||||
{
|
||||
_extensions->glLinkProgram(_handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ProgramObject::PerContextProgObj::use() const
|
||||
{
|
||||
_extensions->glUseProgramObject( _handle );
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// osgGL2::ShaderObject
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ShaderObject::ShaderObject() :
|
||||
_type(UNKNOWN)
|
||||
{
|
||||
}
|
||||
|
||||
ShaderObject::ShaderObject(Type type) :
|
||||
_type(type)
|
||||
{
|
||||
}
|
||||
|
||||
ShaderObject::ShaderObject(Type type, const char* sourceText) :
|
||||
_type(type)
|
||||
{
|
||||
setShaderSource(sourceText);
|
||||
}
|
||||
|
||||
ShaderObject::ShaderObject(const ShaderObject& rhs, const osg::CopyOp& copyop):
|
||||
osg::Object(rhs, copyop)
|
||||
{
|
||||
/*TODO*/
|
||||
}
|
||||
|
||||
ShaderObject::~ShaderObject()
|
||||
{
|
||||
/*TODO*/
|
||||
}
|
||||
|
||||
// mark each PCSO (per-context Shader Object) as needing a recompile
|
||||
void ShaderObject::dirtyShaderObject()
|
||||
{
|
||||
for( unsigned int cxt=0; cxt<_pcsoList.size(); ++cxt )
|
||||
{
|
||||
if( ! _pcsoList[cxt] ) continue;
|
||||
|
||||
PerContextShaderObj* pcso = _pcsoList[cxt].get();
|
||||
pcso->markAsDirty();
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderObject::setShaderSource( const char* sourceText )
|
||||
{
|
||||
_shaderSource = sourceText;
|
||||
dirtyShaderObject();
|
||||
}
|
||||
|
||||
bool ShaderObject::loadShaderSourceFromFile( const char* fileName )
|
||||
{
|
||||
std::ifstream sourceFile;
|
||||
|
||||
sourceFile.open(fileName, std::ios::binary);
|
||||
if(!sourceFile)
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Error: can't open file \""<<fileName<<"\""<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
osg::notify(osg::INFO)<<"Loading shader source file \""<<fileName<<"\""<<std::endl;
|
||||
|
||||
sourceFile.seekg(0, std::ios::end);
|
||||
int length = sourceFile.tellg();
|
||||
char *text = new char[length + 1];
|
||||
sourceFile.seekg(0, std::ios::beg);
|
||||
sourceFile.read(text, length);
|
||||
sourceFile.close();
|
||||
text[length] = '\0';
|
||||
|
||||
setShaderSource( text );
|
||||
delete text;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool ShaderObject::build(unsigned int contextID ) const
|
||||
{
|
||||
PerContextShaderObj* pcso = getPCSO( contextID );
|
||||
|
||||
if( pcso->isDirty() )
|
||||
{
|
||||
if( pcso->build() )
|
||||
pcso->markAsClean();
|
||||
}
|
||||
return true; /*TODO*/
|
||||
}
|
||||
|
||||
|
||||
ShaderObject::PerContextShaderObj* ShaderObject::getPCSO(unsigned int contextID) const
|
||||
{
|
||||
if( ! _pcsoList[contextID].valid() )
|
||||
{
|
||||
_pcsoList[contextID] = new PerContextShaderObj( this, Extensions::Get(contextID,true) );
|
||||
}
|
||||
return _pcsoList[contextID].get();
|
||||
}
|
||||
|
||||
void ShaderObject::attach(unsigned int contextID, GLhandleARB progObj) const
|
||||
{
|
||||
getPCSO( contextID )->attach( progObj );
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// PCSO : OSG abstraction of the per-context Shader Object
|
||||
|
||||
ShaderObject::PerContextShaderObj::PerContextShaderObj(const ShaderObject* parent, Extensions* extensions) :
|
||||
Referenced()
|
||||
{
|
||||
_parent = parent;
|
||||
_extensions = extensions;
|
||||
_handle = _extensions->glCreateShaderObject( parent->getType() );
|
||||
markAsDirty();
|
||||
}
|
||||
|
||||
ShaderObject::PerContextShaderObj::PerContextShaderObj(const PerContextShaderObj& rhs) :
|
||||
Referenced()
|
||||
{
|
||||
_parent = rhs._parent;
|
||||
_extensions = rhs._extensions;
|
||||
_handle = rhs._handle;
|
||||
_dirty = rhs._dirty;
|
||||
}
|
||||
|
||||
ShaderObject::PerContextShaderObj::~PerContextShaderObj()
|
||||
{
|
||||
}
|
||||
|
||||
bool ShaderObject::PerContextShaderObj::build()
|
||||
{
|
||||
const char* sourceText = _parent->getShaderSource().c_str();
|
||||
|
||||
_extensions->glShaderSource( _handle, 1, &sourceText, NULL );
|
||||
_extensions->glCompileShader( _handle );
|
||||
|
||||
// _extensions->glAttachObject( _handle, vertShaderObject );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderObject::PerContextShaderObj::attach(GLhandleARB progObj)
|
||||
{
|
||||
_extensions->glAttachObject(progObj, _handle);
|
||||
}
|
||||
|
||||
/*EOF*/
|
||||
|
13
src/osgGL2/Version.cpp
Normal file
13
src/osgGL2/Version.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include <osgGL2/Version>
|
||||
|
||||
const char* osgGL2GetVersion()
|
||||
{
|
||||
return "0.1.0";
|
||||
}
|
||||
|
||||
|
||||
const char* osgGL2GetLibraryName()
|
||||
{
|
||||
return "Open Scene Graph OpenGL Shading Language Library";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user