Added setAttributeAndModes(new Depth,StateAttribute::ON);

to the StateSet::setGlobalDefault() so that the correct default for the glDepthFunc etc are set up for scene graphs, and allows override of these value which risk of inheriting state on to the rest of the scene graph.

This has allowed the hangglide demo to be simplified since it now doesn't need to set the global Depth instance itself.
This commit is contained in:
Robert Osfield 2001-09-29 18:34:26 +00:00
parent 8e2f1bdb72
commit 777e4ab9f1
2 changed files with 3 additions and 16 deletions

View File

@ -149,22 +149,6 @@ int main( int argc, char **argv )
osgGLUT::Viewer viewer;
viewer.addViewport( rootnode );
osg::StateSet* stateset = rootnode->getStateSet();
if (stateset==NULL)
{
stateset = new osg::StateSet;
rootnode->setStateSet(stateset);
}
// set up depth to be inherited by the rest of the scene unless
// overrideen.
osg::Depth* rootDepth = new osg::Depth;
rootDepth->setFunction(osg::Depth::LESS);
rootDepth->setRange(0.0,1.0);
stateset->setAttributeAndModes(rootDepth, osg::StateAttribute::ON );
unsigned int pos = viewer.registerCameraManipulator(new GliderManipulator());
// Open window so camera manipulator's warp pointer request will succeed

View File

@ -10,6 +10,7 @@
#include <osg/FrontFace>
#include <osg/PolygonMode>
#include <osg/Transparency>
#include <osg/Depth>
using namespace osg;
@ -56,6 +57,8 @@ void StateSet::setGlobalDefaults()
setAttributeAndModes(new PolygonMode,StateAttribute::OFF);
setAttributeAndModes(new Transparency,StateAttribute::OFF);
setAttributeAndModes(new Depth,StateAttribute::ON);
}