Removed more of the old VisualStudio build system
This commit is contained in:
parent
2e6ee4bb39
commit
777343d612
File diff suppressed because it is too large
Load Diff
@ -1,105 +0,0 @@
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#!perl -w
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use Getopt::Long qw(:config bundling);
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use File::Basename;
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use File::Find;
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use strict;
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sub usage {
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my $file = basename($0);
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"usage: $file [options]
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This script substitutes hardcoded values for the \$(PlatformName) and
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\$(ConfigurationName) variables in the OpenSceneGraph, and
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OpenThreads .dsp files. Those variables are useful in VC 7.x and VC 8,
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but are incompatible with VC 6.0.
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To run, open a shell and execute
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perl $file
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Options:
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-h, --help print help information
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";
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}
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my ($print_help);
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my $opt_success = GetOptions('h|help' => \$print_help);
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if (!$opt_success || $print_help) { print usage; exit !$print_help; }
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# update the entire text block of settings for the given named project
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# and configuration
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sub update_config_block {
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my ($project_name, $project_config, $is_static, $text) = @_;
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local($_) = $text;
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s/\$\(PlatformName\)/win32/g;
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s/\$\(ConfigurationName\)/$project_config/g;
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$_;
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}
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sub backup_file {
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my ($file, $backup_file) = @_;
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local($/) = undef; # slurp whole file
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my $contents;
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open(ORIG, "$file") || die "$!";
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$contents = <ORIG>;
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close(ORIG);
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open(BACKUP, "> $backup_file") || die "$!";
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print BACKUP $contents;
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close(BACKUP);
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}
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# Update all the configuration text blocks, one-by-one, in the dsp file.
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# Backs up existing dsps using a .bak extension.
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sub update_dsp {
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my ($project_file) = @_;
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print STDERR $project_file, "\n";
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my $backup = $project_file.".bak";
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backup_file($project_file, $backup);
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open(INPUT, "$backup") || die "$!";
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open(OUTPUT, "> $project_file") || die "$!";
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while (defined($_ = <INPUT>)) {
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print OUTPUT $_;
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if (/^!(?:ELSE)?IF "\$\(CFG\)" == "(.+?) - Win32 (.+)"\s*$/) {
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# start of config block
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my ($project, $config) = ($1, $2);
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my $is_static = ($config =~ s/\s*Static\s*$//);
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my $config_text = "";
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<INPUT>; # read blank line
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while (defined($_ = <INPUT>) && !/^\s*$/) {
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s/\r?\n/\n/;
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$config_text .= $_;
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}
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$config_text = update_config_block($project, $config, $is_static, $config_text);
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print OUTPUT map "$_\r\n", ("", split(/\n/, $config_text), "");
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}
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}
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close(OUTPUT);
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close(INPUT);
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}
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sub callback {
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update_dsp($_) if /\.dsp$/i;
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}
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my (@dirs) = qw(.
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../../OpenThreads/win32_src);
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# change to directory containing script to ensure paths work properly
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chdir dirname($0);
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find(\&callback, @dirs);
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exit;
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@ -1,260 +0,0 @@
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# Microsoft Developer Studio Project File - Name="Core osgIntrospection" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Core osgIntrospection - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
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!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "osgIntrospection.mak".
|
||||
!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "osgIntrospection.mak" CFG="Core osgIntrospection - Win32 Release"
|
||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
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||||
!MESSAGE "Core osgIntrospection - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "Core osgIntrospection - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
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||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
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||||
RSC=rc.exe
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||||
|
||||
!IF "$(CFG)" == "Core osgIntrospection - Win32 Release"
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||||
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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||||
# PROP BASE Output_Dir "../../lib"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
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||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
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||||
F90=df.exe
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||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGINTROSPECTION_LIBRARY" /D "WIN32" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgIntrospection.dll" /implib:"../../lib/$(PlatformName)/osgIntrospection.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
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||||
|
||||
!ELSEIF "$(CFG)" == "Core osgIntrospection - Win32 Debug"
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
F90=df.exe
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||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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||||
# ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "OSGINTROSPECTION_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /Zm200 /c
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||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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||||
# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /out:"$(OutDir)/osgIntrospectiond.dll" /pdbtype:sept /implib:"../../lib/$(PlatformName)/osgIntrospectiond.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
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# SUBTRACT LINK32 /pdb:none
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||||
!ENDIF
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||||
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||||
# Begin Target
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||||
|
||||
# Name "Core osgIntrospection - Win32 Release"
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# Name "Core osgIntrospection - Win32 Debug"
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||||
# Begin Group "Source Files"
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||||
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||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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||||
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SOURCE=..\..\src\osgIntrospection\ConstructorInfo.cpp
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=..\..\src\osgIntrospection\CustomAttributeProvider.cpp
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=..\..\src\osgIntrospection\DefaultReflectors.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\MethodInfo.cpp
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\PropertyInfo.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\Reflection.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\Reflector.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\Type.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\Utility.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\src\osgIntrospection\Value.cpp
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||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
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||||
|
||||
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
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||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Attributes
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||||
# End Source File
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||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Comparator
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\ConstructorInfo
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Converter
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\ConverterProxy
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\CustomAttribute
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\CustomAttributeProvider
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Exceptions
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Export
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\ExtendedTypeInfo
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\InstanceCreator
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\MethodInfo
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\ParameterInfo
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\PropertyInfo
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\PublicMemberAccessor
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\ReaderWriter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Reflection
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\ReflectionMacros
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Reflector
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\StaticMethodInfo
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Type
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\TypedConstructorInfo
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\TypedMethodInfo
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\TypeNameAliasProxy
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\type_traits
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Utility
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\Value
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgIntrospection\variant_cast
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
|
||||
|
@ -1,329 +0,0 @@
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||||
# Microsoft Developer Studio Project File - Name="Core osgManipulator" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=Core osgManipulator - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgManipulator.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgManipulator.mak" CFG="Core osgManipulator - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Core osgManipulator - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "Core osgManipulator - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "Core osgManipulator - Win32 Release Static" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "Core osgManipulator - Win32 Debug Static" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Core osgManipulator - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "../../lib"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
F90=df.exe
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGMANIPULATOR_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 OpenThreadsWin32.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgManipulator.dll" /implib:"../../lib/$(PlatformName)/osgManipulator.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "Core osgManipulator - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
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|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nodefaultlib /nologo /out:"$(OutDir)/osgParticle_s.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "Core osgParticle - Win32 Debug Static"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug_Static"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../lib/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)_Static"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
F90=df.exe
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /vmg /GR /GX /Z7 /Od /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /Zm200 /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nodefaultlib /nologo /out:"$(OutDir)/osgParticled_s.lib"
|
||||
# SUBTRACT LIB32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Core osgParticle - Win32 Release"
|
||||
# Name "Core osgParticle - Win32 Debug"
|
||||
# Name "Core osgParticle - Win32 Release Static"
|
||||
# Name "Core osgParticle - Win32 Debug Static"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\Emitter.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ExplosionDebrisEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\FireEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\FluidFrictionOperator.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\FluidProgram.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ModularEmitter.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ModularProgram.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\MultiSegmentPlacer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\Particle.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ParticleEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ParticleProcessor.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ParticleSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\PrecipitationEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ConnectedParticleSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\ParticleSystemUpdater.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\Program.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\SmokeEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\SmokeTrailEffect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\src\osgParticle\Version.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\AccelOperator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\AngularAccelOperator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\BoxPlacer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\CenteredPlacer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Counter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ConstantRateCounter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Emitter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ExplosionEffect
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ExplosionDebrisEffect
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Export
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\FireEffect
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\FluidFrictionOperator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\FluidProgram
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ForceOperator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Interpolator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\LinearInterpolator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ModularEmitter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ModularProgram
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\MultiSegmentPlacer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Operator
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Particle
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ParticleEffect
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ParticleProcessor
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ParticleSystem
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ConnectedParticleSystem
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\ParticleSystemUpdater
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Placer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\PointPlacer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Program
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\RadialShooter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\RandomRateCounter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\range
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\SectorPlacer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\SegmentPlacer
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Shooter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\SmokeEffect
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\SmokeTrailEffect
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\VariableRateCounter
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\include\osgParticle\Version
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
@ -1,65 +0,0 @@
|
||||
#!/usr/bin/perl -w
|
||||
use Getopt::Long qw(:config bundling);
|
||||
use File::Find;
|
||||
use File::Basename;
|
||||
use strict;
|
||||
|
||||
sub usage {
|
||||
my $file = basename($0);
|
||||
"usage: $file [options]
|
||||
|
||||
Resets the 64 bit OutputDirectory settings in the .vcproj files for
|
||||
OpenSceneGraph and OpenThreads to be the same as the Win32
|
||||
settings. This is a workaround for Visual Studio's annoying practice of
|
||||
generating this setting itself when creating the 64 bit configuration,
|
||||
rather than reusing the Win32 setting.
|
||||
|
||||
To run, open a shell and execute
|
||||
perl $file
|
||||
|
||||
options:
|
||||
-h, --help print help information
|
||||
";
|
||||
}
|
||||
|
||||
my ($print_help);
|
||||
my $opt_success = GetOptions('h|help' => \$print_help);
|
||||
|
||||
if (!$opt_success || $print_help) { print usage; exit !$print_help; }
|
||||
|
||||
sub update_file {
|
||||
my ($filename) = @_;
|
||||
|
||||
open(VCPROJ, "$filename") || die "$!";
|
||||
local($/) = undef;
|
||||
local($_) = <VCPROJ>;
|
||||
close(VCPROJ);
|
||||
|
||||
# update the 64 bit DLL output path
|
||||
my ($win32_dll_outputdir) = /^\s+Name="Debug\|Win32"\s+OutputDirectory="(.+?)"/mi;
|
||||
s/^(\s+Name="(?:Debug|Release)?\|(?:x64|ia64)"\s+OutputDirectory=)"(.+?)"/$1"$win32_dll_outputdir"/mig;
|
||||
|
||||
# update the 64 bit lib output path, if applicable
|
||||
my ($win32_lib_outputdir) = /^\s+Name="Debug Static\|Win32"\s+OutputDirectory="(.+?)"/mi;
|
||||
s/^(\s+Name="(?:Debug|Release) Static?\|(?:x64|ia64)"\s+OutputDirectory=)"(.+?)"/$1"$win32_lib_outputdir"/mig
|
||||
if $win32_lib_outputdir;
|
||||
|
||||
print $filename, "\n";
|
||||
|
||||
open(VCPROJ_OUT, "> $filename") || die "$!";
|
||||
print VCPROJ_OUT $_;
|
||||
close(VCPROJ_OUT);
|
||||
}
|
||||
|
||||
sub callback {
|
||||
update_file($_) if /\.vcproj$/i;
|
||||
}
|
||||
|
||||
# cd to the directory containing this script, so paths below work properly
|
||||
chdir dirname($0);
|
||||
|
||||
my @directories = qw(../../OpenThreads/win32_src
|
||||
.);
|
||||
find(\&callback, @directories);
|
||||
|
||||
exit;
|
Loading…
Reference in New Issue
Block a user