From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes"
This commit is contained in:
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@ -16,20 +16,32 @@
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#include <osg/MixinVector>
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#include <osg/Vec2b>
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#include <osg/Vec3b>
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#include <osg/Vec4b>
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#include <osg/Vec2s>
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#include <osg/Vec3s>
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#include <osg/Vec4s>
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#include <osg/Vec2i>
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#include <osg/Vec3i>
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#include <osg/Vec4i>
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#include <osg/Vec2ub>
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#include <osg/Vec3ub>
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#include <osg/Vec4ub>
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#include <osg/Vec2us>
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#include <osg/Vec3us>
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#include <osg/Vec4us>
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#include <osg/Vec2ui>
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#include <osg/Vec3ui>
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#include <osg/Vec4ui>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Vec2d>
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#include <osg/Vec3d>
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#include <osg/Vec4d>
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#include <osg/Vec4ub>
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#include <osg/Vec2s>
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#include <osg/Vec3s>
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#include <osg/Vec4s>
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#include <osg/Vec2b>
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#include <osg/Vec3b>
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#include <osg/Vec4b>
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#include <osg/Matrix>
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#include <osg/Matrixd>
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#include <osg/BufferObject>
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@ -52,28 +64,52 @@ class OSG_EXPORT Array : public BufferData
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enum Type
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{
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ArrayType = 0,
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ByteArrayType = 1,
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ShortArrayType = 2,
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IntArrayType = 3,
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UByteArrayType = 4,
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UShortArrayType = 5,
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UIntArrayType = 6,
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Vec4ubArrayType = 7,
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FloatArrayType = 8,
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Vec2ArrayType = 9,
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Vec3ArrayType = 10,
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Vec4ArrayType = 11,
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FloatArrayType = 7,
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DoubleArrayType = 8,
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Vec2bArrayType = 9,
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Vec3bArrayType = 10,
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Vec4bArrayType = 11,
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Vec2sArrayType = 12,
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Vec3sArrayType = 13,
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Vec4sArrayType = 14,
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Vec2bArrayType = 15,
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Vec3bArrayType = 16,
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Vec4bArrayType = 17,
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DoubleArrayType = 18,
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Vec2dArrayType = 19,
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Vec3dArrayType = 20,
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Vec4dArrayType = 21,
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MatrixArrayType = 22
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Vec2iArrayType = 15,
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Vec3iArrayType = 16,
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Vec4iArrayType = 17,
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Vec2ubArrayType = 18,
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Vec3ubArrayType = 19,
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Vec4ubArrayType = 20,
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Vec2usArrayType = 21,
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Vec3usArrayType = 22,
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Vec4usArrayType = 23,
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Vec2uiArrayType = 24,
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Vec3uiArrayType = 25,
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Vec4uiArrayType = 26,
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Vec2ArrayType = 27,
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Vec3ArrayType = 28,
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Vec4ArrayType = 29,
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Vec2dArrayType = 30,
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Vec3dArrayType = 31,
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Vec4dArrayType = 32,
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MatrixArrayType = 33,
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MatrixdArrayType = 34
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};
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enum Binding
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@ -362,32 +398,49 @@ class TemplateIndexArray : public IndexArray, public MixinVector<T>
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typedef TemplateIndexArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray;
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typedef TemplateIndexArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray;
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typedef TemplateIndexArray<GLint,Array::IntArrayType,1,GL_INT> IntArray;
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typedef TemplateIndexArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
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typedef TemplateIndexArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
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typedef TemplateIndexArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
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typedef TemplateArray<GLfloat,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
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typedef TemplateArray<GLdouble,Array::DoubleArrayType,1,GL_DOUBLE> DoubleArray;
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typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
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typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
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typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
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typedef TemplateArray<Vec4ub,Array::Vec4ubArrayType,4,GL_UNSIGNED_BYTE> Vec4ubArray;
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typedef TemplateArray<Vec2s,Array::Vec2sArrayType,2,GL_SHORT> Vec2sArray;
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typedef TemplateArray<Vec3s,Array::Vec3sArrayType,3,GL_SHORT> Vec3sArray;
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typedef TemplateArray<Vec4s,Array::Vec4sArrayType,4,GL_SHORT> Vec4sArray;
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typedef TemplateArray<Vec2b,Array::Vec2bArrayType,2,GL_BYTE> Vec2bArray;
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typedef TemplateArray<Vec3b,Array::Vec3bArrayType,3,GL_BYTE> Vec3bArray;
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typedef TemplateArray<Vec4b,Array::Vec4bArrayType,4,GL_BYTE> Vec4bArray;
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typedef TemplateArray<GLdouble,Array::DoubleArrayType,1,GL_DOUBLE> DoubleArray;
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typedef TemplateArray<Vec2d,Array::Vec2dArrayType,2,GL_DOUBLE> Vec2dArray;
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typedef TemplateArray<Vec3d,Array::Vec3dArrayType,3,GL_DOUBLE> Vec3dArray;
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typedef TemplateArray<Vec4d,Array::Vec4dArrayType,4,GL_DOUBLE> Vec4dArray;
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typedef TemplateArray<Vec2s,Array::Vec2sArrayType,2,GL_SHORT> Vec2sArray;
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typedef TemplateArray<Vec3s,Array::Vec3sArrayType,3,GL_SHORT> Vec3sArray;
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typedef TemplateArray<Vec4s,Array::Vec4sArrayType,4,GL_SHORT> Vec4sArray;
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typedef TemplateArray<Matrixf,Array::MatrixArrayType,16,GL_FLOAT> MatrixfArray;
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typedef TemplateArray<Vec2i,Array::Vec2iArrayType,2,GL_INT> Vec2iArray;
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typedef TemplateArray<Vec3i,Array::Vec3iArrayType,3,GL_INT> Vec3iArray;
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typedef TemplateArray<Vec4i,Array::Vec4iArrayType,4,GL_INT> Vec4iArray;
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typedef TemplateArray<Vec2ub,Array::Vec2ubArrayType,2,GL_UNSIGNED_BYTE> Vec2ubArray;
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typedef TemplateArray<Vec3ub,Array::Vec3ubArrayType,3,GL_UNSIGNED_BYTE> Vec3ubArray;
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typedef TemplateArray<Vec4ub,Array::Vec4ubArrayType,4,GL_UNSIGNED_BYTE> Vec4ubArray;
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typedef TemplateArray<Vec2us,Array::Vec2usArrayType,2,GL_UNSIGNED_SHORT> Vec2usArray;
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typedef TemplateArray<Vec3us,Array::Vec3usArrayType,3,GL_UNSIGNED_SHORT> Vec3usArray;
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typedef TemplateArray<Vec4us,Array::Vec4usArrayType,4,GL_UNSIGNED_SHORT> Vec4usArray;
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typedef TemplateArray<Vec2ui,Array::Vec2uiArrayType,2,GL_UNSIGNED_INT> Vec2uiArray;
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typedef TemplateArray<Vec3ui,Array::Vec3uiArrayType,3,GL_UNSIGNED_INT> Vec3uiArray;
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typedef TemplateArray<Vec4ui,Array::Vec4uiArrayType,4,GL_UNSIGNED_INT> Vec4uiArray;
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typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
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typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
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typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
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typedef TemplateArray<Vec2d,Array::Vec2dArrayType,2,GL_DOUBLE> Vec2dArray;
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typedef TemplateArray<Vec3d,Array::Vec3dArrayType,3,GL_DOUBLE> Vec3dArray;
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typedef TemplateArray<Vec4d,Array::Vec4dArrayType,4,GL_DOUBLE> Vec4dArray;
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typedef TemplateArray<Matrixf,Array::MatrixArrayType,16,GL_FLOAT> MatrixfArray;
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typedef TemplateArray<Matrixd,Array::MatrixdArrayType,16,GL_DOUBLE> MatrixdArray;
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class ArrayVisitor
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@ -397,20 +450,18 @@ class ArrayVisitor
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virtual ~ArrayVisitor() {}
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virtual void apply(Array&) {}
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virtual void apply(ByteArray&) {}
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virtual void apply(ShortArray&) {}
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virtual void apply(IntArray&) {}
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virtual void apply(UByteArray&) {}
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virtual void apply(UShortArray&) {}
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virtual void apply(UIntArray&) {}
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virtual void apply(FloatArray&) {}
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virtual void apply(DoubleArray&) {}
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virtual void apply(Vec2Array&) {}
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virtual void apply(Vec3Array&) {}
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virtual void apply(Vec4Array&) {}
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virtual void apply(Vec4ubArray&) {}
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virtual void apply(Vec2bArray&) {}
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virtual void apply(Vec3bArray&) {}
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@ -420,11 +471,32 @@ class ArrayVisitor
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virtual void apply(Vec3sArray&) {}
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virtual void apply(Vec4sArray&) {}
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virtual void apply(Vec2iArray&) {}
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virtual void apply(Vec3iArray&) {}
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virtual void apply(Vec4iArray&) {}
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virtual void apply(Vec2ubArray&) {}
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virtual void apply(Vec3ubArray&) {}
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virtual void apply(Vec4ubArray&) {}
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virtual void apply(Vec2usArray&) {}
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virtual void apply(Vec3usArray&) {}
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virtual void apply(Vec4usArray&) {}
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virtual void apply(Vec2uiArray&) {}
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virtual void apply(Vec3uiArray&) {}
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virtual void apply(Vec4uiArray&) {}
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virtual void apply(Vec2Array&) {}
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virtual void apply(Vec3Array&) {}
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virtual void apply(Vec4Array&) {}
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virtual void apply(Vec2dArray&) {}
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virtual void apply(Vec3dArray&) {}
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virtual void apply(Vec4dArray&) {}
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virtual void apply(MatrixfArray&) {}
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virtual void apply(MatrixdArray&) {}
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};
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class ConstArrayVisitor
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@ -434,20 +506,18 @@ class ConstArrayVisitor
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virtual ~ConstArrayVisitor() {}
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virtual void apply(const Array&) {}
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virtual void apply(const ByteArray&) {}
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virtual void apply(const ShortArray&) {}
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virtual void apply(const IntArray&) {}
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virtual void apply(const UByteArray&) {}
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virtual void apply(const UShortArray&) {}
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virtual void apply(const UIntArray&) {}
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virtual void apply(const FloatArray&) {}
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virtual void apply(const DoubleArray&) {}
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virtual void apply(const Vec2Array&) {}
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virtual void apply(const Vec3Array&) {}
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virtual void apply(const Vec4Array&) {}
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virtual void apply(const Vec4ubArray&) {}
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virtual void apply(const Vec2bArray&) {}
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virtual void apply(const Vec3bArray&) {}
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@ -457,11 +527,32 @@ class ConstArrayVisitor
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virtual void apply(const Vec3sArray&) {}
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virtual void apply(const Vec4sArray&) {}
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virtual void apply(const Vec2iArray&) {}
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virtual void apply(const Vec3iArray&) {}
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virtual void apply(const Vec4iArray&) {}
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virtual void apply(const Vec2ubArray&) {}
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virtual void apply(const Vec3ubArray&) {}
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virtual void apply(const Vec4ubArray&) {}
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virtual void apply(const Vec2usArray&) {}
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virtual void apply(const Vec3usArray&) {}
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virtual void apply(const Vec4usArray&) {}
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virtual void apply(const Vec2uiArray&) {}
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virtual void apply(const Vec3uiArray&) {}
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virtual void apply(const Vec4uiArray&) {}
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virtual void apply(const Vec2Array&) {}
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virtual void apply(const Vec3Array&) {}
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virtual void apply(const Vec4Array&) {}
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virtual void apply(const Vec2dArray&) {}
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virtual void apply(const Vec3dArray&) {}
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virtual void apply(const Vec4dArray&) {}
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virtual void apply(const MatrixfArray&) {}
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virtual void apply(const MatrixdArray&) {}
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};
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@ -474,19 +565,15 @@ class ValueVisitor
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virtual void apply(GLbyte&) {}
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virtual void apply(GLshort&) {}
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virtual void apply(GLint&) {}
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virtual void apply(GLushort&) {}
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virtual void apply(GLubyte&) {}
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virtual void apply(GLuint&) {}
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virtual void apply(GLfloat&) {}
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virtual void apply(GLdouble&) {}
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virtual void apply(Vec2&) {}
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virtual void apply(Vec3&) {}
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virtual void apply(Vec4&) {}
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virtual void apply(Vec4ub&) {}
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virtual void apply(Vec2b&) {}
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virtual void apply(Vec3b&) {}
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virtual void apply(Vec4b&) {}
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@ -495,11 +582,32 @@ class ValueVisitor
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virtual void apply(Vec3s&) {}
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virtual void apply(Vec4s&) {}
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virtual void apply(Vec2i&) {}
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virtual void apply(Vec3i&) {}
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virtual void apply(Vec4i&) {}
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virtual void apply(Vec2ub&) {}
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virtual void apply(Vec3ub&) {}
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virtual void apply(Vec4ub&) {}
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virtual void apply(Vec2us&) {}
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virtual void apply(Vec3us&) {}
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virtual void apply(Vec4us&) {}
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virtual void apply(Vec2ui&) {}
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virtual void apply(Vec3ui&) {}
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virtual void apply(Vec4ui&) {}
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virtual void apply(Vec2&) {}
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virtual void apply(Vec3&) {}
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virtual void apply(Vec4&) {}
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virtual void apply(Vec2d&) {}
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virtual void apply(Vec3d&) {}
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virtual void apply(Vec4d&) {}
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virtual void apply(Matrixf&) {}
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virtual void apply(Matrixd&) {}
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};
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class ConstValueVisitor
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@ -511,17 +619,14 @@ class ConstValueVisitor
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virtual void apply(const GLbyte&) {}
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virtual void apply(const GLshort&) {}
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virtual void apply(const GLint&) {}
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virtual void apply(const GLushort&) {}
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virtual void apply(const GLubyte&) {}
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virtual void apply(const GLuint&) {}
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virtual void apply(const GLfloat&) {}
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virtual void apply(const GLdouble&) {}
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virtual void apply(const Vec4ub&) {}
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virtual void apply(const Vec2&) {}
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virtual void apply(const Vec3&) {}
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virtual void apply(const Vec4&) {}
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virtual void apply(const Vec2b&) {}
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virtual void apply(const Vec3b&) {}
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@ -531,11 +636,32 @@ class ConstValueVisitor
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virtual void apply(const Vec3s&) {}
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virtual void apply(const Vec4s&) {}
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virtual void apply(const Vec2i&) {}
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virtual void apply(const Vec3i&) {}
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virtual void apply(const Vec4i&) {}
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virtual void apply(const Vec2ub&) {}
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virtual void apply(const Vec3ub&) {}
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virtual void apply(const Vec4ub&) {}
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virtual void apply(const Vec2us&) {}
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virtual void apply(const Vec3us&) {}
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virtual void apply(const Vec4us&) {}
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virtual void apply(const Vec2ui&) {}
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virtual void apply(const Vec3ui&) {}
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virtual void apply(const Vec4ui&) {}
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virtual void apply(const Vec2&) {}
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virtual void apply(const Vec3&) {}
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virtual void apply(const Vec4&) {}
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virtual void apply(const Vec2d&) {}
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virtual void apply(const Vec3d&) {}
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virtual void apply(const Vec4d&) {}
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virtual void apply(const Matrixf&) {}
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virtual void apply(const Matrixd&) {}
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};
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
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154
include/osg/Vec2ub
Normal file
154
include/osg/Vec2ub
Normal file
@ -0,0 +1,154 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_VEC2UB
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#define OSG_VEC2UB 1
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namespace osg {
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/** General purpose unsigned byte pair.
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*/
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class Vec2ub
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{
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public:
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/** Data type of vector components.*/
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typedef unsigned char value_type;
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/** Number of vector components. */
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enum { num_components = 2 };
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/** Vec member variable. */
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value_type _v[2];
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/** Constructor that sets all components of the vector to zero */
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Vec2ub() { _v[0]=0; _v[1]=0; }
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Vec2ub(value_type r, value_type g) { _v[0]=r; _v[1]=g; }
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inline bool operator == (const Vec2ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
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inline bool operator != (const Vec2ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
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inline bool operator < (const Vec2ub& v) const
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{
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if (_v[0]<v._v[0]) return true;
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else if (_v[0]>v._v[0]) return false;
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else return (_v[1]<v._v[1]);
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}
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inline value_type* ptr() { return _v; }
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inline const value_type* ptr() const { return _v; }
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inline void set( value_type x, value_type y)
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{
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_v[0]=x; _v[1]=y;
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}
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inline void set( const Vec2ub& rhs)
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{
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_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
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}
|
||||
|
||||
inline value_type& operator [] (int i) { return _v[i]; }
|
||||
inline value_type operator [] (int i) const { return _v[i]; }
|
||||
|
||||
inline value_type& x() { return _v[0]; }
|
||||
inline value_type& y() { return _v[1]; }
|
||||
|
||||
inline value_type x() const { return _v[0]; }
|
||||
inline value_type y() const { return _v[1]; }
|
||||
|
||||
inline value_type& r() { return _v[0]; }
|
||||
inline value_type& g() { return _v[1]; }
|
||||
|
||||
inline value_type r() const { return _v[0]; }
|
||||
inline value_type g() const { return _v[1]; }
|
||||
|
||||
/** Multiply by scalar. */
|
||||
inline Vec2ub operator * (float rhs) const
|
||||
{
|
||||
Vec2ub col(*this);
|
||||
col *= rhs;
|
||||
return col;
|
||||
}
|
||||
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec2ub& operator *= (float rhs)
|
||||
{
|
||||
_v[0]=(value_type)((float)_v[0]*rhs);
|
||||
_v[1]=(value_type)((float)_v[1]*rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Divide by scalar. */
|
||||
inline Vec2ub operator / (float rhs) const
|
||||
{
|
||||
Vec2ub col(*this);
|
||||
col /= rhs;
|
||||
return col;
|
||||
}
|
||||
|
||||
/** Unary divide by scalar. */
|
||||
inline Vec2ub& operator /= (float rhs)
|
||||
{
|
||||
float div = 1.0f/rhs;
|
||||
*this *= div;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector add. */
|
||||
inline Vec2ub operator + (const Vec2ub& rhs) const
|
||||
{
|
||||
return Vec2ub(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
|
||||
}
|
||||
|
||||
/** Unary vector add. Slightly more efficient because no temporary
|
||||
* intermediate object.
|
||||
*/
|
||||
inline Vec2ub& operator += (const Vec2ub& rhs)
|
||||
{
|
||||
_v[0] += rhs._v[0];
|
||||
_v[1] += rhs._v[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector subtract. */
|
||||
inline Vec2ub operator - (const Vec2ub& rhs) const
|
||||
{
|
||||
return Vec2ub(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
|
||||
}
|
||||
|
||||
/** Unary vector subtract. */
|
||||
inline Vec2ub& operator -= (const Vec2ub& rhs)
|
||||
{
|
||||
_v[0]-=rhs._v[0];
|
||||
_v[1]-=rhs._v[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
}; // end of class Vec2ub
|
||||
|
||||
/** multiply by vector components. */
|
||||
inline Vec2ub componentMultiply(const Vec2ub& lhs, const Vec2ub& rhs)
|
||||
{
|
||||
return Vec2ub(lhs[0]*rhs[0], lhs[1]*rhs[1]);
|
||||
}
|
||||
|
||||
/** divide rhs components by rhs vector components. */
|
||||
inline Vec2ub componentDivide(const Vec2ub& lhs, const Vec2ub& rhs)
|
||||
{
|
||||
return Vec2ub(lhs[0]/rhs[0], lhs[1]/rhs[1]);
|
||||
}
|
||||
|
||||
} // end of namespace osg
|
||||
|
||||
#endif
|
136
include/osg/Vec2us
Normal file
136
include/osg/Vec2us
Normal file
@ -0,0 +1,136 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSG_VEC2US
|
||||
#define OSG_VEC2US 1
|
||||
|
||||
namespace osg {
|
||||
|
||||
class Vec2us
|
||||
{
|
||||
public:
|
||||
|
||||
/** Data type of vector components.*/
|
||||
typedef unsigned short value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 2 };
|
||||
|
||||
value_type _v[2];
|
||||
|
||||
/** Constructor that sets all components of the vector to zero */
|
||||
Vec2us() { _v[0]=0; _v[1]=0; }
|
||||
|
||||
Vec2us(value_type x, value_type y) { _v[0] = x; _v[1] = y; }
|
||||
|
||||
inline bool operator == (const Vec2us& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
|
||||
inline bool operator != (const Vec2us& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
|
||||
inline bool operator < (const Vec2us& v) const
|
||||
{
|
||||
if (_v[0]<v._v[0]) return true;
|
||||
else if (_v[0]>v._v[0]) return false;
|
||||
else return (_v[1]<v._v[1]);
|
||||
}
|
||||
|
||||
inline value_type* ptr() { return _v; }
|
||||
inline const value_type* ptr() const { return _v; }
|
||||
|
||||
inline void set( value_type x, value_type y)
|
||||
{
|
||||
_v[0]=x; _v[1]=y;
|
||||
}
|
||||
|
||||
inline void set( const Vec2us& rhs)
|
||||
{
|
||||
_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
|
||||
}
|
||||
|
||||
inline value_type& operator [] (int i) { return _v[i]; }
|
||||
inline value_type operator [] (int i) const { return _v[i]; }
|
||||
|
||||
inline value_type& x() { return _v[0]; }
|
||||
inline value_type& y() { return _v[1]; }
|
||||
|
||||
inline value_type x() const { return _v[0]; }
|
||||
inline value_type y() const { return _v[1]; }
|
||||
|
||||
inline value_type& r() { return _v[0]; }
|
||||
inline value_type& g() { return _v[1]; }
|
||||
|
||||
inline value_type r() const { return _v[0]; }
|
||||
inline value_type g() const { return _v[1]; }
|
||||
|
||||
inline Vec2us operator * (value_type rhs) const
|
||||
{
|
||||
return Vec2us(_v[0]*rhs, _v[1]*rhs);
|
||||
}
|
||||
|
||||
inline Vec2us& operator *= (value_type rhs)
|
||||
{
|
||||
_v[0]*=rhs;
|
||||
_v[1]*=rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vec2us operator / (value_type rhs) const
|
||||
{
|
||||
return Vec2us(_v[0]/rhs, _v[1]/rhs);
|
||||
}
|
||||
|
||||
inline Vec2us& operator /= (value_type rhs)
|
||||
{
|
||||
_v[0]/=rhs;
|
||||
_v[1]/=rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vec2us operator + (const Vec2us& rhs) const
|
||||
{
|
||||
return Vec2us(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
|
||||
}
|
||||
|
||||
inline Vec2us& operator += (const Vec2us& rhs)
|
||||
{
|
||||
_v[0] += rhs._v[0];
|
||||
_v[1] += rhs._v[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Vec2us operator - (const Vec2us& rhs) const
|
||||
{
|
||||
return Vec2us(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
|
||||
}
|
||||
|
||||
inline Vec2us& operator -= (const Vec2us& rhs)
|
||||
{
|
||||
_v[0]-=rhs._v[0];
|
||||
_v[1]-=rhs._v[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
}; // end of class Vec2us
|
||||
|
||||
/** multiply by vector components. */
|
||||
inline Vec2us componentMultiply(const Vec2us& lhs, const Vec2us& rhs)
|
||||
{
|
||||
return Vec2us(lhs[0]*rhs[0], lhs[1]*rhs[1]);
|
||||
}
|
||||
|
||||
/** divide rhs components by rhs vector components. */
|
||||
inline Vec2us componentDivide(const Vec2us& lhs, const Vec2us& rhs)
|
||||
{
|
||||
return Vec2us(lhs[0]/rhs[0], lhs[1]/rhs[1]);
|
||||
}
|
||||
|
||||
} // end of namespace osg
|
||||
#endif
|
170
include/osg/Vec3ub
Normal file
170
include/osg/Vec3ub
Normal file
@ -0,0 +1,170 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSG_VEC3UB
|
||||
#define OSG_VEC3UB 1
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** General purpose float triple.
|
||||
* Uses include representation of color coordinates.
|
||||
* No support yet added for float * Vec3ub - is it necessary?
|
||||
* Need to define a non-member non-friend operator* etc.
|
||||
* Vec3ub * float is okay
|
||||
*/
|
||||
class Vec3ub
|
||||
{
|
||||
public:
|
||||
|
||||
/** Data type of vector components.*/
|
||||
typedef unsigned char value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 3 };
|
||||
|
||||
value_type _v[3];
|
||||
|
||||
/** Constructor that sets all components of the vector to zero */
|
||||
Vec3ub() { _v[0]=0; _v[1]=0; _v[2]=0; }
|
||||
|
||||
Vec3ub(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
|
||||
|
||||
inline bool operator == (const Vec3ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
|
||||
|
||||
inline bool operator != (const Vec3ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
|
||||
|
||||
inline bool operator < (const Vec3ub& v) const
|
||||
{
|
||||
if (_v[0]<v._v[0]) return true;
|
||||
else if (_v[0]>v._v[0]) return false;
|
||||
else if (_v[1]<v._v[1]) return true;
|
||||
else if (_v[1]>v._v[1]) return false;
|
||||
else return (_v[2]<v._v[2]);
|
||||
}
|
||||
|
||||
inline value_type* ptr() { return _v; }
|
||||
inline const value_type* ptr() const { return _v; }
|
||||
|
||||
inline void set(value_type r, value_type g, value_type b)
|
||||
{
|
||||
_v[0]=r; _v[1]=g; _v[2]=b;
|
||||
}
|
||||
|
||||
inline void set( const Vec3ub& rhs)
|
||||
{
|
||||
_v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
|
||||
}
|
||||
|
||||
inline value_type& operator [] (unsigned int i) { return _v[i]; }
|
||||
inline value_type operator [] (unsigned int i) const { return _v[i]; }
|
||||
|
||||
inline value_type& x() { return _v[0]; }
|
||||
inline value_type& y() { return _v[1]; }
|
||||
inline value_type& z() { return _v[2]; }
|
||||
|
||||
inline value_type x() const { return _v[0]; }
|
||||
inline value_type y() const { return _v[1]; }
|
||||
inline value_type z() const { return _v[2]; }
|
||||
|
||||
inline value_type& r() { return _v[0]; }
|
||||
inline value_type& g() { return _v[1]; }
|
||||
inline value_type& b() { return _v[2]; }
|
||||
|
||||
inline value_type r() const { return _v[0]; }
|
||||
inline value_type g() const { return _v[1]; }
|
||||
inline value_type b() const { return _v[2]; }
|
||||
|
||||
/** Multiply by scalar. */
|
||||
inline Vec3ub operator * (float rhs) const
|
||||
{
|
||||
Vec3ub col(*this);
|
||||
col *= rhs;
|
||||
return col;
|
||||
}
|
||||
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec3ub& operator *= (float rhs)
|
||||
{
|
||||
_v[0]=(value_type)((float)_v[0]*rhs);
|
||||
_v[1]=(value_type)((float)_v[1]*rhs);
|
||||
_v[2]=(value_type)((float)_v[2]*rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Divide by scalar. */
|
||||
inline Vec3ub operator / (float rhs) const
|
||||
{
|
||||
Vec3ub col(*this);
|
||||
col /= rhs;
|
||||
return col;
|
||||
}
|
||||
|
||||
/** Unary divide by scalar. */
|
||||
inline Vec3ub& operator /= (float rhs)
|
||||
{
|
||||
float div = 1.0f/rhs;
|
||||
*this *= div;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector add. */
|
||||
inline Vec3ub operator + (const Vec3ub& rhs) const
|
||||
{
|
||||
return Vec3ub(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
|
||||
_v[2]+rhs._v[2]);
|
||||
}
|
||||
|
||||
/** Unary vector add. Slightly more efficient because no temporary
|
||||
* intermediate object.
|
||||
*/
|
||||
inline Vec3ub& operator += (const Vec3ub& rhs)
|
||||
{
|
||||
_v[0] += rhs._v[0];
|
||||
_v[1] += rhs._v[1];
|
||||
_v[2] += rhs._v[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector subtract. */
|
||||
inline Vec3ub operator - (const Vec3ub& rhs) const
|
||||
{
|
||||
return Vec3ub(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
|
||||
_v[2]-rhs._v[2]);
|
||||
}
|
||||
|
||||
/** Unary vector subtract. */
|
||||
inline Vec3ub& operator -= (const Vec3ub& rhs)
|
||||
{
|
||||
_v[0]-=rhs._v[0];
|
||||
_v[1]-=rhs._v[1];
|
||||
_v[2]-=rhs._v[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
}; // end of class Vec3ub
|
||||
|
||||
/** multiply by vector components. */
|
||||
inline Vec3ub componentMultiply(const Vec3ub& lhs, const Vec3ub& rhs)
|
||||
{
|
||||
return Vec3ub(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2]);
|
||||
}
|
||||
|
||||
/** divide rhs components by rhs vector components. */
|
||||
inline Vec3ub componentDivide(const Vec3ub& lhs, const Vec3ub& rhs)
|
||||
{
|
||||
return Vec3ub(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2]);
|
||||
}
|
||||
|
||||
} // end of namespace osg
|
||||
|
||||
#endif
|
164
include/osg/Vec3us
Normal file
164
include/osg/Vec3us
Normal file
@ -0,0 +1,164 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSG_VEC3US
|
||||
#define OSG_VEC3US 1
|
||||
|
||||
namespace osg {
|
||||
|
||||
class Vec3us
|
||||
{
|
||||
public:
|
||||
|
||||
/** Data type of vector components.*/
|
||||
typedef unsigned short value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 3 };
|
||||
|
||||
value_type _v[3];
|
||||
|
||||
/** Constructor that sets all components of the vector to zero */
|
||||
Vec3us() { _v[0]=0; _v[1]=0; _v[2]=0; }
|
||||
|
||||
Vec3us(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
|
||||
|
||||
inline bool operator == (const Vec3us& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
|
||||
inline bool operator != (const Vec3us& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
|
||||
inline bool operator < (const Vec3us& v) const
|
||||
{
|
||||
if (_v[0]<v._v[0]) return true;
|
||||
else if (_v[0]>v._v[0]) return false;
|
||||
else if (_v[1]<v._v[1]) return true;
|
||||
else if (_v[1]>v._v[1]) return false;
|
||||
else return (_v[2]<v._v[2]);
|
||||
}
|
||||
|
||||
inline value_type* ptr() { return _v; }
|
||||
inline const value_type* ptr() const { return _v; }
|
||||
|
||||
inline void set(value_type r, value_type g, value_type b)
|
||||
{
|
||||
_v[0]=r; _v[1]=g; _v[2]=b;
|
||||
}
|
||||
|
||||
inline void set( const Vec3us& rhs)
|
||||
{
|
||||
_v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
|
||||
}
|
||||
|
||||
inline value_type& operator [] (unsigned int i) { return _v[i]; }
|
||||
inline value_type operator [] (unsigned int i) const { return _v[i]; }
|
||||
|
||||
inline value_type& x() { return _v[0]; }
|
||||
inline value_type& y() { return _v[1]; }
|
||||
inline value_type& z() { return _v[2]; }
|
||||
|
||||
inline value_type x() const { return _v[0]; }
|
||||
inline value_type y() const { return _v[1]; }
|
||||
inline value_type z() const { return _v[2]; }
|
||||
|
||||
inline value_type& r() { return _v[0]; }
|
||||
inline value_type& g() { return _v[1]; }
|
||||
inline value_type& b() { return _v[2]; }
|
||||
|
||||
inline value_type r() const { return _v[0]; }
|
||||
inline value_type g() const { return _v[1]; }
|
||||
inline value_type b() const { return _v[2]; }
|
||||
|
||||
/** Multiply by scalar. */
|
||||
inline Vec3us operator * (value_type rhs) const
|
||||
{
|
||||
return Vec3us(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs);
|
||||
}
|
||||
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec3us& operator *= (value_type rhs)
|
||||
{
|
||||
_v[0]*=rhs;
|
||||
_v[1]*=rhs;
|
||||
_v[2]*=rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Divide by scalar. */
|
||||
inline Vec3us operator / (value_type rhs) const
|
||||
{
|
||||
return Vec3us(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs);
|
||||
}
|
||||
|
||||
/** Unary divide by scalar. */
|
||||
inline Vec3us& operator /= (value_type rhs)
|
||||
{
|
||||
_v[0]/=rhs;
|
||||
_v[1]/=rhs;
|
||||
_v[2]/=rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector multiply. */
|
||||
inline Vec3us operator * (const Vec3us& rhs) const
|
||||
{
|
||||
return Vec3us(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2]);
|
||||
}
|
||||
|
||||
/** Binary vector add. */
|
||||
inline Vec3us operator + (const Vec3us& rhs) const
|
||||
{
|
||||
return Vec3us(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2]);
|
||||
}
|
||||
|
||||
/** Unary vector add. Slightly more efficient because no temporary
|
||||
* intermediate object.
|
||||
*/
|
||||
inline Vec3us& operator += (const Vec3us& rhs)
|
||||
{
|
||||
_v[0] += rhs._v[0];
|
||||
_v[1] += rhs._v[1];
|
||||
_v[2] += rhs._v[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector subtract. */
|
||||
inline Vec3us operator - (const Vec3us& rhs) const
|
||||
{
|
||||
return Vec3us(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2]);
|
||||
}
|
||||
|
||||
/** Unary vector subtract. */
|
||||
inline Vec3us& operator -= (const Vec3us& rhs)
|
||||
{
|
||||
_v[0]-=rhs._v[0];
|
||||
_v[1]-=rhs._v[1];
|
||||
_v[2]-=rhs._v[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
}; // end of class Vec3us
|
||||
|
||||
/** multiply by vector components. */
|
||||
inline Vec3us componentMultiply(const Vec3us& lhs, const Vec3us& rhs)
|
||||
{
|
||||
return Vec3us(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2]);
|
||||
}
|
||||
|
||||
/** divide rhs components by rhs vector components. */
|
||||
inline Vec3us componentDivide(const Vec3us& lhs, const Vec3us& rhs)
|
||||
{
|
||||
return Vec3us(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2]);
|
||||
}
|
||||
|
||||
} // end of namespace osg
|
||||
|
||||
#endif
|
||||
|
186
include/osg/Vec4us
Normal file
186
include/osg/Vec4us
Normal file
@ -0,0 +1,186 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSG_VEC4US
|
||||
#define OSG_VEC4US 1
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** General purpose float quad. Uses include representation
|
||||
* of color coordinates.
|
||||
* No support yet added for float * Vec4us - is it necessary?
|
||||
* Need to define a non-member non-friend operator* etc.
|
||||
* Vec4us * float is okay
|
||||
*/
|
||||
class Vec4us
|
||||
{
|
||||
public:
|
||||
|
||||
/** Data type of vector components.*/
|
||||
typedef unsigned short value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 4 };
|
||||
|
||||
/** Vec member variable. */
|
||||
value_type _v[4];
|
||||
|
||||
/** Constructor that sets all components of the vector to zero */
|
||||
Vec4us() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; }
|
||||
|
||||
Vec4us(value_type x, value_type y, value_type z, value_type w)
|
||||
{
|
||||
_v[0]=x;
|
||||
_v[1]=y;
|
||||
_v[2]=z;
|
||||
_v[3]=w;
|
||||
}
|
||||
|
||||
inline bool operator == (const Vec4us& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
|
||||
inline bool operator != (const Vec4us& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
|
||||
inline bool operator < (const Vec4us& v) const
|
||||
{
|
||||
if (_v[0]<v._v[0]) return true;
|
||||
else if (_v[0]>v._v[0]) return false;
|
||||
else if (_v[1]<v._v[1]) return true;
|
||||
else if (_v[1]>v._v[1]) return false;
|
||||
else if (_v[2]<v._v[2]) return true;
|
||||
else if (_v[2]>v._v[2]) return false;
|
||||
else return (_v[3]<v._v[3]);
|
||||
}
|
||||
|
||||
inline value_type* ptr() { return _v; }
|
||||
inline const value_type* ptr() const { return _v; }
|
||||
|
||||
inline void set( value_type x, value_type y, value_type z, value_type w)
|
||||
{
|
||||
_v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w;
|
||||
}
|
||||
|
||||
inline value_type& operator [] (unsigned int i) { return _v[i]; }
|
||||
inline value_type operator [] (unsigned int i) const { return _v[i]; }
|
||||
|
||||
inline value_type& x() { return _v[0]; }
|
||||
inline value_type& y() { return _v[1]; }
|
||||
inline value_type& z() { return _v[2]; }
|
||||
inline value_type& w() { return _v[3]; }
|
||||
|
||||
inline value_type x() const { return _v[0]; }
|
||||
inline value_type y() const { return _v[1]; }
|
||||
inline value_type z() const { return _v[2]; }
|
||||
inline value_type w() const { return _v[3]; }
|
||||
|
||||
inline value_type& r() { return _v[0]; }
|
||||
inline value_type& g() { return _v[1]; }
|
||||
inline value_type& b() { return _v[2]; }
|
||||
inline value_type& a() { return _v[3]; }
|
||||
|
||||
inline value_type r() const { return _v[0]; }
|
||||
inline value_type g() const { return _v[1]; }
|
||||
inline value_type b() const { return _v[2]; }
|
||||
inline value_type a() const { return _v[3]; }
|
||||
|
||||
/** Multiply by scalar. */
|
||||
inline Vec4us operator * (value_type rhs) const
|
||||
{
|
||||
return Vec4us(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs);
|
||||
}
|
||||
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec4us& operator *= (value_type rhs)
|
||||
{
|
||||
_v[0]*=rhs;
|
||||
_v[1]*=rhs;
|
||||
_v[2]*=rhs;
|
||||
_v[3]*=rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Divide by scalar. */
|
||||
inline Vec4us operator / (value_type rhs) const
|
||||
{
|
||||
return Vec4us(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs);
|
||||
}
|
||||
|
||||
/** Unary divide by scalar. */
|
||||
inline Vec4us& operator /= (value_type rhs)
|
||||
{
|
||||
_v[0]/=rhs;
|
||||
_v[1]/=rhs;
|
||||
_v[2]/=rhs;
|
||||
_v[3]/=rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/** Binary vector multiply. */
|
||||
inline Vec4us operator * (const Vec4us& rhs) const
|
||||
{
|
||||
return Vec4us(_v[0]*rhs._v[0], _v[1]*rhs._v[1],
|
||||
_v[2]*rhs._v[2], _v[3]*rhs._v[3]);
|
||||
}
|
||||
|
||||
/** Binary vector add. */
|
||||
inline Vec4us operator + (const Vec4us& rhs) const
|
||||
{
|
||||
return Vec4us(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
|
||||
_v[2]+rhs._v[2], _v[3]+rhs._v[3]);
|
||||
}
|
||||
|
||||
/** Unary vector add. Slightly more efficient because no temporary
|
||||
* intermediate object.
|
||||
*/
|
||||
inline Vec4us& operator += (const Vec4us& rhs)
|
||||
{
|
||||
_v[0] += rhs._v[0];
|
||||
_v[1] += rhs._v[1];
|
||||
_v[2] += rhs._v[2];
|
||||
_v[3] += rhs._v[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Binary vector subtract. */
|
||||
inline Vec4us operator - (const Vec4us& rhs) const
|
||||
{
|
||||
return Vec4us(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
|
||||
_v[2]-rhs._v[2], _v[3]-rhs._v[3] );
|
||||
}
|
||||
|
||||
/** Unary vector subtract. */
|
||||
inline Vec4us& operator -= (const Vec4us& rhs)
|
||||
{
|
||||
_v[0]-=rhs._v[0];
|
||||
_v[1]-=rhs._v[1];
|
||||
_v[2]-=rhs._v[2];
|
||||
_v[3]-=rhs._v[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
}; // end of class Vec4us
|
||||
|
||||
/** multiply by vector components. */
|
||||
inline Vec4us componentMultiply(const Vec4us& lhs, const Vec4us& rhs)
|
||||
{
|
||||
return Vec4us(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2], lhs[3]*rhs[3]);
|
||||
}
|
||||
|
||||
/** divide rhs components by rhs vector components. */
|
||||
inline Vec4us componentDivide(const Vec4us& lhs, const Vec4us& rhs)
|
||||
{
|
||||
return Vec4us(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2], lhs[3]/rhs[3]);
|
||||
}
|
||||
|
||||
} // end of namespace osg
|
||||
|
||||
#endif
|
||||
|
@ -181,24 +181,29 @@ SET(TARGET_H
|
||||
${HEADER_PATH}/Vec2b
|
||||
${HEADER_PATH}/Vec2d
|
||||
${HEADER_PATH}/Vec2f
|
||||
${HEADER_PATH}/Vec2s
|
||||
${HEADER_PATH}/Vec2i
|
||||
${HEADER_PATH}/Vec2s
|
||||
${HEADER_PATH}/Vec2ub
|
||||
${HEADER_PATH}/Vec2ui
|
||||
${HEADER_PATH}/Vec2us
|
||||
${HEADER_PATH}/Vec3
|
||||
${HEADER_PATH}/Vec3b
|
||||
${HEADER_PATH}/Vec3d
|
||||
${HEADER_PATH}/Vec3f
|
||||
${HEADER_PATH}/Vec3s
|
||||
${HEADER_PATH}/Vec3i
|
||||
${HEADER_PATH}/Vec3s
|
||||
${HEADER_PATH}/Vec3ub
|
||||
${HEADER_PATH}/Vec3ui
|
||||
${HEADER_PATH}/Vec3us
|
||||
${HEADER_PATH}/Vec4
|
||||
${HEADER_PATH}/Vec4b
|
||||
${HEADER_PATH}/Vec4d
|
||||
${HEADER_PATH}/Vec4f
|
||||
${HEADER_PATH}/Vec4s
|
||||
${HEADER_PATH}/Vec4i
|
||||
${HEADER_PATH}/Vec4ui
|
||||
${HEADER_PATH}/Vec4s
|
||||
${HEADER_PATH}/Vec4ub
|
||||
${HEADER_PATH}/Vec4ui
|
||||
${HEADER_PATH}/Vec4us
|
||||
${HEADER_PATH}/Version
|
||||
${HEADER_PATH}/VertexProgram
|
||||
${HEADER_PATH}/View
|
||||
|
Loading…
Reference in New Issue
Block a user