From Chris Hanson, typo and comment clean ups
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@ -35,9 +35,12 @@ class OSG_EXPORT ApplicationUsage : public osg::Referenced
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typedef std::map<std::string,std::string> UsageMap;
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/** The ApplicationName is often displayed when logging errors, and frequently incorporated into the Description (below). */
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void setApplicationName(const std::string& name) { _applicationName = name; }
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const std::string& getApplicationName() const { return _applicationName; }
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/** If non-empty, the Description is typically shown by the Help Handler
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* as text on the Help display (which also lists keyboard abbreviations. */
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void setDescription(const std::string& desc) { _description = desc; }
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const std::string& getDescription() const { return _description; }
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@ -72,13 +72,13 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
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bool getAllowEventFocus() const { return _allowEventFocus; }
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/** Set the DsplaySettings object associated with this view.*/
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/** Set the DisplaySettings object associated with this view.*/
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void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
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/** Set the DsplaySettings object associated with this view.*/
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/** Get the DisplaySettings object associated with this view.*/
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osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
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/** Set the DsplaySettings object associated with this view.*/
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/** Get the const DisplaySettings object associated with this view.*/
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const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
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@ -505,7 +505,7 @@ class OSG_EXPORT HeightField : public Shape
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/** Get the FloatArray height data.*/
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osg::FloatArray* getFloatArray() { return _heights.get(); }
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/** Get the const sFloatArray height data.*/
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/** Get the const FloatArray height data.*/
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const osg::FloatArray* getFloatArray() const { return _heights.get(); }
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HeightList& getHeightList() { return _heights->asVector(); }
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@ -568,7 +568,7 @@ class OSG_EXPORT HeightField : public Shape
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unsigned int _columns,_rows;
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osg::Vec3 _origin;
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osg::Vec3 _origin; // _origin is the min value of the X and Y coordinates.
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float _dx;
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float _dy;
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@ -88,6 +88,7 @@ namespace osgAnimation
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* dirty the bounding sphere to force it to be recomputed on the next
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* call to \c getBound().
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* @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
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* @param weight The weight to be added to the \c MorphGeometry.
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* @return \c true for success; \c false otherwise.
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*/
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
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@ -88,9 +88,9 @@ class OSGTERRAIN_EXPORT Locator : public osg::Object
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virtual bool orientationOpenGL() const;
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virtual bool convertLocalToModel(const osg::Vec3d& /*local*/, osg::Vec3d& /*world*/) const;
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virtual bool convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const;
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virtual bool convertModelToLocal(const osg::Vec3d& /*world*/, osg::Vec3d& /*local*/) const;
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virtual bool convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const;
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static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC,
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const Locator& destination, osg::Vec3d& destinationNDC)
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@ -22,7 +22,7 @@
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namespace osgTerrain {
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/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be plugged in at runtime.*/
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* This allows TerrainTechniques to be plugged in at runtime.*/
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class OSGTERRAIN_EXPORT Terrain : public osg::Group
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{
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public:
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@ -117,7 +117,7 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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/** Get the coordinate frame locator of the terrain node.*/
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Locator* getLocator() { return _locator.get(); }
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/** Get the coordinate frame locator of the terrain node.*/
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/** Get the const coordinate frame locator of the terrain node.*/
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const Locator* getLocator() const { return _locator.get(); }
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/** Set the layer to use to define the elevations of the terrain.*/
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@ -138,7 +138,7 @@ Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
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Vec2 HeightField::getHeightDelta(unsigned int c,unsigned int r) const
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{
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// four point normal generation.
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// four point height generation.
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Vec2 heightDelta;
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if (c==0)
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{
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@ -953,6 +953,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
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// draw each row of HeightField
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for(unsigned int row=0;row<field.getNumRows()-1;++row,vBase+=dv)
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{
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@ -962,7 +963,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
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glBegin(GL_QUAD_STRIP);
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// draw skirt at beginning if required.
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// draw skirt at beginning of this row if required.
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if (field.getSkirtHeight()!=0.0f)
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{
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vertTop.set(0.0f,dy*(float)(row+1),field.getHeight(0,row+1)-field.getSkirtHeight());
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@ -980,6 +981,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
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glVertex3fv(vertBase.ptr());
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}
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// draw the actual row
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for(unsigned int col=0;col<field.getNumColumns();++col,u+=du)
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{
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vertTop.set(dx*(float)col,dy*(float)(row+1),field.getHeight(col,row+1));
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@ -998,7 +1000,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
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}
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// draw skirt at end if required.
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// draw skirt at end of this row if required.
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if (field.getSkirtHeight()!=0.0f)
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{
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@ -191,8 +191,8 @@ class ReaderWriter3DC : public osgDB::ReaderWriter
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virtual WriteResult writeNode(const osg::Node& node,const std::string& fileName,const Options* options =NULL) const
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{
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if (!acceptsExtension(osgDB::getFileExtension(fileName)))
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return WriteResult(WriteResult::FILE_NOT_HANDLED);
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std::string ext = osgDB::getLowerCaseFileExtension(fileName);
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if( !acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
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osgDB::ofstream f(fileName.c_str());
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@ -201,7 +201,7 @@ class ReaderWriter3DC : public osgDB::ReaderWriter
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// we must cast away constness
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(const_cast<osg::Node*>(&node))->accept(nv);
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return WriteResult(WriteResult::FILE_SAVED);
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return WriteResult::FILE_SAVED;
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}
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};
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@ -55,7 +55,7 @@ static bool getFilenameAndParams(const std::string& input, std::string& filename
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return false;
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}
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// clear the params sting of any brackets.
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// clear the params string of any brackets.
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std::string::size_type params_pos = params.size();
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for(; params_pos>0; )
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{
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@ -81,10 +81,10 @@ static bool getFilenameAndParams(const std::string& input, std::string& filename
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* This pseudo-loader make it simple to change the size of a saved model
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* by specifying a correcting scale factor as part of the filename.
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*
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* Usage: <modelfile.ext>.<sx>,<sy>,<sz>.globe
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* <modelfile.ext>.<su>.globe
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* Usage: <modelfile.ext>.<sx>,<sy>,<sz>.scale
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* <modelfile.ext>.<su>.scale
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* where:
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* <modelfile.ext> = an model filename.
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* <modelfile.ext> = a model filename.
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* <sx> = scale factor along the X axis.
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* <sy> = scale factor along the Y axis.
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* <sz> = scale factor along the Z axis.
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@ -36,7 +36,7 @@ osg::StateSet* getSingletonLightPointSystemSet()
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if (!s_stateset)
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{
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s_stateset = new osg::StateSet;
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// force light point nodes to be drawn after everything else by picking a renderin bin number after
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// force light point nodes to be drawn after everything else by picking a rendering bin number after
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// the transparent bin.
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s_stateset->setRenderBinDetails(20,"DepthSortedBin");
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}
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@ -147,7 +147,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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#endif
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// should we disabled small feature culling here?
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// should we disable small feature culling here?
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if (cv /*&& !cv->isCulled(_bbox)*/)
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{
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@ -158,7 +158,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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if (rg->leaves_empty())
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{
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// this is first leaf to be added to StateGraph
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// and therefore should not already know to current render bin,
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// and therefore should not already know current render bin,
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// so need to add it.
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cv->getCurrentRenderBin()->addStateGraph(rg);
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}
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@ -210,7 +210,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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if (litr == rg->_leaves.end())
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{
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// havn't found the drawable added in the RenderLeaf list, there this my be the
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// haven't found the drawable added in the RenderLeaf list, therefore this may be the
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// first time through LightPointNode in this frame, so need to add drawable into the StateGraph RenderLeaf list
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// and update its time signatures.
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@ -267,7 +267,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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float intensity = (_lightSystem.valid()) ? _lightSystem->getIntensity() : lp._intensity;
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// slip light point if it is intensity is 0.0 or negative.
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// slip light point if its intensity is 0.0 or negative.
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if (intensity<=minimumIntensity) continue;
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// (SIB) Clip on distance, if close to limit, add transparancy
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@ -286,7 +286,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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{
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intensity *= (*lp._sector)(dv);
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// slip light point if it is intensity is 0.0 or negative.
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// skip light point if it is intensity is 0.0 or negative.
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if (intensity<=minimumIntensity) continue;
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}
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@ -308,7 +308,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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color[3] *= bs[3];
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}
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// if alpha value is less than the min intentsive then skip
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// if alpha value is less than the min intentsity then skip
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if (color[3]<=minimumIntensity) continue;
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float pixelSize = cv->pixelSize(position,lp._radius);
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@ -318,7 +318,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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// adjust pixel size to account for intensity.
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if (intensity!=1.0) pixelSize *= sqrt(intensity);
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// adjust alfa to account for max range (Fade on distance)
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// adjust alpha to account for max range (Fade on distance)
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color[3] *= distanceFactor;
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// round up to the minimum pixel size if required.
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@ -1092,7 +1092,7 @@ void CullVisitor::apply(osg::ClearNode& node)
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}
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else
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{
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// we have an earth sky implementation to do the work for use
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// we have an earth sky implementation to do the work for us
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// so we don't need to clear.
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getCurrentRenderBin()->getStage()->setClearMask(0);
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}
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@ -67,7 +67,7 @@ RenderBin* RenderBin::createRenderBin(const std::string& binName)
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if (prototype) return dynamic_cast<RenderBin*>(prototype->clone(osg::CopyOp::DEEP_COPY_ALL));
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}
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osg::notify(osg::WARN) <<"Warning: RenderBin \""<<binName<<"\" implemention not found, using default RenderBin as a fallback."<<std::endl;
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osg::notify(osg::WARN) <<"Warning: RenderBin \""<<binName<<"\" implementation not found, using default RenderBin as a fallback."<<std::endl;
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return new RenderBin;
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}
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@ -382,7 +382,7 @@ RenderBin* RenderBin::find_or_insert(int binNum,const std::string& binName)
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RenderBinList::iterator itr = _bins.find(binNum);
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if (itr!=_bins.end()) return itr->second.get();
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// create a renderin bin and insert into bin list.
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// create a rendering bin and insert into bin list.
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RenderBin* rb = RenderBin::createRenderBin(binName);
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if (rb)
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{
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