From 77370910e2715d381901dd0969a6f3b604cbd1fe Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 23 Mar 2009 15:10:36 +0000 Subject: [PATCH] Added ShaderGen wrapper --- src/osgWrappers/osgUtil/ShaderGen.cpp | 131 ++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 src/osgWrappers/osgUtil/ShaderGen.cpp diff --git a/src/osgWrappers/osgUtil/ShaderGen.cpp b/src/osgWrappers/osgUtil/ShaderGen.cpp new file mode 100644 index 000000000..c9b18bdac --- /dev/null +++ b/src/osgWrappers/osgUtil/ShaderGen.cpp @@ -0,0 +1,131 @@ +// *************************************************************************** +// +// Generated automatically by genwrapper. +// Please DO NOT EDIT this file! +// +// *************************************************************************** + +#include +#include +#include +#include + +#include +#include +#include +#include + +// Must undefine IN and OUT macros defined in Windows headers +#ifdef IN +#undef IN +#endif +#ifdef OUT +#undef OUT +#endif + +BEGIN_ENUM_REFLECTOR(osgUtil::ShaderGenCache::StateMask) + I_DeclaringFile("osgUtil/ShaderGen"); + I_EnumLabel(osgUtil::ShaderGenCache::BLEND); + I_EnumLabel(osgUtil::ShaderGenCache::LIGHTING); + I_EnumLabel(osgUtil::ShaderGenCache::FOG); + I_EnumLabel(osgUtil::ShaderGenCache::DIFFUSE_MAP); + I_EnumLabel(osgUtil::ShaderGenCache::NORMAL_MAP); +END_REFLECTOR + +TYPE_NAME_ALIAS(std::map< unsigned int COMMA osg::ref_ptr< osg::StateSet > >, osgUtil::ShaderGenCache::StateSetMap) + +BEGIN_OBJECT_REFLECTOR(osgUtil::ShaderGenCache) + I_DeclaringFile("osgUtil/ShaderGen"); + I_BaseType(osg::Referenced); + I_Constructor0(____ShaderGenCache, + "", + ""); + I_Method2(void, setStateSet, IN, unsigned int, stateMask, IN, osg::StateSet *, program, + Properties::NON_VIRTUAL, + __void__setStateSet__unsigned_int__osg_StateSet_P1, + "", + ""); + I_Method1(osg::StateSet *, getStateSet, IN, unsigned int, stateMask, + Properties::NON_VIRTUAL, + __osg_StateSet_P1__getStateSet__unsigned_int, + "", + ""); + I_Method1(osg::StateSet *, getOrCreateStateSet, IN, unsigned int, stateMask, + Properties::NON_VIRTUAL, + __osg_StateSet_P1__getOrCreateStateSet__unsigned_int, + "", + ""); + I_ProtectedMethod1(osg::StateSet *, createStateSet, IN, unsigned int, stateMask, + Properties::NON_VIRTUAL, + Properties::CONST, + __osg_StateSet_P1__createStateSet__unsigned_int, + "", + ""); + I_IndexedProperty(osg::StateSet *, StateSet, + __osg_StateSet_P1__getStateSet__unsigned_int, + __void__setStateSet__unsigned_int__osg_StateSet_P1, + 0); +END_REFLECTOR + +BEGIN_OBJECT_REFLECTOR(osgUtil::ShaderGenVisitor) + I_DeclaringFile("osgUtil/ShaderGen"); + I_BaseType(osg::NodeVisitor); + I_Constructor0(____ShaderGenVisitor, + "", + ""); + I_Constructor1(IN, osgUtil::ShaderGenCache *, stateCache, + Properties::NON_EXPLICIT, + ____ShaderGenVisitor__ShaderGenCache_P1, + "", + ""); + I_Method1(void, setStateCache, IN, osgUtil::ShaderGenCache *, stateCache, + Properties::NON_VIRTUAL, + __void__setStateCache__ShaderGenCache_P1, + "", + ""); + I_Method0(osgUtil::ShaderGenCache *, getStateCache, + Properties::NON_VIRTUAL, + __ShaderGenCache_P1__getStateCache, + "", + ""); + I_Method1(void, setRootStateSet, IN, osg::StateSet *, stateSet, + Properties::NON_VIRTUAL, + __void__setRootStateSet__osg_StateSet_P1, + "Top level state set applied as the first one. ", + ""); + I_Method0(osg::StateSet *, getRootStateSet, + Properties::NON_VIRTUAL, + __osg_StateSet_P1__getRootStateSet, + "", + ""); + I_Method1(void, apply, IN, osg::Node &, node, + Properties::VIRTUAL, + __void__apply__osg_Node_R1, + "", + ""); + I_Method1(void, apply, IN, osg::Geode &, geode, + Properties::VIRTUAL, + __void__apply__osg_Geode_R1, + "", + ""); + I_Method0(void, reset, + Properties::VIRTUAL, + __void__reset, + "Method to call to reset visitor. ", + "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. "); + I_ProtectedMethod1(void, update, IN, osg::Drawable *, drawable, + Properties::NON_VIRTUAL, + Properties::NON_CONST, + __void__update__osg_Drawable_P1, + "", + ""); + I_SimpleProperty(osg::StateSet *, RootStateSet, + __osg_StateSet_P1__getRootStateSet, + __void__setRootStateSet__osg_StateSet_P1); + I_SimpleProperty(osgUtil::ShaderGenCache *, StateCache, + __ShaderGenCache_P1__getStateCache, + __void__setStateCache__ShaderGenCache_P1); +END_REFLECTOR + +STD_MAP_REFLECTOR(std::map< unsigned int COMMA osg::ref_ptr< osg::StateSet > >) +