Added support for cullable state, that uses a polytope to define the extents
of objects that will be influenced by it.
This commit is contained in:
parent
58112d9591
commit
765db1998c
@ -323,14 +323,14 @@ int main(int argc, char **argv)
|
||||
|
||||
// tell the overlay node to continously update its overlay texture
|
||||
// as we know we'll be tracking a moving target.
|
||||
overlayNode->setContinousUpdate(true);
|
||||
// overlayNode->setContinousUpdate(true);
|
||||
}
|
||||
|
||||
|
||||
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
|
||||
if (cessna)
|
||||
{
|
||||
double s = 30000.0 / cessna->getBound().radius();
|
||||
double s = 600000.0 / cessna->getBound().radius();
|
||||
|
||||
osg::MatrixTransform* scaler = new osg::MatrixTransform;
|
||||
scaler->addChild(cessna);
|
||||
|
@ -29,6 +29,8 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
|
||||
public:
|
||||
|
||||
typedef std::pair< osg::ref_ptr<osg::StateSet>, osg::Polytope > StateFrustumPair;
|
||||
typedef std::vector< StateFrustumPair > StateFrustumList;
|
||||
|
||||
CullingSet();
|
||||
|
||||
@ -36,6 +38,7 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
Referenced(),
|
||||
_mask(cs._mask),
|
||||
_frustum(cs._frustum),
|
||||
_stateFrustumList(cs._stateFrustumList),
|
||||
_occluderList(cs._occluderList),
|
||||
_pixelSizeVector(cs._pixelSizeVector),
|
||||
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
|
||||
@ -45,6 +48,7 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
|
||||
_mask(cs._mask),
|
||||
_frustum(cs._frustum),
|
||||
_stateFrustumList(cs._stateFrustumList),
|
||||
_occluderList(cs._occluderList),
|
||||
_pixelSizeVector(pixelSizeVector),
|
||||
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
|
||||
@ -64,6 +68,7 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
|
||||
_mask = cs._mask;
|
||||
_frustum = cs._frustum;
|
||||
_stateFrustumList = cs._stateFrustumList;
|
||||
_occluderList = cs._occluderList;
|
||||
_pixelSizeVector = cs._pixelSizeVector;
|
||||
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
|
||||
@ -76,6 +81,7 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
{
|
||||
_mask = cs._mask;
|
||||
_frustum = cs._frustum;
|
||||
_stateFrustumList = cs._stateFrustumList;
|
||||
_occluderList = cs._occluderList;
|
||||
_pixelSizeVector = cs._pixelSizeVector;
|
||||
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
|
||||
@ -84,6 +90,7 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
inline void set(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector)
|
||||
{
|
||||
_mask = cs._mask;
|
||||
_stateFrustumList = cs._stateFrustumList;
|
||||
_occluderList = cs._occluderList;
|
||||
_pixelSizeVector = pixelSizeVector;
|
||||
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
|
||||
@ -93,6 +100,13 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
|
||||
_frustum.setAndTransformProvidingInverse(cs._frustum,matrix);
|
||||
|
||||
for(StateFrustumList::iterator itr=_stateFrustumList.begin();
|
||||
itr!=_stateFrustumList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->second.transformProvidingInverse(matrix);
|
||||
}
|
||||
|
||||
for(OccluderList::iterator itr=_occluderList.begin();
|
||||
itr!=_occluderList.end();
|
||||
++itr)
|
||||
@ -133,8 +147,12 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
Polytope& getFrustum() { return _frustum; }
|
||||
const Polytope& getFrustum() const { return _frustum; }
|
||||
|
||||
void addOccluder(ShadowVolumeOccluder& cv) { _occluderList.push_back(cv); }
|
||||
void addStateFrustum(StateSet* stateset, Polytope& polytope) { _stateFrustumList.push_back(StateFrustumPair(stateset,polytope)); }
|
||||
|
||||
void getStateFrustumList(StateFrustumList& sfl) { _stateFrustumList = sfl; }
|
||||
StateFrustumList& getStateFrustumList() { return _stateFrustumList; }
|
||||
|
||||
void addOccluder(ShadowVolumeOccluder& cv) { _occluderList.push_back(cv); }
|
||||
|
||||
void setPixelSizeVector(const Vec4& v) { _pixelSizeVector = v; }
|
||||
|
||||
@ -247,6 +265,17 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
{
|
||||
_frustum.pushCurrentMask();
|
||||
|
||||
if (!_stateFrustumList.empty())
|
||||
{
|
||||
for(StateFrustumList::iterator itr=_stateFrustumList.begin();
|
||||
itr!=_stateFrustumList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->second.pushCurrentMask();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
|
||||
if (!_occluderList.empty())
|
||||
{
|
||||
@ -264,6 +293,16 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
{
|
||||
_frustum.popCurrentMask();
|
||||
|
||||
if (!_stateFrustumList.empty())
|
||||
{
|
||||
for(StateFrustumList::iterator itr=_stateFrustumList.begin();
|
||||
itr!=_stateFrustumList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->second.popCurrentMask();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef COMPILE_WITH_SHADOW_OCCLUSION_CULLING
|
||||
if (!_occluderList.empty())
|
||||
{
|
||||
@ -286,11 +325,12 @@ class OSG_EXPORT CullingSet : public Referenced
|
||||
protected:
|
||||
|
||||
|
||||
Mask _mask;
|
||||
Polytope _frustum;
|
||||
OccluderList _occluderList;
|
||||
Vec4 _pixelSizeVector;
|
||||
float _smallFeatureCullingPixelSize;
|
||||
Mask _mask;
|
||||
Polytope _frustum;
|
||||
StateFrustumList _stateFrustumList;
|
||||
OccluderList _occluderList;
|
||||
Vec4 _pixelSizeVector;
|
||||
float _smallFeatureCullingPixelSize;
|
||||
|
||||
};
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
|
||||
#include <osg/buffered_value>
|
||||
#include <osg/CameraNode>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/TexGenNode>
|
||||
|
||||
#include <osgSim/Export>
|
||||
@ -92,7 +93,7 @@ class OSGSIM_EXPORT OverlayNode : public osg::Group
|
||||
osg::ref_ptr<osg::Texture2D> _texture;
|
||||
|
||||
bool _continousUpdate;
|
||||
osg::BoundingSphere _overlaySubgraphBound;
|
||||
osg::Polytope _textureFrustum;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -13,6 +13,7 @@
|
||||
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/CoordinateSystemNode>
|
||||
#include <osg/io_utils>
|
||||
|
||||
#include <osgUtil/CullVisitor>
|
||||
#include <osgSim/OverlayNode>
|
||||
@ -116,10 +117,6 @@ void OverlayNode::traverse(osg::NodeVisitor& nv)
|
||||
|
||||
if (bs.valid())
|
||||
{
|
||||
// update the bounding volume for later testing
|
||||
// whether the overlay can be seen or not.
|
||||
_overlaySubgraphBound = bs;
|
||||
|
||||
// see if we are within a coordinate system node.
|
||||
osg::CoordinateSystemNode* csn = 0;
|
||||
osg::NodePath& nodePath = nv.getNodePath();
|
||||
@ -171,8 +168,10 @@ void OverlayNode::traverse(osg::NodeVisitor& nv)
|
||||
|
||||
// compute the matrix which takes a vertex from local coords into tex coords
|
||||
// will use this later to specify osg::TexGen..
|
||||
osg::Matrix MVPT = _camera->getViewMatrix() *
|
||||
_camera->getProjectionMatrix() *
|
||||
osg::Matrix MVP = _camera->getViewMatrix() *
|
||||
_camera->getProjectionMatrix();
|
||||
|
||||
osg::Matrix MVPT = MVP *
|
||||
osg::Matrix::translate(1.0,1.0,1.0) *
|
||||
osg::Matrix::scale(0.5,0.5,0.5);
|
||||
|
||||
@ -180,6 +179,11 @@ void OverlayNode::traverse(osg::NodeVisitor& nv)
|
||||
_texgenNode->getTexGen()->setPlanesFromMatrix(MVPT);
|
||||
|
||||
|
||||
_textureFrustum.setToUnitFrustum(false,false);
|
||||
// const osg::Matrix modelView = (cv->getModelViewMatrix());
|
||||
// _textureFrustum.transformProvidingInverse(osg::Matrix::inverse(modelView)*MVP);
|
||||
_textureFrustum.transformProvidingInverse(MVP);
|
||||
|
||||
_camera->accept(*cv);
|
||||
|
||||
_textureObjectValidList[contextID] = 1;
|
||||
@ -202,14 +206,28 @@ void OverlayNode::traverse(osg::NodeVisitor& nv)
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
||||
_texgenNode->accept(*cv);
|
||||
|
||||
osg::CullingSet& pcs = cv->getProjectionCullingStack().back();
|
||||
osg::CullingSet& ccs = cv->getCurrentCullingSet();
|
||||
|
||||
const osg::Matrix modelView = (cv->getModelViewMatrix());
|
||||
osg::Polytope viewTextureFrustum;
|
||||
viewTextureFrustum.setAndTransformProvidingInverse(_textureFrustum, osg::Matrix::inverse(modelView));
|
||||
|
||||
pcs.addStateFrustum(_mainSubgraphStateSet.get(), viewTextureFrustum);
|
||||
ccs.addStateFrustum(_mainSubgraphStateSet.get(), _textureFrustum);
|
||||
|
||||
// push the stateset.
|
||||
cv->pushStateSet(_mainSubgraphStateSet.get());
|
||||
// cv->pushStateSet(_mainSubgraphStateSet.get());
|
||||
|
||||
Group::traverse(nv);
|
||||
|
||||
cv->popStateSet();
|
||||
// cv->popStateSet();
|
||||
|
||||
ccs.getStateFrustumList().pop_back();
|
||||
pcs.getStateFrustumList().pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include <osg/LineSegment>
|
||||
#include <osg/TriangleFunctor>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/io_utils>
|
||||
|
||||
#include <osgUtil/CullVisitor>
|
||||
|
||||
@ -745,14 +746,40 @@ void CullVisitor::apply(Geode& node)
|
||||
if (!updateCalculatedNearFar(matrix,*drawable,false)) continue;
|
||||
}
|
||||
|
||||
// need to track how push/pops there are, so we can unravel the stack correctly.
|
||||
unsigned int numPopStateSetRequired = 0;
|
||||
|
||||
// push the geoset's state on the geostate stack.
|
||||
StateSet* stateset = drawable->getStateSet();
|
||||
if (stateset) pushStateSet(stateset);
|
||||
if (stateset)
|
||||
{
|
||||
++numPopStateSetRequired;
|
||||
pushStateSet(stateset);
|
||||
}
|
||||
|
||||
CullingSet& cs = getCurrentCullingSet();
|
||||
if (!cs.getStateFrustumList().empty())
|
||||
{
|
||||
osg::CullingSet::StateFrustumList& sfl = cs.getStateFrustumList();
|
||||
for(osg::CullingSet::StateFrustumList::iterator itr = sfl.begin();
|
||||
itr != sfl.end();
|
||||
++itr)
|
||||
{
|
||||
if (itr->second.contains(bb))
|
||||
{
|
||||
++numPopStateSetRequired;
|
||||
pushStateSet(itr->first.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bb.valid()) addDrawableAndDepth(drawable,&matrix,distance(bb.center(),matrix));
|
||||
else addDrawableAndDepth(drawable,&matrix,0.0f);
|
||||
|
||||
if (stateset) popStateSet();
|
||||
for(unsigned int i=0;i< numPopStateSetRequired; ++i)
|
||||
{
|
||||
popStateSet();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user