diff --git a/examples/osgtext/osgtext.cpp b/examples/osgtext/osgtext.cpp index e1f710de4..cb9e3c736 100644 --- a/examples/osgtext/osgtext.cpp +++ b/examples/osgtext/osgtext.cpp @@ -440,7 +440,7 @@ osg::Group* create3DText(const osg::Vec3& center,float radius) text5->setFont("fonts/times.ttf"); //text5->setCharacterSize(characterSize); text5->setCharacterSize(32.0f); // medium - text5->setPosition(center - osg::Vec3(0.0, 0.0, 0.2)); + text5->setPosition(center - osg::Vec3(0.0, 0.0, 0.2) * radius); text5->setAxisAlignment(osgText::Text::SCREEN); text5->setCharacterSizeMode(osgText::Text::SCREEN_COORDS); text5->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX); @@ -451,7 +451,7 @@ osg::Group* create3DText(const osg::Vec3& center,float radius) text6->setColor(characterSizeModeColor); text6->setFont("fonts/times.ttf"); text6->setCharacterSize(characterSize); - text6->setPosition(center - osg::Vec3(0.0, 0.0, 0.4)); + text6->setPosition(center - osg::Vec3(0.0, 0.0, 0.4) * radius); text6->setAxisAlignment(osgText::Text::SCREEN); text6->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT); text6->setText("CharacterSizeMode OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT"); @@ -461,7 +461,7 @@ osg::Group* create3DText(const osg::Vec3& center,float radius) text7->setColor(characterSizeModeColor); text7->setFont("fonts/times.ttf"); text7->setCharacterSize(characterSize); - text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6)); + text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6) * radius); text7->setAxisAlignment(osgText::Text::SCREEN); text7->setCharacterSizeMode(osgText::Text::OBJECT_COORDS); text7->setText("CharacterSizeMode OBJECT_COORDS (default)"); @@ -692,7 +692,7 @@ int main(int argc, char** argv) text->setFont("fonts/times.ttf"); text->setAxisAlignment(osgText::Text::XZ_PLANE); text->setText("Alingment\nAfter:"); - text->setAlignment(osgText::Text::RIGHT_TOP); + text->setAlignment(osgText::Text::LEFT_TOP); group->addChild(text); } @@ -754,7 +754,7 @@ int main(int argc, char** argv) { // prepare scene. osg::Vec3 center(0.0f,0.0f,0.0f); - float radius = 1.0f; + float radius = 100.0f; // make sure the root node is group so we can add extra nodes to it. osg::Group* group = new osg::Group;