Merge pull request #868 from dedowsdi/fix_example_osgtext_alignment
Fix a typo and invisible 3dtext in examples/osgtext.
This commit is contained in:
commit
7640c4d21c
@ -440,7 +440,7 @@ osg::Group* create3DText(const osg::Vec3& center,float radius)
|
||||
text5->setFont("fonts/times.ttf");
|
||||
//text5->setCharacterSize(characterSize);
|
||||
text5->setCharacterSize(32.0f); // medium
|
||||
text5->setPosition(center - osg::Vec3(0.0, 0.0, 0.2));
|
||||
text5->setPosition(center - osg::Vec3(0.0, 0.0, 0.2) * radius);
|
||||
text5->setAxisAlignment(osgText::Text::SCREEN);
|
||||
text5->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
|
||||
text5->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);
|
||||
@ -451,7 +451,7 @@ osg::Group* create3DText(const osg::Vec3& center,float radius)
|
||||
text6->setColor(characterSizeModeColor);
|
||||
text6->setFont("fonts/times.ttf");
|
||||
text6->setCharacterSize(characterSize);
|
||||
text6->setPosition(center - osg::Vec3(0.0, 0.0, 0.4));
|
||||
text6->setPosition(center - osg::Vec3(0.0, 0.0, 0.4) * radius);
|
||||
text6->setAxisAlignment(osgText::Text::SCREEN);
|
||||
text6->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
|
||||
text6->setText("CharacterSizeMode OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT");
|
||||
@ -461,7 +461,7 @@ osg::Group* create3DText(const osg::Vec3& center,float radius)
|
||||
text7->setColor(characterSizeModeColor);
|
||||
text7->setFont("fonts/times.ttf");
|
||||
text7->setCharacterSize(characterSize);
|
||||
text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6));
|
||||
text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6) * radius);
|
||||
text7->setAxisAlignment(osgText::Text::SCREEN);
|
||||
text7->setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
|
||||
text7->setText("CharacterSizeMode OBJECT_COORDS (default)");
|
||||
@ -692,7 +692,7 @@ int main(int argc, char** argv)
|
||||
text->setFont("fonts/times.ttf");
|
||||
text->setAxisAlignment(osgText::Text::XZ_PLANE);
|
||||
text->setText("Alingment\nAfter:");
|
||||
text->setAlignment(osgText::Text::RIGHT_TOP);
|
||||
text->setAlignment(osgText::Text::LEFT_TOP);
|
||||
group->addChild(text);
|
||||
}
|
||||
|
||||
@ -754,7 +754,7 @@ int main(int argc, char** argv)
|
||||
{
|
||||
// prepare scene.
|
||||
osg::Vec3 center(0.0f,0.0f,0.0f);
|
||||
float radius = 1.0f;
|
||||
float radius = 100.0f;
|
||||
|
||||
// make sure the root node is group so we can add extra nodes to it.
|
||||
osg::Group* group = new osg::Group;
|
||||
|
Loading…
Reference in New Issue
Block a user