Changed the default behaviour of computeHomePosition so that it uses the bounding sphere of the model rather than computing the bounding box.
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@ -40,7 +40,7 @@ class OSGGA_EXPORT StandardManipulator : public CameraManipulator
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COMPUTE_HOME_USING_BBOX = 0x02,
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PROCESS_MOUSE_WHEEL = 0x04,
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SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08,
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DEFAULT_SETTINGS = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX | PROCESS_MOUSE_WHEEL
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DEFAULT_SETTINGS = UPDATE_MODEL_SIZE /*| COMPUTE_HOME_USING_BBOX*/ | PROCESS_MOUSE_WHEEL
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};
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StandardManipulator( int flags = DEFAULT_SETTINGS );
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