small compile fix for ios viewer example gles1
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@ -44,7 +44,7 @@ const char* ColorShaderFrag =
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" gl_FragColor = color;\n"
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"}\n";
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#elif
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#else
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const char* ColorShaderVert = NULL;
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const char* ColorShaderFrag = NULL;
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@ -105,7 +105,7 @@ const char* TextShaderFrag =
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" gl_FragColor = color * texture2D(glyphTexture, texCoord.xy).a;\n"
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"}\n";
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#elif
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#else
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const char* TextShaderVert = NULL;
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const char* TextShaderFrag = NULL;
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