Updated wrappers

This commit is contained in:
Robert Osfield 2008-10-29 10:38:55 +00:00
parent 4b28e22d34
commit 73e4e55328

View File

@ -196,10 +196,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2DArray)
__void__allocateMipmap__State_R1,
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
"");
I_ProtectedMethod7(void, applyTexImage2DArray_subload, IN, osg::State &, state, IN, osg::Image *, image, IN, GLsizei, inwidth, IN, GLsizei, inheight, IN, GLsizei, indepth, IN, GLenum, inInternalFormat, IN, GLsizei &, numMipmapLevels,
I_ProtectedMethod7(void, applyTexImage2DArray_subload, IN, osg::State &, state, IN, osg::Image *, image, IN, GLsizei, inwidth, IN, GLsizei, inheight, IN, GLsizei, indepth, IN, GLint, inInternalFormat, IN, GLsizei &, numMipmapLevels,
Properties::NON_VIRTUAL,
Properties::CONST,
__void__applyTexImage2DArray_subload__State_R1__Image_P1__GLsizei__GLsizei__GLsizei__GLenum__GLsizei_R1,
__void__applyTexImage2DArray_subload__State_R1__Image_P1__GLsizei__GLsizei__GLsizei__GLint__GLsizei_R1,
"",
"");
I_ArrayProperty(osg::Image *, Image,