Updated wrappers
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@ -196,10 +196,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2DArray)
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__void__allocateMipmap__State_R1,
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"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
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"");
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I_ProtectedMethod7(void, applyTexImage2DArray_subload, IN, osg::State &, state, IN, osg::Image *, image, IN, GLsizei, inwidth, IN, GLsizei, inheight, IN, GLsizei, indepth, IN, GLenum, inInternalFormat, IN, GLsizei &, numMipmapLevels,
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I_ProtectedMethod7(void, applyTexImage2DArray_subload, IN, osg::State &, state, IN, osg::Image *, image, IN, GLsizei, inwidth, IN, GLsizei, inheight, IN, GLsizei, indepth, IN, GLint, inInternalFormat, IN, GLsizei &, numMipmapLevels,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage2DArray_subload__State_R1__Image_P1__GLsizei__GLsizei__GLsizei__GLenum__GLsizei_R1,
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__void__applyTexImage2DArray_subload__State_R1__Image_P1__GLsizei__GLsizei__GLsizei__GLint__GLsizei_R1,
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"",
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"");
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I_ArrayProperty(osg::Image *, Image,
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