Added checks for the validity of chached coordinate arrays.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15061 16af8721-9629-0410-8352-f15c8da7e697
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@ -733,6 +733,7 @@ void Text::computePositions(unsigned int contextID) const
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}
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}
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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if (!transformedCoords) transformedCoords = new osg::Vec3Array;
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unsigned int numCoords = coords2->size();
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unsigned int numCoords = coords2->size();
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if (numCoords != transformedCoords->size())
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if (numCoords != transformedCoords->size())
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@ -818,6 +819,8 @@ void Text::computeBackdropPositions(unsigned int contextID) const
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}
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}
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedCoords) transformedCoords = new osg::Vec3Array();
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unsigned int numCoords = coords2->size();
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unsigned int numCoords = coords2->size();
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if (numCoords!=transformedCoords->size())
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if (numCoords!=transformedCoords->size())
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{
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{
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@ -1302,7 +1305,7 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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if ( !_textureGlyphQuadMap.empty() )
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if ( !_textureGlyphQuadMap.empty() )
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{
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{
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const GlyphQuads& glyphquad = (_textureGlyphQuadMap.begin())->second;
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const GlyphQuads& glyphquad = (_textureGlyphQuadMap.begin())->second;
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if ( glyphquad._transformedCoords[contextID]->empty() )
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if (!glyphquad._transformedCoords[contextID].valid() || glyphquad._transformedCoords[contextID]->empty() )
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{
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{
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computePositions(contextID);
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computePositions(contextID);
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}
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}
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@ -1477,8 +1480,12 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
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++titr)
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++titr)
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{
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{
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const GlyphQuads& glyphquad = titr->second;
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const GlyphQuads& glyphquad = titr->second;
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af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
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if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
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af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
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{
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af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
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af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
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}
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}
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}
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}
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}
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@ -1489,9 +1496,11 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
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++titr)
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++titr)
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{
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{
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const GlyphQuads& glyphquad = titr->second;
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const GlyphQuads& glyphquad = titr->second;
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if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
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pf.setVertexArray(glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
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{
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pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords[0]->size());
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pf.setVertexArray(glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
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pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords[0]->size());
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}
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}
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}
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@ -1604,7 +1613,7 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
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unsigned int contextID = state.getContextID();
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unsigned int contextID = state.getContextID();
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const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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if (!transformedCoords->empty())
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if (transformedCoords.valid() && !transformedCoords->empty())
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{
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{
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state.setVertexPointer(transformedCoords.get());
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state.setVertexPointer(transformedCoords.get());
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state.setTexCoordPointer(0, glyphquad._texcoords.get());
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state.setTexCoordPointer(0, glyphquad._texcoords.get());
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@ -1701,7 +1710,7 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedBackdropCoords->empty())
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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{
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state.setVertexPointer(transformedBackdropCoords.get());
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state.setVertexPointer(transformedBackdropCoords.get());
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glyphquad._quadIndices->draw(state, _useVertexBufferObjects);
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glyphquad._quadIndices->draw(state, _useVertexBufferObjects);
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@ -1757,7 +1766,7 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedBackdropCoords->empty())
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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{
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(),
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(),
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@ -1816,7 +1825,7 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedBackdropCoords->empty())
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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{
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.drawQuads(0,transformedBackdropCoords->size());
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state.drawQuads(0,transformedBackdropCoords->size());
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@ -1872,7 +1881,7 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedBackdropCoords->empty())
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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{
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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double offset = double(max_backdrop_index-backdrop_index)*0.0001;
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double offset = double(max_backdrop_index-backdrop_index)*0.0001;
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@ -1970,7 +1979,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedBackdropCoords->empty())
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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{
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.drawQuads(0,transformedBackdropCoords->size());
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state.drawQuads(0,transformedBackdropCoords->size());
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@ -1979,7 +1988,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
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// Draw the foreground text
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// Draw the foreground text
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const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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if (!transformedCoords->empty())
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if (transformedCoords.valid() && !transformedCoords->empty())
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{
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{
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedCoords->front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedCoords->front()));
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state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords->front()));
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state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords->front()));
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@ -2038,7 +2047,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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if (!transformedBackdropCoords->empty())
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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{
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.setVertexPointer( 3, GL_FLOAT, 0, &(transformedBackdropCoords->front()));
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state.drawQuads(0,transformedBackdropCoords->size());
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state.drawQuads(0,transformedBackdropCoords->size());
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@ -2116,15 +2125,21 @@ void Text::GlyphQuads::initGPUBufferObjects()
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_colorCoords->setVertexBufferObject(vbo);
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_colorCoords->setVertexBufferObject(vbo);
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for (size_t i = 0; i < _transformedCoords.size(); i++)
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for (size_t i = 0; i < _transformedCoords.size(); i++)
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{
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{
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_transformedCoords[i]->setBinding(osg::Array::BIND_PER_VERTEX);
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if (_transformedCoords[i].valid())
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_transformedCoords[i]->setVertexBufferObject(vbo);
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{
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_transformedCoords[i]->setBinding(osg::Array::BIND_PER_VERTEX);
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_transformedCoords[i]->setVertexBufferObject(vbo);
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}
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}
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}
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for (int j = 0; j < 8; j++)
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for (int j = 0; j < 8; j++)
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{
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{
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for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
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for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
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{
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{
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_transformedBackdropCoords[j][i]->setBinding(osg::Array::BIND_PER_VERTEX);
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if (_transformedBackdropCoords[j][i].valid())
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_transformedBackdropCoords[j][i]->setVertexBufferObject(vbo);
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{
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_transformedBackdropCoords[j][i]->setBinding(osg::Array::BIND_PER_VERTEX);
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_transformedBackdropCoords[j][i]->setVertexBufferObject(vbo);
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}
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}
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}
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}
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}
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@ -2140,7 +2155,10 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
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{
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{
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for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
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for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
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{
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{
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_transformedBackdropCoords[j][i]->resizeGLObjectBuffers(maxSize);
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if (_transformedBackdropCoords[j][i].valid())
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{
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_transformedBackdropCoords[j][i]->resizeGLObjectBuffers(maxSize);
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}
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}
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}
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}
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}
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@ -2155,7 +2173,10 @@ void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
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{
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{
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for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
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for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
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{
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{
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_transformedBackdropCoords[j][i]->releaseGLObjects(state);
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if (_transformedBackdropCoords[j][i].valid())
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{
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_transformedBackdropCoords[j][i]->releaseGLObjects(state);
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}
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}
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}
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}
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}
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