Fixes for Win32.

This commit is contained in:
Robert Osfield 2003-09-01 15:46:10 +00:00
parent 0ebf005ac1
commit 73094265c3
10 changed files with 669 additions and 666 deletions

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@ -149,6 +149,9 @@ Package=<4>
Begin Project Dependency Begin Project Dependency
Project_Dep_Name Core osgDB Project_Dep_Name Core osgDB
End Project Dependency End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgText
End Project Dependency
}}} }}}
############################################################################### ###############################################################################

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@ -83,7 +83,7 @@ osg::Node* createSphereSegment()
osg::DegreesToRadians(45.0f), osg::DegreesToRadians(45.0f),
60); 60);
ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
ss->setPlaneColor(osg::Vec4(0.0f,0.0f,1.0f,0.1f)); ss->setSideColor(osg::Vec4(0.0f,0.0f,1.0f,0.1f));
//ss->setDrawMask(SphereSegment::DrawMask(SphereSegment::SPOKES | SphereSegment::EDGELINE)); //ss->setDrawMask(SphereSegment::DrawMask(SphereSegment::SPOKES | SphereSegment::EDGELINE));
//ss->setUpdateCallback(new MyNodeCallback); //ss->setUpdateCallback(new MyNodeCallback);

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@ -33,21 +33,21 @@ class OSGSIM_EXPORT ColorRange: public ScalarsToColors
public: public:
/** Constructor for a ColorRange /** Constructor for a ColorRange
@param min minimum scalar value @param min minimum scalar value
@param max maximum scalar value @param max maximum scalar value
@param colors optional range of colors, defaulting to Red-Yellow-Green-Blue-Cyan @param colors optional range of colors, defaulting to Red-Yellow-Green-Blue-Cyan
*/ */
ColorRange(float min, float max, const std::vector<osg::Vec4>& colors = std::vector<osg::Vec4>()); ColorRange(float min, float max, const std::vector<osg::Vec4>& colors = std::vector<osg::Vec4>());
/** Set the range of colors. */ /** Set the range of colors. */
void setColors(const std::vector<osg::Vec4>& colors); void setColors(const std::vector<osg::Vec4>& colors);
/** Get the color for a given scalar value. */ /** Get the color for a given scalar value. */
osg::Vec4 getColor(float scalar) const; osg::Vec4 getColor(float scalar) const;
private: private:
// Default assignment and copy construction are OK. // Default assignment and copy construction are OK.
std::vector<osg::Vec4> _colors; std::vector<osg::Vec4> _colors;
}; };

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@ -40,7 +40,7 @@ class OSGSIM_EXPORT LightPoint
LightPoint(const osg::Vec3& position, LightPoint(const osg::Vec3& position,
const osg::Vec4& color); const osg::Vec4& color);
LightPoint(bool on, LightPoint(bool on,
const osg::Vec3& position, const osg::Vec3& position,
const osg::Vec4& color, const osg::Vec4& color,
float intensity=1.0f, float intensity=1.0f,
@ -55,7 +55,7 @@ class OSGSIM_EXPORT LightPoint
LightPoint& operator = (const LightPoint& lp); LightPoint& operator = (const LightPoint& lp);
bool _on; bool _on;
osg::Vec3 _position; osg::Vec3 _position;
osg::Vec4 _color; osg::Vec4 _color;
float _intensity; float _intensity;
@ -64,7 +64,7 @@ class OSGSIM_EXPORT LightPoint
osg::ref_ptr<Sector> _sector; osg::ref_ptr<Sector> _sector;
osg::ref_ptr<BlinkSequence> _blinkSequence; osg::ref_ptr<BlinkSequence> _blinkSequence;
BlendingMode _blendingMode; BlendingMode _blendingMode;
}; };
} }

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@ -53,9 +53,9 @@ class OSGSIM_EXPORT LightPointNode : public osg::Node
void removeLightPoint(unsigned int pos); void removeLightPoint(unsigned int pos);
LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; } LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; }
const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; } const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; }
void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; } void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; }

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@ -33,7 +33,7 @@ In summary, the main configurables on the ScalarBar are:
-# The range of scalars represented by the bar, and the colors -# The range of scalars represented by the bar, and the colors
corresponding to this range - these are specified by the corresponding to this range - these are specified by the
ScalarsToColors object. ScalarsToColors object.
-# The number of colors used when rendering the bar geometry - -# The number of colors used when rendering the bar geometry -
this may be thought of as the bar 'density'. this may be thought of as the bar 'density'.
-# The number of text labels to be used when displaying the bar. -# The number of text labels to be used when displaying the bar.
@ -48,167 +48,167 @@ public:
/** ScalarBar orientation specification. */ /** ScalarBar orientation specification. */
enum Orientation{ enum Orientation{
HORIZONTAL, ///< a horizontally ascending scalar bar (x-axis) HORIZONTAL, ///< a horizontally ascending scalar bar (x-axis)
VERTICAL ///< a vertically ascending scalar bar (y-axis) VERTICAL ///< a vertically ascending scalar bar (y-axis)
}; };
/** /**
Users may provide their own ScalarPrinter by deriving from this base class and Users may provide their own ScalarPrinter by deriving from this base class and
overriding the printScalar() method. Users may map the scalar float passed in overriding the printScalar() method. Users may map the scalar float passed in
to any string they wish. to any string they wish.
*/ */
struct ScalarPrinter: public osg::Referenced struct ScalarPrinter: public osg::Referenced
{ {
virtual std::string printScalar(float scalar); virtual std::string printScalar(float scalar);
}; };
/** /**
TextProperties allows users to specify a number of properties for the TextProperties allows users to specify a number of properties for the
text used to display the labels & title on the ScalarBar. Specifiying a character text used to display the labels & title on the ScalarBar. Specifiying a character
size of 0 will cause the ScalarBar to estimate an appropriate size. Note that size of 0 will cause the ScalarBar to estimate an appropriate size. Note that
the attributes are public, and may be set directly. the attributes are public, and may be set directly.
*/ */
struct TextProperties struct TextProperties
{ {
std::string _fontFile; std::string _fontFile;
std::pair<int,int> _fontResolution; std::pair<int,int> _fontResolution;
int _characterSize; int _characterSize;
osg::Vec4 _color; osg::Vec4 _color;
TextProperties(): TextProperties():
_fontFile("fonts/arial.ttf"), _fontFile("fonts/arial.ttf"),
_fontResolution(40,40), _fontResolution(40,40),
_characterSize(0), _characterSize(0),
_color(1.0f,1.0f,1.0f,1.0f) _color(1.0f,1.0f,1.0f,1.0f)
{ {
} }
}; };
/** Default constructor. */ /** Default constructor. */
ScalarBar(): osg::Geode(), ScalarBar(): osg::Geode(),
_numColors(256), _numColors(256),
_numLabels(11), _numLabels(11),
_stc(new ColorRange(0.0f,1.0f)), _stc(new ColorRange(0.0f,1.0f)),
_title("Scalar Bar"), _title("Scalar Bar"),
_orientation(HORIZONTAL), _orientation(HORIZONTAL),
_aspectRatio(0.03), _aspectRatio(0.03),
_sp(new ScalarPrinter) _sp(new ScalarPrinter)
{ {
createDrawables();
}
/**
Construct a ScalarBar with the supplied parameters.
@param numColors Specify the number of colors in the scalar bar. Color
interpolation occurs where necessary.
@param stc The ScalarsToColors defining the range of scalars
and the colors they map to.
@param title The title to be used when displaying the ScalarBar.
Specify "" for no title.
@param orientation The orientation of the ScalarBar. @see Orientation.
@param apectRatio The aspect ration (y/x) for the displayed bar. Bear in mind you
may want to change this if you change the orientation.
@param sp A ScalarPrinter object for the ScalarBar. For every displayed
ScalarBar label, the scalar value will be passed to the
ScalarPrinter object to turn it into a string. Users may
override the default ScalarPrinter object to map scalars to
whatever strings they wish. @see ScalarPrinter
*/
ScalarBar(int numColors, int numLabels, ScalarsToColors* stc,
const std::string& title,
Orientation orientation = HORIZONTAL,
float aspectRatio=0.25,
ScalarPrinter* sp=new ScalarPrinter):
osg::Geode(),
_numColors(numColors),
_numLabels(numLabels),
_stc(stc),
_title(title),
_orientation(orientation),
_aspectRatio(aspectRatio),
_sp(sp)
{
createDrawables(); createDrawables();
} }
/** Copy constructor */ /**
ScalarBar(const ScalarBar& rhs, const osg::CopyOp& co): osg::Geode(rhs,co), Construct a ScalarBar with the supplied parameters.
_numColors(rhs._numColors), @param numColors Specify the number of colors in the scalar bar. Color
_numLabels(rhs._numLabels), interpolation occurs where necessary.
_stc(rhs._stc), // Consider clone for deep copy? @param stc The ScalarsToColors defining the range of scalars
_title(rhs._title), and the colors they map to.
_orientation(rhs._orientation), @param title The title to be used when displaying the ScalarBar.
_aspectRatio(rhs._aspectRatio), Specify "" for no title.
_sp(rhs._sp), // Consider clone for deep copy? @param orientation The orientation of the ScalarBar. @see Orientation.
_textProperties(rhs._textProperties) @param apectRatio The aspect ration (y/x) for the displayed bar. Bear in mind you
{ may want to change this if you change the orientation.
} @param sp A ScalarPrinter object for the ScalarBar. For every displayed
ScalarBar label, the scalar value will be passed to the
ScalarPrinter object to turn it into a string. Users may
override the default ScalarPrinter object to map scalars to
whatever strings they wish. @see ScalarPrinter
*/
ScalarBar(int numColors, int numLabels, ScalarsToColors* stc,
const std::string& title,
Orientation orientation = HORIZONTAL,
float aspectRatio=0.25,
ScalarPrinter* sp=new ScalarPrinter):
osg::Geode(),
_numColors(numColors),
_numLabels(numLabels),
_stc(stc),
_title(title),
_orientation(orientation),
_aspectRatio(aspectRatio),
_sp(sp)
{
createDrawables();
}
/** Set the number of distinct colours on the ScalarBar. */ /** Copy constructor */
void setNumColors(int numColors); ScalarBar(const ScalarBar& rhs, const osg::CopyOp& co): osg::Geode(rhs,co),
_numColors(rhs._numColors),
_numLabels(rhs._numLabels),
_stc(rhs._stc), // Consider clone for deep copy?
_title(rhs._title),
_orientation(rhs._orientation),
_aspectRatio(rhs._aspectRatio),
_sp(rhs._sp), // Consider clone for deep copy?
_textProperties(rhs._textProperties)
{
}
/** Get the number of distinct colours on the ScalarBar. */ /** Set the number of distinct colours on the ScalarBar. */
int getNumColors() const; void setNumColors(int numColors);
/** Set the number of labels to display along the ScalarBar. There /** Get the number of distinct colours on the ScalarBar. */
will be one label at each end point, and evenly distributed labels int getNumColors() const;
in between. */
void setNumLabels(int numLabels);
/** Get the number of labels displayed along the ScalarBar. */ /** Set the number of labels to display along the ScalarBar. There
int getNumLabels() const; will be one label at each end point, and evenly distributed labels
in between. */
void setNumLabels(int numLabels);
/** Get the number of labels displayed along the ScalarBar. */
int getNumLabels() const;
/** Set the ScalarsToColors mapping object for the ScalarBar. */ /** Set the ScalarsToColors mapping object for the ScalarBar. */
void setScalarsToColors(ScalarsToColors* stc); void setScalarsToColors(ScalarsToColors* stc);
/** Get the ScalarsToColors mapping object from the ScalarBar. */ /** Get the ScalarsToColors mapping object from the ScalarBar. */
const ScalarsToColors* getScalarsToColors() const; const ScalarsToColors* getScalarsToColors() const;
/** Set the title for the ScalarBar, set "" for no title. */ /** Set the title for the ScalarBar, set "" for no title. */
void setTitle(const std::string& title); void setTitle(const std::string& title);
/** Get the title for the ScalarBar. */ /** Get the title for the ScalarBar. */
std::string getTitle() const; std::string getTitle() const;
/** Set the orientation of the ScalarBar. @see Orientation */ /** Set the orientation of the ScalarBar. @see Orientation */
void setOrientation(ScalarBar::Orientation orientation); void setOrientation(ScalarBar::Orientation orientation);
/** Get the orientation of the ScalarBar. @see Orientation */ /** Get the orientation of the ScalarBar. @see Orientation */
ScalarBar::Orientation getOrientation() const; ScalarBar::Orientation getOrientation() const;
/** Set the aspect ration (y/x) for the displayed bar. Bear in mind you /** Set the aspect ration (y/x) for the displayed bar. Bear in mind you
may want to change this if you change the orientation. */ may want to change this if you change the orientation. */
void setAspectRatio(float aspectRatio); void setAspectRatio(float aspectRatio);
/** Get the aspect ration (y/x) for the displayed bar. */ /** Get the aspect ration (y/x) for the displayed bar. */
float getAspectRatio() const; float getAspectRatio() const;
/** Set a ScalarPrinter object for the ScalarBar. For every displayed /** Set a ScalarPrinter object for the ScalarBar. For every displayed
ScalarBar label, the scalar value will be passed to the ScalarPrinter ScalarBar label, the scalar value will be passed to the ScalarPrinter
object to turn it into a string. Users may override the default ScalarPrinter object to turn it into a string. Users may override the default ScalarPrinter
object to map scalars to whatever strings they wish. @see ScalarPrinter */ object to map scalars to whatever strings they wish. @see ScalarPrinter */
void setScalarPrinter(ScalarPrinter* sp); void setScalarPrinter(ScalarPrinter* sp);
/** Get the ScalarPrinter object */ /** Get the ScalarPrinter object */
const ScalarPrinter* getScalarPrinter() const; const ScalarPrinter* getScalarPrinter() const;
/** Set the TextProperties for the labels & title. @see TextProperties */ /** Set the TextProperties for the labels & title. @see TextProperties */
void setTextProperties(const TextProperties& tp); void setTextProperties(const TextProperties& tp);
/** Get the TextProperties for the labels & title. @see TextProperties */ /** Get the TextProperties for the labels & title. @see TextProperties */
const TextProperties& getTextProperties() const; const TextProperties& getTextProperties() const;
META_Node(osgSim, ScalarBar); META_Node(osgSim, ScalarBar);
private: private:
int _numColors; int _numColors;
int _numLabels; int _numLabels;
osg::ref_ptr<ScalarsToColors> _stc; osg::ref_ptr<ScalarsToColors> _stc;
std::string _title; std::string _title;
Orientation _orientation; Orientation _orientation;
float _aspectRatio; float _aspectRatio;
osg::ref_ptr<ScalarPrinter> _sp; osg::ref_ptr<ScalarPrinter> _sp;
TextProperties _textProperties; TextProperties _textProperties;
void createDrawables(); void createDrawables();

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@ -32,16 +32,16 @@ class OSGSIM_EXPORT ScalarsToColors: public osg::Referenced
public: public:
ScalarsToColors(float scalarMin, float scalarMax); ScalarsToColors(float scalarMin, float scalarMax);
virtual ~ScalarsToColors() {} virtual ~ScalarsToColors() {}
/** Get the color for a given scalar value. */ /** Get the color for a given scalar value. */
virtual osg::Vec4 getColor(float scalar) const; virtual osg::Vec4 getColor(float scalar) const;
/** Get the minimum scalar value. */ /** Get the minimum scalar value. */
float getMin() const; float getMin() const;
/** Get the maximum scalar value. */ /** Get the maximum scalar value. */
float getMax() const; float getMax() const;
private: private:

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@ -32,167 +32,167 @@ may be rendered various components switched on or off:
- The specified area of the sphere surface. - The specified area of the sphere surface.
- An edge line around the boundary of the specified area - An edge line around the boundary of the specified area
of the sphere surface. of the sphere surface.
- Four <i>spokes</i>, where a spoke is the line from - Four <i>spokes</i>, where a spoke is the line from
the sphere's centre to a corner of the rendered area. the sphere's centre to a corner of the rendered area.
- Four planar areas, where the planar areas are formed - Four planar areas, where the planar areas are formed
between the spokes. between the spokes.
Caveats: Caveats:
- It's worth noting that the line through the sphere's poles is - It's worth noting that the line through the sphere's poles is
parallel to the z axis. This has implications when specifying the parallel to the z axis. This has implications when specifying the
area to be rendered, and specifying areas where the centre of area to be rendered, and specifying areas where the centre of
the rendered area <i>is</i> the Z axis may lead to unexpected the rendered area <i>is</i> the Z axis may lead to unexpected
geometry. geometry.
- It's possible to render the whole sphere by specifying elevation - It's possible to render the whole sphere by specifying elevation
and azimuth ranges round the full 360 degrees. When doing and azimuth ranges round the full 360 degrees. When doing
so you may consider switching the planes, spokes, and edge lines so you may consider switching the planes, spokes, and edge lines
off, to avoid rendering artefacts, e.g. the upper and lower off, to avoid rendering artefacts, e.g. the upper and lower
planes will be coincident. planes will be coincident.
*/ */
class OSGSIM_EXPORT SphereSegment: public osg::Geode class OSGSIM_EXPORT SphereSegment: public osg::Geode
{ {
public: public:
/** /**
DrawMask represents a bit field, the values of which may be OR'ed together DrawMask represents a bit field, the values of which may be OR'ed together
to specify which parts of the sphere segment should be drawn. E.g. to specify which parts of the sphere segment should be drawn. E.g.
\code \code
sphereSegment->setDrawMask(SphereSegment::DrawMask(SphereSegment::SURFACE|SphereSegment::SPOKES)); sphereSegment->setDrawMask(SphereSegment::DrawMask(SphereSegment::SURFACE|SphereSegment::SPOKES));
\endcode \endcode
*/ */
enum DrawMask{ enum DrawMask{
SURFACE = 0x00000001, ///< Draw the specified area on the sphere's surface SURFACE = 0x00000001, ///< Draw the specified area on the sphere's surface
SPOKES = 0x00000002, ///< Draw the spokes from the sphere's centre to the surface's corners SPOKES = 0x00000002, ///< Draw the spokes from the sphere's centre to the surface's corners
EDGELINE = 0x00000008, ///< Draw the line round the edge of the area on the sphere's surface EDGELINE = 0x00000008, ///< Draw the line round the edge of the area on the sphere's surface
PLANES = 0x00000010, ///< Draw the planes from the sphere's centre to the edge of the sphere's surface SIDES = 0x00000010, ///< Draw the planes from the sphere's centre to the edge of the sphere's surface
ALL = 0xffffffff ///< Draw every part of the sphere segment ALL = 0xffffffff ///< Draw every part of the sphere segment
}; };
/** Default constructor. */ /** Default constructor. */
SphereSegment():Geode(), SphereSegment():Geode(),
_centre(0.0f,0.0f,0.0f), _radius(1.0f), _centre(0.0f,0.0f,0.0f), _radius(1.0f),
_azMin(0.0f), _azMax(osg::PI/2.0f), _azMin(0.0f), _azMax(osg::PI/2.0f),
_elevMin(0.0f), _elevMax(osg::PI/2.0f), _elevMin(0.0f), _elevMax(osg::PI/2.0f),
_density(10), _density(10),
_drawMask(DrawMask(ALL)) _drawMask(DrawMask(ALL))
{} {}
/** /**
Construct by angle ranges. Note that the azimuth 'zero' is the Y axis; specifying Construct by angle ranges. Note that the azimuth 'zero' is the Y axis; specifying
an azimuth range from azMin -osg::PI/2.0f to azMax osg::PI/2.0f will cover the an azimuth range from azMin -osg::PI/2.0f to azMax osg::PI/2.0f will cover the
'top half' of the circle in the XY plane. The elev angles are 'out' of the 'zero' 'top half' of the circle in the XY plane. The elev angles are 'out' of the 'zero'
XY plane with +ve angles above the plane, and -ve angles below. XY plane with +ve angles above the plane, and -ve angles below.
@param centre sphere centre @param centre sphere centre
@param radius radius of sphere @param radius radius of sphere
@param azMin azimuth minimum @param azMin azimuth minimum
@param azMin azimuth maximum @param azMin azimuth maximum
@param elevMin elevation minimum @param elevMin elevation minimum
@param elevMax elevation maximum @param elevMax elevation maximum
@param density number of units to divide the azimuth and elevation ranges into @param density number of units to divide the azimuth and elevation ranges into
*/ */
SphereSegment(const osg::Vec3& centre, float radius, float azMin, float azMax, SphereSegment(const osg::Vec3& centre, float radius, float azMin, float azMax,
float elevMin, float elevMax, int density): float elevMin, float elevMax, int density):
Geode(), Geode(),
_centre(centre), _radius(radius), _centre(centre), _radius(radius),
_azMin(azMin), _azMax(azMax), _azMin(azMin), _azMax(azMax),
_elevMin(elevMin), _elevMax(elevMax), _elevMin(elevMin), _elevMax(elevMax),
_density(density), _density(density),
_drawMask(DrawMask(ALL)) _drawMask(DrawMask(ALL))
{ {
init(); init();
} }
/** /**
Construct by vector. Construct by vector.
@param centre sphere centre @param centre sphere centre
@param radius radius of sphere @param radius radius of sphere
@param vec vector pointing from sphere centre to centre point @param vec vector pointing from sphere centre to centre point
of rendered area on sphere surface of rendered area on sphere surface
@param azRange azimuth range in radians (with centre along vec) @param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec) @param elevRange elevation range in radians (with centre along vec)
@param density number of units to divide the azimuth and elevation ranges into @param density number of units to divide the azimuth and elevation ranges into
*/ */
SphereSegment(const osg::Vec3& centre, float radius, const osg::Vec3& vec, float azRange, SphereSegment(const osg::Vec3& centre, float radius, const osg::Vec3& vec, float azRange,
float elevRange, int density); float elevRange, int density);
/** Copy constructor */ /** Copy constructor */
SphereSegment(const SphereSegment& rhs, const osg::CopyOp& co): SphereSegment(const SphereSegment& rhs, const osg::CopyOp& co):
Geode(rhs,co), Geode(rhs,co),
_centre(rhs._centre), _radius(rhs._radius), _centre(rhs._centre), _radius(rhs._radius),
_azMin(rhs._azMin), _azMax(rhs._azMax), _azMin(rhs._azMin), _azMax(rhs._azMax),
_elevMin(rhs._elevMin), _elevMax(rhs._elevMax), _elevMin(rhs._elevMin), _elevMax(rhs._elevMax),
_density(rhs._density), _density(rhs._density),
_drawMask(rhs._drawMask) _drawMask(rhs._drawMask)
{ {
init(); init();
} }
/** Set the centre point of the SphereSegment */ /** Set the centre point of the SphereSegment */
void setCentre(const osg::Vec3& c); void setCentre(const osg::Vec3& c);
/** Get the centre point of the SphereSegment */ /** Get the centre point of the SphereSegment */
const osg::Vec3& getCentre() const; const osg::Vec3& getCentre() const;
/** Set the radius of the SphereSegment */ /** Set the radius of the SphereSegment */
void setRadius(float r); void setRadius(float r);
/** Get the radius of the SphereSegment */ /** Get the radius of the SphereSegment */
float getRadius() const; float getRadius() const;
/** Set the area of the sphere segment /** Set the area of the sphere segment
@param vec vector pointing from sphere centre to centre point @param vec vector pointing from sphere centre to centre point
of rendered area on sphere surface of rendered area on sphere surface
@param azRange azimuth range in radians (with centre along vec) @param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec) @param elevRange elevation range in radians (with centre along vec)
*/ */
void setArea(const osg::Vec3& v, float azRange, float elevRange); void setArea(const osg::Vec3& v, float azRange, float elevRange);
/** Get the area of the sphere segment /** Get the area of the sphere segment
@param vec vector pointing from sphere centre to centre point @param vec vector pointing from sphere centre to centre point
of rendered area on sphere surface (normalized) of rendered area on sphere surface (normalized)
@param azRange azimuth range in radians (with centre along vec) @param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec) @param elevRange elevation range in radians (with centre along vec)
*/ */
void getArea(osg::Vec3& v, float& azRange, float& elevRange) const; void getArea(osg::Vec3& v, float& azRange, float& elevRange) const;
/** Set the density of the sphere segment */ /** Set the density of the sphere segment */
void setDensity(int d); void setDensity(int d);
/** Get the density of the sphere segment */ /** Get the density of the sphere segment */
int getDensity() const; int getDensity() const;
/** /**
Specify the DrawMask. Specify the DrawMask.
@param dm Bitmask specifying which parts of the sphere segment should be drawn. @param dm Bitmask specifying which parts of the sphere segment should be drawn.
@see DrawMask @see DrawMask
*/ */
void setDrawMask(DrawMask dm); void setDrawMask(DrawMask dm);
/** Set the color of the surface. */ /** Set the color of the surface. */
void setSurfaceColor(const osg::Vec4& c); void setSurfaceColor(const osg::Vec4& c);
/** Set the color of the spokes. */ /** Set the color of the spokes. */
void setSpokeColor(const osg::Vec4& c); void setSpokeColor(const osg::Vec4& c);
/** Set the color of the edge line. */ /** Set the color of the edge line. */
void setEdgeLineColor(const osg::Vec4& c); void setEdgeLineColor(const osg::Vec4& c);
/** Set the color of the planes. */ /** Set the color of the planes. */
void setPlaneColor(const osg::Vec4& c); void setSideColor(const osg::Vec4& c);
/** Set color of all components. */ /** Set color of all components. */
void setAllColors(const osg::Vec4& c); void setAllColors(const osg::Vec4& c);
META_Node(osgSim, SphereSegment) META_Node(osgSim, SphereSegment)
private: private:
@ -201,57 +201,57 @@ private:
void dirtyAllDrawableDisplayLists(); // Force re-calling of gl functions void dirtyAllDrawableDisplayLists(); // Force re-calling of gl functions
void dirtyAllDrawableBounds(); // Force recalculation of bound geometry void dirtyAllDrawableBounds(); // Force recalculation of bound geometry
// SphereSegment is actually made up of a number of Drawable classes, // SphereSegment is actually made up of a number of Drawable classes,
// all of which are nested private classes, as declared below. These // all of which are nested private classes, as declared below. These
// classes are defined in the .cpp for minimum visibility and physical // classes are defined in the .cpp for minimum visibility and physical
// coupling. (Reduces time spent compiling! :-) // coupling. (Reduces time spent compiling! :-)
// //
// Each of the nested classes holds a pointer to the SphereSegment // Each of the nested classes holds a pointer to the SphereSegment
// 'parent', which stores the geometry details, and performs any // 'parent', which stores the geometry details, and performs any
// work required. The nested classes are lightweight objects which // work required. The nested classes are lightweight objects which
// just pass the work on. // just pass the work on.
// //
// Why are things done with these sub-Drawables? Alpha-blended // Why are things done with these sub-Drawables? Alpha-blended
// Drawables need to be drawn last, depth sorted, and the various // Drawables need to be drawn last, depth sorted, and the various
// components of a SphereSegment also need to be depth sorted // components of a SphereSegment also need to be depth sorted
// against one another (they may all be drawn with alpha blending). // against one another (they may all be drawn with alpha blending).
// Making these Drawables allows us to get the OSG to depth sort // Making these Drawables allows us to get the OSG to depth sort
// for us. // for us.
class Surface; class Surface;
friend class Surface; friend class Surface;
bool Surface_computeBound(osg::BoundingBox&) const; bool Surface_computeBound(osg::BoundingBox&) const;
void Surface_drawImplementation(osg::State&) const; void Surface_drawImplementation(osg::State&) const;
class EdgeLine; class EdgeLine;
friend class EdgeLine; friend class EdgeLine;
bool EdgeLine_computeBound(osg::BoundingBox&) const; bool EdgeLine_computeBound(osg::BoundingBox&) const;
void EdgeLine_drawImplementation(osg::State&) const; void EdgeLine_drawImplementation(osg::State&) const;
enum BoundaryAngle{MIN,MAX}; // Why here and not in Plane class? Because we can't forward enum BoundaryAngle{MIN,MAX}; // Why here and not in Side class? Because we can't forward
enum PlaneOrientation{AZIM,ELEV}; // declare enums, Plane is in the .cpp, and this is tidier... enum SideOrientation{AZIM,ELEV}; // declare enums, Side is in the .cpp, and this is tidier...
class Plane; class Side;
friend class Plane; friend class Side;
bool Plane_computeBound(osg::BoundingBox&, PlaneOrientation, BoundaryAngle) const; bool Side_computeBound(osg::BoundingBox&, SideOrientation, BoundaryAngle) const;
void Plane_drawImplementation(osg::State&, PlaneOrientation, BoundaryAngle) const; void Side_drawImplementation(osg::State&, SideOrientation, BoundaryAngle) const;
class Spoke; class Spoke;
friend class Spoke; friend class Spoke;
bool Spoke_computeBound(osg::BoundingBox&, BoundaryAngle, BoundaryAngle) const; bool Spoke_computeBound(osg::BoundingBox&, BoundaryAngle, BoundaryAngle) const;
void Spoke_drawImplementation(osg::State&, BoundaryAngle, BoundaryAngle) const; void Spoke_drawImplementation(osg::State&, BoundaryAngle, BoundaryAngle) const;
// Sphere segment geometry details // Sphere segment geometry details
osg::Vec3 _centre; osg::Vec3 _centre;
float _radius; float _radius;
float _azMin, _azMax, _elevMin, _elevMax; float _azMin, _azMax, _elevMin, _elevMax;
int _density; int _density;
// Draw details // Draw details
DrawMask _drawMask; DrawMask _drawMask;
osg::Vec4 _surfaceColor; osg::Vec4 _surfaceColor;
osg::Vec4 _spokeColor; osg::Vec4 _spokeColor;
osg::Vec4 _edgeLineColor; osg::Vec4 _edgeLineColor;
osg::Vec4 _planeColor; osg::Vec4 _planeColor;
}; };
} }

View File

@ -246,8 +246,8 @@ void ScalarBar::createDrawables()
// vertical alignment depending on the letters used in the labels. E.g. a 'y' has a dangling tail. // vertical alignment depending on the letters used in the labels. E.g. a 'y' has a dangling tail.
if(_orientation == HORIZONTAL) if(_orientation == HORIZONTAL)
{ {
std::vector<osgText::Text*>::iterator maxYIt = max_element(texts.begin(), texts.end(), MaxCoordLess(MaxCoordLess::Y_AXIS)); std::vector<osgText::Text*>::iterator maxYIt = std::max_element(texts.begin(), texts.end(), MaxCoordLess(MaxCoordLess::Y_AXIS));
for_each(texts.begin(), texts.end(), AlignCentreOnYValue((*maxYIt)->getBound().center().y())); std::for_each(texts.begin(), texts.end(), AlignCentreOnYValue((*maxYIt)->getBound().center().y()));
} }
// 3. And finally the title // 3. And finally the title
@ -268,7 +268,7 @@ void ScalarBar::createDrawables()
// Need to move the title above any labels, using maximum y value of the // Need to move the title above any labels, using maximum y value of the
// existing text objects // existing text objects
std::vector<osgText::Text*>::iterator maxYIt = max_element(texts.begin(), texts.end(), MaxCoordLess(MaxCoordLess::Y_AXIS)); std::vector<osgText::Text*>::iterator maxYIt = std::max_element(texts.begin(), texts.end(), MaxCoordLess(MaxCoordLess::Y_AXIS));
float titleY; float titleY;
if(maxYIt != texts.end()) titleY = (*maxYIt)->getBound().yMax() * 1.1f; if(maxYIt != texts.end()) titleY = (*maxYIt)->getBound().yMax() * 1.1f;
@ -284,7 +284,7 @@ void ScalarBar::createDrawables()
// Need to move the title out beyond any labels, using the maximum x value of the // Need to move the title out beyond any labels, using the maximum x value of the
// existing text objects // existing text objects
std::vector<osgText::Text*>::iterator maxXIt = max_element(texts.begin(), texts.end(), MaxCoordLess(MaxCoordLess::X_AXIS)); std::vector<osgText::Text*>::iterator maxXIt = std::max_element(texts.begin(), texts.end(), MaxCoordLess(MaxCoordLess::X_AXIS));
float titleX; float titleX;
if(maxXIt != texts.end()) titleX = (*maxXIt)->getBound().xMax() * 1.1f; if(maxXIt != texts.end()) titleX = (*maxXIt)->getBound().xMax() * 1.1f;

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