Removed the _state.reset() call as it was doing OpenGL calls outside of the

thread with the graphics context.
This commit is contained in:
Robert Osfield 2003-05-21 16:33:53 +00:00
parent 80baa19ff3
commit 72b86dee82

View File

@ -205,7 +205,6 @@ void OsgCameraGroup::setUpSceneViewsWithData()
(*p)->setBackgroundColor( _background_color );
(*p)->setLODScale( _LODScale );
(*p)->setFusionDistance( _fusionDistanceMode, _fusionDistanceValue );
(*p)->getState()->reset();
}
}