Removed the _state.reset() call as it was doing OpenGL calls outside of the
thread with the graphics context.
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@ -205,7 +205,6 @@ void OsgCameraGroup::setUpSceneViewsWithData()
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(*p)->setBackgroundColor( _background_color );
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(*p)->setLODScale( _LODScale );
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(*p)->setFusionDistance( _fusionDistanceMode, _fusionDistanceValue );
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(*p)->getState()->reset();
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}
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}
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