Moved across to using more flexible dirtyMark when dirtying tiles
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@ -37,24 +37,14 @@ class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
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/** Set the sample ratio hint that TerrainTile should use when building geometry.
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/** Set the sample ratio hint that TerrainTile should use when building geometry.
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* Defaults to 1.0, which means use all original sample points.*/
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* Defaults to 1.0, which means use all original sample points.*/
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void setSampleRatio(float ratio)
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void setSampleRatio(float ratio);
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{
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if (_sampleRatio == ratio) return;
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_sampleRatio = ratio;
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dirtyRegisteredTiles();
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}
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/** Get the sample ratio hint.*/
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/** Get the sample ratio hint.*/
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float getSampleRatio() const { return _sampleRatio; }
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float getSampleRatio() const { return _sampleRatio; }
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/** Set the vertical scale hint.*/
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/** Set the vertical scale hint.*/
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void setVerticalScale(float scale)
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void setVerticalScale(float scale);
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{
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if (_verticalScale == scale) return;
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_verticalScale = scale;
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dirtyRegisteredTiles();
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}
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/** Get the vertical scale hint.*/
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/** Get the vertical scale hint.*/
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float getVerticalScale() const { return _verticalScale; }
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float getVerticalScale() const { return _verticalScale; }
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@ -64,12 +54,7 @@ class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
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* Note, the Terrain::BlendingPolicy value only sets the value for the TerrainTiles it encloses for the
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* Note, the Terrain::BlendingPolicy value only sets the value for the TerrainTiles it encloses for the
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* TerrainTile's that have their policy set to INHERIT. INHERIT is the default BlendingPolicy for both
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* TerrainTile's that have their policy set to INHERIT. INHERIT is the default BlendingPolicy for both
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* Terrain and TerrainTile, and if both are left to INERHIT then the policy used is ENABLE_BLENDING_WHEN_ALPHA_PRESENT. */
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* Terrain and TerrainTile, and if both are left to INERHIT then the policy used is ENABLE_BLENDING_WHEN_ALPHA_PRESENT. */
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void setBlendingPolicy(TerrainTile::BlendingPolicy policy)
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void setBlendingPolicy(TerrainTile::BlendingPolicy policy);
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{
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if (_blendingPolicy == policy) return;
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_blendingPolicy = policy;
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dirtyRegisteredTiles();
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}
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/** Get the default policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
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/** Get the default policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
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TerrainTile::BlendingPolicy getBlendingPolicy() const { return _blendingPolicy; }
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TerrainTile::BlendingPolicy getBlendingPolicy() const { return _blendingPolicy; }
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@ -99,7 +84,7 @@ class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
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friend class TerrainTile;
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friend class TerrainTile;
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void dirtyRegisteredTiles();
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void dirtyRegisteredTiles(int dirtyMask = TerrainTile::ALL_DIRTY);
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void registerTerrainTile(TerrainTile* tile);
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void registerTerrainTile(TerrainTile* tile);
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void unregisterTerrainTile(TerrainTile* tile);
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void unregisterTerrainTile(TerrainTile* tile);
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@ -55,6 +55,27 @@ Terrain::~Terrain()
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_terrainTileMap.clear();
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_terrainTileMap.clear();
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}
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}
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void Terrain::setSampleRatio(float ratio)
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{
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if (_sampleRatio == ratio) return;
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_sampleRatio = ratio;
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dirtyRegisteredTiles();
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}
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void Terrain::setVerticalScale(float scale)
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{
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if (_verticalScale == scale) return;
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_verticalScale = scale;
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dirtyRegisteredTiles();
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}
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void Terrain::setBlendingPolicy(TerrainTile::BlendingPolicy policy)
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{
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if (_blendingPolicy == policy) return;
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_blendingPolicy = policy;
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dirtyRegisteredTiles();
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}
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void Terrain::traverse(osg::NodeVisitor& nv)
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void Terrain::traverse(osg::NodeVisitor& nv)
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{
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{
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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@ -107,7 +128,7 @@ const TerrainTile* Terrain::getTile(const TileID& tileID) const
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return itr->second;
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return itr->second;
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}
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}
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void Terrain::dirtyRegisteredTiles()
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void Terrain::dirtyRegisteredTiles(int dirtyMask)
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{
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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@ -115,7 +136,7 @@ void Terrain::dirtyRegisteredTiles()
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itr != _terrainTileSet.end();
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itr != _terrainTileSet.end();
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++itr)
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++itr)
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{
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{
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(const_cast<TerrainTile*>(*itr))->setDirty(true);
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(const_cast<TerrainTile*>(*itr))->setDirtyMask(dirtyMask);
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}
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}
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}
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}
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