Updated shaders from OpenSceneGraph-Data/shaders

This commit is contained in:
Robert Osfield 2017-10-20 10:18:21 +01:00
parent 2e1a58b6aa
commit 711e04751f

View File

@ -125,5 +125,5 @@ char terrain_displacement_mapping_vert[] = "#version 120\n"
" vec3 position = gl_Vertex.xyz + gl_Normal.xyz * height_center;\n"
" gl_Position = gl_ModelViewProjectionMatrix * vec4(position,1.0);\n"
"\n"
"};\n"
"}\n"
"\n";