From Jannik Heller, typo fixes

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-04-07 18:01:12 +00:00
parent ab2fc1be76
commit 70b5297575
62 changed files with 104 additions and 105 deletions

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@ -599,13 +599,13 @@ int main( int argc, char **argv )
// set up optimizer options
unsigned int optimizer_options = osgUtil::Optimizer::DEFAULT_OPTIMIZATIONS;
bool relase_and_compile = false;
bool release_and_compile = false;
while (arguments.read("--release-and-compile"))
{
relase_and_compile = true;
release_and_compile = true;
}
seh->setReleaseAndCompileOnEachNewSlide(relase_and_compile);
if (relase_and_compile)
seh->setReleaseAndCompileOnEachNewSlide(release_and_compile);
if (release_and_compile)
{
// make sure that imagery stays around after being applied to textures.
viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true,false);

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@ -126,7 +126,7 @@ int main( int argc, char **argv )
if (!loadedModel)
{
osg::notify(osg::NOTICE)<<"Please specifiy a filename and the command line"<<std::endl;
osg::notify(osg::NOTICE)<<"Please specify a filename on the command line"<<std::endl;
return 1;
}

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@ -1,4 +1,4 @@
/* OpenSceneGraph example, osganimate.
/* OpenSceneGraph example, osgkeystone.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -1,4 +1,4 @@
/* OpenSceneGraph example, osganimate.
/* OpenSceneGraph example, osgmemorytest.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -1,4 +1,4 @@
/* OpenSceneGraph example, osganimate.
/* OpenSceneGraph example, osgocclusionquery.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -365,7 +365,7 @@ void PosterPrinter::bindCameraToImage( osg::Camera* camera, int row, int col )
camera->accept( iv );
if ( _intersector->containsIntersections() )
{
// Apply a cull calback to every paged node obtained, to force the highest level displaying.
// Apply a cull callback to every paged node obtained, to force the highest level displaying.
// This will be done by the PosterVisitor, who already records all the paged nodes.
}

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@ -1,4 +1,4 @@
/* OpenSceneGraph example, osganimate.
/* OpenSceneGraph example, oldshadercomposition.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -1,4 +1,4 @@
/* O penSceneGraph example, osganimate.
/* OpenSceneGraph example, osgshadercomposition.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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@ -126,13 +126,13 @@ class AnimateTexGenCallback : public osg::NodeCallback
if (texgenNode && nv->getFrameStamp())
{
// we have an exisitng stateset, so lets animate it.
// we have an existing stateset, so lets animate it.
animateTexGen(texgenNode,nv->getFrameStamp()->getSimulationTime());
}
// note, callback is repsonsible for scenegraph traversal so
// note, callback is responsible for scenegraph traversal so
// should always include call the traverse(node,nv) to ensure
// that the rest of cullbacks and the scene graph are traversed.
// that the rest of callbacks and the scene graph are traversed.
traverse(node,nv);
}
};

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@ -87,7 +87,7 @@ public:
// update filter modes and text.
setValues();
// advance the current positon, wrap round if required.
// advance the current position, wrap round if required.
_currPos++;
if (_currPos>=_minFilterList.size()) _currPos=0;
@ -246,7 +246,7 @@ public:
// update filter modes and text.
setValues();
// advance the current positon, wrap round if required.
// advance the current position, wrap round if required.
_currPos++;
if (_currPos>=_maxAnisotropyList.size()) _currPos=0;
@ -402,7 +402,7 @@ public:
// update filter modes and text.
setValues();
// advance the current positon, wrap round if required.
// advance the current position, wrap round if required.
_currPos++;
if (_currPos>=_wrapList.size()) _currPos=0;
@ -596,7 +596,7 @@ public:
// update filter modes and text.
setValues();
// advance the current positon, wrap round if required.
// advance the current position, wrap round if required.
_currPos++;
if (_currPos>=_imageList.size()) _currPos=0;

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@ -132,13 +132,13 @@ class UpdateStateCallback : public osg::NodeCallback
osg::StateSet* stateset = node->getStateSet();
if (stateset)
{
// we have an exisitng stateset, so lets animate it.
// we have an existing stateset, so lets animate it.
animateState(stateset);
}
// note, callback is repsonsible for scenegraph traversal so
// note, callback is responsible for scenegraph traversal so
// should always include call the traverse(node,nv) to ensure
// that the rest of cullbacks and the scene graph are traversed.
// that the rest of callbacks and the scene graph are traversed.
traverse(node,nv);
}
};

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@ -584,7 +584,7 @@ int main(int argc, char ** argv)
}
else if (tf.valid())
{
// No exisitng trasfer function but need to assign one
// No existing transfer function but need to assign one
OSG_NOTICE<<"Need to assign transfer function to CompositeProperty"<<std::endl;
InsertTransferFunctionPropertyVisitor itfpv(tf.get());
property->accept(itfpv);

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@ -29,7 +29,7 @@ namespace OpenThreads {
/**
* Get the number of processors.
*
* Note, systems where no support exists for querrying the number of processors, 1 is returned.
* Note, systems where no support exists for querying the number of processors, 1 is returned.
*
*/
extern OPENTHREAD_EXPORT_DIRECTIVE int GetNumberOfProcessors();

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@ -212,10 +212,10 @@ class OSG_EXPORT Array : public BufferData
bool _preserveDataType;
};
/** convinience function for getting the binding of array via a ptr that may be null.*/
/** convenience function for getting the binding of array via a ptr that may be null.*/
inline osg::Array::Binding getBinding(const osg::Array* array) { return array ? array->getBinding() : osg::Array::BIND_OFF; }
/** convinience function for getting the binding of array via a ptr that may be null.*/
/** convenience function for getting the binding of array via a ptr that may be null.*/
inline bool getNormalize(const osg::Array* array) { return array ? array->getNormalize() : false; }

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@ -120,7 +120,7 @@ public:
};
/** Convinience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
/** Convenience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
inline CallbackObject* getCallbackObject(osg::Object* object, const std::string& name)
{
osg::UserDataContainer* udc = object->getUserDataContainer();
@ -128,7 +128,7 @@ inline CallbackObject* getCallbackObject(osg::Object* object, const std::string&
}
/** Convinience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
/** Convenience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
inline const CallbackObject* getCallbackObject(const osg::Object* object, const std::string& name)
{
const osg::UserDataContainer* udc = object->getUserDataContainer();

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@ -66,7 +66,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
const View* getView() const { return _view; }
/** Set the Stats object used for collect various frame related
/** Set the Stats object used to collect various frame related
* timing and scene graph stats. */
void setStats(osg::Stats* stats) { _stats = stats; }
@ -309,14 +309,14 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Set the draw buffer used at the start of each frame draw.
* Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.*/
* Note, a buffer value of GL_NONE is used to specify that the rendering back-end should choose the most appropriate buffer.*/
void setDrawBuffer(GLenum buffer) { _drawBuffer = buffer; applyMaskAction( DRAW_BUFFER ); }
/** Get the draw buffer used at the start of each frame draw. */
GLenum getDrawBuffer() const { return _drawBuffer; }
/** Set the read buffer for any required copy operations to use.
* Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.*/
* Note, a buffer value of GL_NONE is used to specify that the rendering back-end should choose the most appropriate buffer.*/
void setReadBuffer(GLenum buffer) { _readBuffer = buffer; applyMaskAction( READ_BUFFER ); }
/** Get the read buffer for any required copy operations to use. */
@ -447,23 +447,23 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
Implicit buffers are automatically substituted when user have not attached such buffer.
Camera may set up two FBOs: primary Render FBO and secondary Resolve FBO for multisample usage.
So in practive we have two masks defined for the Camera:
So in practice we have two masks defined for the Camera:
implicitBufferAttachmentRenderMask
implicitBufferAttachmentResolveMask
They can be set together by setImplicitBufferAttachmentMask method, or separately
by setImplicitBufferAttachmentRenderMask and setImplicitBufferAttachmentResolveMask.
Camera defaults are USE_DISPLAY_SETTINGS_MASK which means that by default
Camera chooses to substitue buffer attachments as defined by DisplaySettings.
Camera chooses to substitute buffer attachments as defined by DisplaySettings.
Usually DisplaySettings implicit buffer attachment selection defaults to: DEPTH and COLOR
for both primary (Render) FBO and seconday Multisample (Resolve) FBO
ie: IMPLICT_DEPTH_BUFFER_ATTACHMENT | IMPLICIT_COLOR_BUFFER_ATTACHMENT
ie: IMPLICIT_DEPTH_BUFFER_ATTACHMENT | IMPLICIT_COLOR_BUFFER_ATTACHMENT
If these masks are not changed and user did not attach depth buffer and/or color buffer
to Camera, then OSG implicitly substitues these buffers.
to Camera, then OSG implicitly substitutes these buffers.
By default it does not implicitly allocate a stencil buffer.
Use implicti buffer attachment masks to override default behavior:
Use implicit buffer attachment masks to override default behavior:
to turn off DEPTH or COLOR buffer substitution or to enforce STENCIL buffer substitution.
Note that both values are ignored if not using FBO.
@ -496,7 +496,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
}
/**
Get mask selecting implict buffer attachments for Camera primary FBO
Get mask selecting implicit buffer attachments for Camera primary FBO
if effectiveMask parameter is set, method follows USE_DISPLAY_SETTINGS_MASK dependence and returns effective mask
if effectiveMask parameter is reset, method returns nominal mask set by the Camera
*/
@ -514,7 +514,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
}
/**
Get mask selecting implict buffer attachments for Camera secondary MULTISAMPLE FBO
Get mask selecting implicit buffer attachments for Camera secondary MULTISAMPLE FBO
if effectiveMask parameter is set, method follows USE_DISPLAY_SETTINGS_MASK dependence and returns effective mask
if effectiveMask parameter is reset, method returns nominal mask set by the Camera
*/
@ -710,7 +710,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
};
/** Functor to assist with ordering camers in the order they should be rendered in.*/
/** Functor to assist with ordering cameras in the order they should be rendered in.*/
struct CameraRenderOrderSortOp
{
inline bool operator() (const Camera* lhs,const Camera* rhs) const

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@ -218,7 +218,7 @@ class OSG_EXPORT CullSettings
float getLODScale() const { return _LODScale; }
/** Threshold at which small features are culled.
\param value Boulding volume size in screen space. Default is 2.0. */
\param value Bounding volume size in screen space. Default is 2.0. */
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; applyMaskAction(SMALL_FEATURE_CULLING_PIXEL_SIZE); }
/** Get the Small Feature Culling Pixel Size.*/

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@ -162,7 +162,7 @@ class OSG_EXPORT CullingSet : public Referenced
const Vec4& getPixelSizeVector() const { return _pixelSizeVector; }
/** Threshold at which small features are culled.
\param value Boulding volume size in screen space. Default is 2.0. */
\param value Bounding volume size in screen space. Default is 2.0. */
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }

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@ -217,8 +217,8 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
For more info: See description of Camera::setImplicitBufferAttachment method
DisplaySettings implicit buffer attachment selection defaults to: DEPTH and COLOR
for both primary (Render) FBO and seconday Multisample (Resolve) FBO
ie: IMPLICT_DEPTH_BUFFER_ATTACHMENT | IMPLICIT_COLOR_BUFFER_ATTACHMENT
for both primary (Render) FBO and secondary Multisample (Resolve) FBO
ie: IMPLICIT_DEPTH_BUFFER_ATTACHMENT | IMPLICIT_COLOR_BUFFER_ATTACHMENT
**/
enum ImplicitBufferAttachment
{
@ -246,10 +246,10 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
_implicitBufferAttachmentResolveMask = implicitBufferAttachmentResolveMask;
}
/** Get mask selecting default implict buffer attachments for Cameras primary FBOs. */
/** Get mask selecting default implicit buffer attachments for Cameras primary FBOs. */
ImplicitBufferAttachmentMask getImplicitBufferAttachmentRenderMask() const { return _implicitBufferAttachmentRenderMask; }
/** Get mask selecting default implict buffer attachments for Cameras secondary MULTISAMPLE FBOs. */
/** Get mask selecting default implicit buffer attachments for Cameras secondary MULTISAMPLE FBOs. */
ImplicitBufferAttachmentMask getImplicitBufferAttachmentResolveMask() const { return _implicitBufferAttachmentResolveMask;}
enum SwapMethod

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@ -70,10 +70,10 @@ extern OSG_EXPORT GLint gluBuild2DMipmaps (GLenum target, GLint internalFormat,
typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
/** Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style querry for this functon pointer.*/
/** Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style query for this function pointer.*/
extern OSG_EXPORT GLint gluBuild3DMipmapLevels (GLTexImage3DProc glTextImage3DProc, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
/** Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style querry for this functon pointer.*/
/** Small variation on normal gluBuild3DMipmapLevels as we pass in the function pointer to glTexImage3D rather than rely on GLU style query for this function pointer.*/
extern OSG_EXPORT GLint gluBuild3DMipmaps (GLTexImage3DProc glTextImage3DProc, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
/* ErrorCode */

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@ -421,7 +421,7 @@ class OSG_EXPORT GraphicsContext : public Object
/** Get the const swap callback which overrides the GraphicsContext::swapBuffersImplementation().*/
const SwapCallback* getSwapCallback() const { return _swapCallback.get(); }
/** convinience method for handling whether to call swapbuffers callback or the standard context swapBuffersImplementation.
/** Convenience method for handling whether to call swapbuffers callback or the standard context swapBuffersImplementation.
* swapBuffersCallbackOrImplemenation() is called by swapBuffers() and osg::SwapBuffersOperation, end users should normally
* call swapBuffers() rather than swapBuffersCallbackOrImplemenation(). */
void swapBuffersCallbackOrImplemenation()

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@ -388,7 +388,7 @@ class OSG_EXPORT Image : public BufferData
/** Flip the image vertically, around t dimension. */
void flipVertical();
/** Flip the image around the r dimension. Only relevent for 3D textures. */
/** Flip the image around the r dimension. Only relevant for 3D textures. */
void flipDepth();
/** Ensure image dimensions are a power of two.

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@ -69,7 +69,7 @@ void readImage(const osg::Image* image, O& operation)
}
}
/** Convinience method for making it easy to cast all pixel channels types to a unit float RGBA form.*/
/** Convenience method for making it easy to cast all pixel channels types to a unit float RGBA form.*/
struct CastAndScaleToFloatOperation
{
float cast(char v) { return static_cast<float>(v)*(1.0f/128.0f); }

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@ -137,7 +137,7 @@ class OSG_EXPORT Object : public Referenced
/** get the const UserDataContainer attached to this object.*/
const osg::UserDataContainer* getUserDataContainer() const { return _userDataContainer; }
/** Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
/** Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
* a DefaultUserDataContainer to the Object and then return this new UserDataContainer.*/
osg::UserDataContainer* getOrCreateUserDataContainer();
@ -158,12 +158,12 @@ class OSG_EXPORT Object : public Referenced
/** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
/** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getUserValue(const std::string& name, T& value) const;
/** Convinience method that creates the osg::TemplateValueObject<T> to store the
/** Convenience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>

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@ -200,7 +200,7 @@ class OSG_EXPORT State : public Referenced
/** Get the unform list in which to inject any uniforms that StateAttribute::apply(State&) methods provide.*/
StateSet::UniformList& getCurrentShaderCompositionUniformList() { return _currentShaderCompositionUniformList; }
/** Convinience method for StateAttribute:::apply(State&) methods to pass on their uniforms to osg::State so it can apply them at the appropriate point.*/
/** Convenience method for StateAttribute:::apply(State&) methods to pass on their uniforms to osg::State so it can apply them at the appropriate point.*/
void applyShaderCompositionUniform(const osg::Uniform* uniform, StateAttribute::OverrideValue value=StateAttribute::ON)
{
StateSet::RefUniformPair& up = _currentShaderCompositionUniformList[uniform->getName()];

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@ -188,14 +188,14 @@ protected:
};
/** Convinience function for getting the User Object associated with specificed name from an Object's UserDataContainer.*/
/** Convenience function for getting the User Object associated with specificed name from an Object's UserDataContainer.*/
inline Object* getUserObject(osg::Object* object, const std::string& name)
{
osg::UserDataContainer* udc = object->getUserDataContainer();
return udc ? udc->getUserObject(name) : 0;
}
/** Convinience function for getting the User Object associated with specificed name from an Object's UserDataContainer.*/
/** Convenience function for getting the User Object associated with specificed name from an Object's UserDataContainer.*/
inline const Object* getUserObject(const osg::Object* object, const std::string& name)
{
const osg::UserDataContainer* udc = object->getUserDataContainer();

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@ -40,7 +40,7 @@ class OSG_EXPORT View : public virtual osg::Object
virtual void take(View& rhs);
/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
/** Set the Stats object used to collect various frame related timing and scene graph stats.*/
void setStats(osg::Stats* stats) { _stats = stats; }
/** Get the Viewers Stats object.*/

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@ -116,7 +116,7 @@ class PropertyInputIterator;
/** ClassInterface provides a general means of checking for supported properties of classes, and getting/setting thoses properties.
Uses the osgDB serializers to do the actual object querry/get/set.
Uses the osgDB serializers to do the actual object query/get/set.
*/
class OSGDB_EXPORT ClassInterface
{

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@ -75,7 +75,7 @@ class OSGMANIPULATOR_EXPORT Scale2DDragger : public Dragger
inline osg::Node* getBottomRightHandleNode() { return _bottomRightHandleNode.get(); }
inline const osg::Node* getBottomRightHandleNode() const { return _bottomRightHandleNode.get(); }
/** Set/Get the handle nodes postion for dragger. */
/** Set/Get the handle nodes position for dragger. */
inline void setTopLeftHandlePosition(const osg::Vec2d& pos) { _topLeftHandlePosition = pos; }
const osg::Vec2d& getTopLeftHandlePosition() const { return _topLeftHandlePosition; }
inline void setBottomLeftHandlePosition(const osg::Vec2d& pos) { _bottomLeftHandlePosition = pos; }

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@ -35,7 +35,7 @@ public:
META_Object(osgPresentation, PropertyManager)
/** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
/** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getProperty(const std::string& name, T& value) const
@ -44,7 +44,7 @@ public:
return getUserValue(name, value);
}
/** Convinience method that creates the osg::TemplateValueObject<T> to store the
/** Convenience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>

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@ -93,7 +93,7 @@ class OSGSIM_EXPORT LightPointNode : public osg::Node
~LightPointNode() {}
// used to cache the bouding box of the lightpoints as a tighter
// used to cache the bounding box of the lightpoints as a tighter
// view frustum check.
mutable osg::BoundingBox _bbox;

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@ -200,7 +200,7 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
osg::Vec3 _pseudoEyePoint;
};
/** Picking intersection visitor specialises the IntersectVistor to allow more convinient handling of mouse picking.*/
/** Picking intersection visitor specialises the IntersectVistor to allow more convenient handling of mouse picking.*/
class OSGUTIL_EXPORT PickVisitor : public osgUtil::IntersectVisitor
{
public:

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@ -28,7 +28,7 @@ class IntersectionVisitor;
/** Pure virtual base class for implementing custom intersection technique.
* To implement a specific intersection technique on must override all
* the pure virtue methods, concrete examples of how to do this can be seen in
* the pure virtual methods, concrete examples of how to do this can be seen in
* the LineSegmentIntersector. */
class Intersector : public osg::Referenced
{
@ -146,7 +146,7 @@ class OSGUTIL_EXPORT IntersectorGroup : public Intersector
};
/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
/** IntersectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
* pass the constructed intersector to the IntersectionVisitor.*/
class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor

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@ -65,7 +65,7 @@ class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
/** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;

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@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_POSTIONALSTATECONTIANER
#define OSGUTIL_POSTIONALSTATECONTIANER 1
#ifndef OSGUTIL_POSITIONALSTATECONTAINER
#define OSGUTIL_POSITIONALSTATECONTAINER 1
#include <osg/Object>
#include <osg/Light>

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@ -77,7 +77,7 @@ class OSGUTIL_EXPORT RayIntersector : public Intersector
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
/** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;

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@ -25,7 +25,7 @@
namespace osgUtil {
/** A tri stripping visitor for converting Geometry surface primitives into tri strips.
* The current implemention is based upon Tanguy Fautre's triangulation code.
* The current implementation is based upon Tanguy Fautre's triangulation code.
*/
class OSGUTIL_EXPORT TriStripVisitor : public BaseOptimizerVisitor
{

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@ -40,7 +40,7 @@ class OSGVIEWER_EXPORT CompositeViewer : public ViewerBase
bool readConfiguration(const std::string& filename);
/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
/** Set the Stats object used to collect various frame related timing and scene graph stats.*/
virtual void setViewerStats(osg::Stats* stats) { _stats = stats; }
/** Get the Viewers Stats object.*/

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@ -34,8 +34,8 @@ class View;
/** Base class for providing Windowing API agnostic access to creating and managing graphics window and events.
* Note, the GraphicsWindow is subclassed from osg::GraphicsContext, and to provide an implemention you'll need to implement its
* range of pure virtual functions, you'll find these all have naming convention methodNameImplemention(..).
* Note, the GraphicsWindow is subclassed from osg::GraphicsContext, and to provide an implementation you'll need to implement its
* range of pure virtual functions, you'll find these all have naming convention methodNameImplementation(..).
* GraphicsWindow adds the event queue on top of the GraphicsContext, thereby adding a mechanism for adapting Windowing events
* as well as basics graphics context work, you should wire up custom GraphicsWindowImplementation to push their events through
* into the EventQueue. */

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@ -72,7 +72,7 @@ public:
/** Write the file specified by the "filename" user value field. Return true if file successfully written. */
bool writeToFile();
/** convinience function that loads and assigns any keystone files specified in the DisplaySettings::KeystoneFileNames list, return true if Keystone's assigned to DisplaySettings.*/
/** Convenience function that loads and assigns any keystone files specified in the DisplaySettings::KeystoneFileNames list, return true if Keystone's assigned to DisplaySettings.*/
static bool loadKeystoneFiles(osg::DisplaySettings* ds);

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@ -47,7 +47,7 @@ class OSGVIEWER_EXPORT ViewConfig : public osg::Object
/** configure method that is overridden by Config subclasses.*/
virtual void configure(osgViewer::View& /*view*/) const {}
/** convinience method for getting the relavent display settings to use.*/
/** convenience method for getting the relavent display settings to use.*/
virtual osg::DisplaySettings* getActiveDisplaySetting(osgViewer::View& view) const;
};

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@ -42,7 +42,7 @@ class OSGVIEWER_EXPORT Viewer : public ViewerBase, public osgViewer::View
virtual void take(osg::View& rhs);
/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
/** Set the Stats object used to collect various frame related timing and scene graph stats.*/
virtual void setViewerStats(osg::Stats* stats) { setStats(stats); }
/** Get the Viewers Stats object.*/

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@ -40,7 +40,7 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
ViewerBase(const ViewerBase& vb);
/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
/** Set the Stats object used to collect various frame related timing and scene graph stats.*/
virtual void setViewerStats(osg::Stats* stats) = 0;
/** Get the Viewers Stats object.*/
@ -85,7 +85,7 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
/** Return true if viewer threads are running. */
bool areThreadsRunning() const { return _threadsRunning; }
/** Stop any threads begin run by viewer.*/
/** Stop any threads being run by viewer.*/
virtual void stopThreading();
/** Start any threads required by the viewer.*/
@ -148,7 +148,7 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
bool getQuitEventSetsDone() const { return _quitEventSetsDone; }
/** Hint to tell the renderingTraversals() method whether to call relaseContext() on the last
/** Hint to tell the renderingTraversals() method whether to call releaseContext() on the last
* context that was made current by the thread calling renderingTraverals(). Note, when
* running multi-threaded viewer no threads will be made current or release current.
* Setting this hint to false can enable the frame loop to be lazy about calling makeCurrent
@ -157,7 +157,7 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
* be left on, otherwise the wrong context could be left active, introducing errors in rendering.*/
void setReleaseContextAtEndOfFrameHint(bool hint) { _releaseContextAtEndOfFrameHint = hint; }
/** Hint to tell the renderingTraversals() method whether to call relaseContext().*/
/** Hint to tell the renderingTraversals() method whether to call releaseContext().*/
bool getReleaseContextAtEndOfFrameHint() const { return _releaseContextAtEndOfFrameHint; }

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@ -118,7 +118,7 @@ class PdfImage : public osg::Image
};
/** Convinience class that provides a interactive quad that can be placed directly in the scene.*/
/** Convenience class that provides a interactive quad that can be placed directly in the scene.*/
class OSGWIDGET_EXPORT PdfReader : public osg::Geode
{
public:

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@ -38,7 +38,7 @@ class VncImage : public osg::Image
};
/** Convinience Vnc Client class that provides a interactive quad that can be placed directly in the scene.*/
/** Convenience Vnc Client class that provides a interactive quad that can be placed directly in the scene.*/
class OSGWIDGET_EXPORT VncClient : public osg::Geode
{
public:

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@ -643,10 +643,10 @@ class OSGWIDGET_EXPORT Window:
// These are made into implementation functions since getting the width or height
// of a window can potentially be an expensive operation, and we'll want to cache
// results if possible (which is handled transparently by the actualy Window::resize
// results if possible (which is handled transparently by the actual Window::resize
// method). They return a Sizes struct which contains two members: cur (for current)
// and min (minimum). It's important that the Window know it's minimum possible
// size so that it can ignore invaled requests to resize.
// size so that it can ignore invalid requests to resize.
//
// Default versions using BoundingBox calculations are provided, but some Windows
// override this (Table, Box).

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@ -830,7 +830,7 @@ int Thread::setCancelModeAsynchronous() {
//-----------------------------------------------------------------------------
//
// Description: set the thread to cancel at the next convienent point.
// Description: set the thread to cancel at the next convenient point.
//
// Use: public
//

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@ -638,7 +638,7 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
// note, haven't yet added proper handling of the ARB GL_COMPRESSRED_* pathways
// yet, no clear size for these since its probably implementation dependent
// which raises the question of how to actually querry for these sizes...
// which raises the question of how to actually query for these sizes...
// will need to revisit this issue, for now just report an error.
// this is possible a bit of mute point though as since the ARB compressed formats
// arn't yet used for storing images to disk, so its likely that users wont have

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@ -41,7 +41,7 @@ void LightSource::setLight(Light* light)
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the ClipPlanes.
// Set the GLModes on StateSet associated with the LightSource.
void LightSource::setStateSetModes(StateSet& stateset,StateAttribute::GLModeValue value) const
{
if (_light.valid())

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@ -482,7 +482,7 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
{
// Two situations where we want to simply do a regular traversal:
// 1) it's the first frame for this camers
// 1) it's the first frame for this camera
// 2) we haven't rendered for an abnormally long time (probably because we're an out-of-range LOD child)
// In these cases, assume we're visible to avoid blinking.
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _frameCountMutex );

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@ -400,7 +400,7 @@ void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
copyTexSubImage1D(state,0 ,x, y, width);
return;
}
// the relevent texture object is not of the right size so
// the relevant texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();

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@ -350,7 +350,7 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height
copyTexSubImage2D(state,0 ,0, x, y, width, height);
return;
}
// the relevent texture object is not of the right size so
// the relevant texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();

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@ -89,7 +89,7 @@ void Texture2DMultisample::apply(State& state) const
const GLExtensions* extensions = state.get<GLExtensions>();
if (!extensions->isTextureMultisampledSupported)
{
OSG_INFO<<"Texture2DMultisample not supoorted."<<std::endl;
OSG_INFO<<"Texture2DMultisample not supported."<<std::endl;
return;
}

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@ -477,7 +477,7 @@ void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int
copyTexSubImage2D(state,0 ,0, x, y, width, height);
return;
}
// the relevent texture object is not of the right size so
// the relevant texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();

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@ -15,7 +15,6 @@
#include <osgAnimation/Bone>
#include <osgAnimation/Skeleton>
#include <osgAnimation/UpdateBone>
#include <osgAnimation/BoneMapVisitor>
using namespace osgAnimation;

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@ -37,8 +37,8 @@
* Peder Blekken
*
*
* Ported into the OSG as a plugin, Robert Osfield Decemeber 2000.
* Note, reference above to license of simage_rgb is not relevent to the OSG
* Ported into the OSG as a plugin, Robert Osfield December 2000.
* Note, reference above to license of simage_rgb is not relevant to the OSG
* as the OSG does not use it. Also for patches, bugs and new features
* please send them direct to the OSG dev team rather than address above.
*

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@ -29,8 +29,8 @@
* Peder Blekken
*
*
* Ported into the OSG as a plugin, Robert Osfield Decemeber 2000.
* Note, reference above to license of simage_rgb is not relevent to the OSG
* Ported into the OSG as a plugin, Robert Osfield December 2000.
* Note, reference above to license of simage_rgb is not relevant to the OSG
* as the OSG does not use it. Also for patches, bugs and new features
* please send them direct to the OSG dev team rather than address above.
*

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@ -35,8 +35,8 @@
* Peder Blekken
*
*
* Ported into the OSG as a plugin, Robert Osfield Decemeber 2000.
* Note, reference above to license of simage_rgb is not relevent to the OSG
* Ported into the OSG as a plugin, Robert Osfield December 2000.
* Note, reference above to license of simage_rgb is not relevant to the OSG
* as the OSG does not use it. Also for patches, bugs and new features
* please send them direct to the OSG dev team rather than address above.
*

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@ -2899,7 +2899,7 @@ protected:
/* The Support Styles are used to consolidate attributes related to labels.
For the most part, support styles are very simple, consisting of
very basic description of object to use for drawing suport.
very basic description of object to use for drawing support.
*/
TX_EXDECL class TX_CLDECL trpgSupportStyle : public trpgReadWriteable
{

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@ -238,7 +238,7 @@ unsigned int getNextCharacter(look_ahead_iterator& charString,String::Encoding e
////////////////////////////////////////////////////////////////////////////
//
// String implemention.
// String implementation.
//
String::String(const String& str):

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@ -879,11 +879,11 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
{
case(HEADLIGHT):
if (_light.valid()) renderStage->addPositionedAttribute(NULL,_light.get());
else OSG_WARN<<"Warning: no osg::Light attached to ogUtil::SceneView to provide head light.*/"<<std::endl;
else OSG_WARN<<"Warning: no osg::Light attached to osgUtil::SceneView to provide head light.*/"<<std::endl;
break;
case(SKY_LIGHT):
if (_light.valid()) renderStage->addPositionedAttribute(mv.get(),_light.get());
else OSG_WARN<<"Warning: no osg::Light attached to ogUtil::SceneView to provide sky light.*/"<<std::endl;
else OSG_WARN<<"Warning: no osg::Light attached to osgUtil::SceneView to provide sky light.*/"<<std::endl;
break;
default:
break;
@ -1379,7 +1379,7 @@ void SceneView::draw()
_renderStage->draw(_renderInfo,previous);
}
// re apply the defalt OGL state.
// re apply the default OGL state.
state->popAllStateSets();
state->apply();
@ -1459,7 +1459,7 @@ const osg::Matrix SceneView::computeMVPW() const
if (getViewport())
matrix.postMult(getViewport()->computeWindowMatrix());
else
OSG_WARN<<"osg::Matrix SceneView::computeMVPW() - error no viewport attached to SceneView, coords will be computed inccorectly."<<std::endl;
OSG_WARN<<"osg::Matrix SceneView::computeMVPW() - error no viewport attached to SceneView, coords will be computed incorrectly."<<std::endl;
return matrix;
}

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@ -300,7 +300,7 @@ void View::setSceneData(osg::Node* node)
}
else
{
OSG_INFO<<"View::setSceneData() Reusing exisitng scene"<<_scene.get()<<std::endl;
OSG_INFO<<"View::setSceneData() Reusing existing scene"<<_scene.get()<<std::endl;
}
_scene->setSceneData(node);