Merge pull request #426 from mp3butcher/moreExtensions

add more Extensions
This commit is contained in:
OpenSceneGraph git repository 2018-01-04 15:20:57 +00:00 committed by GitHub
commit 70488271bd
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2 changed files with 27 additions and 1 deletions

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@ -555,6 +555,9 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glTexImage3D) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GL_APIENTRY * glTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (GL_APIENTRY * glTexStorage3D) ( GLenum target, GLsizei numMipmapLevels,GLenum sizedInternalFormat,GLsizei width,GLsizei height,GLsizei depth);
void (GL_APIENTRY * glTextureStorage3D) ( GLuint texture, GLsizei numMipmapLevels,GLenum sizedInternalFormat,GLsizei width,GLsizei height,GLsizei depth);
void (GL_APIENTRY * glCopyTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void (GL_APIENTRY * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void (GL_APIENTRY * glCompressedTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
@ -658,6 +661,12 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glBlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
void (GL_APIENTRY * glGetRenderbufferParameteriv) (GLenum, GLenum, GLint*);
//ARB_framebuffer_no_attachments
void (GL_APIENTRY * glFramebufferParameteri)(GLenum target, GLenum pname, GLint param);
void (GL_APIENTRY * glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
void (GL_APIENTRY * glNamedFramebufferParameteri)(GLuint fbo, GLenum pname, GLint param);
void (GL_APIENTRY * glGetNamedFramebufferParameteriv)(GLuint fbo, GLenum pname, GLint *params);
//subroutine
GLint(GL_APIENTRY* glGetSubroutineUniformLocation) (GLuint program, GLenum shadertype, const GLchar *name);
void (GL_APIENTRY * glGetActiveSubroutineUniformName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
@ -682,6 +691,8 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glDrawElementsIndirect) (GLenum mode, GLenum type, const void *indirect);
void (GL_APIENTRY * glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
// ARB_sparse_texture
void (GL_APIENTRY * glTexPageCommitment) (GLenum target, GLint level,GLint xoffset,GLint yoffset,GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,GLboolean commit);
// Transform feedback
void (GL_APIENTRY * glBeginTransformFeedback) (GLenum primitiveMode);
@ -710,6 +721,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glGenVertexArrays) (GLsizei size, GLuint *handles);
GLboolean (GL_APIENTRY * glIsVertexArray) (GLuint handle);
void (GL_APIENTRY * glBindVertexArray) (GLuint handle);
// OpenGL 4.3 / ARB_vertex_attrib_binding
bool isVertexAttribBindingSupported;
void (GL_APIENTRY * glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);

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@ -946,6 +946,9 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
setGLExtensionFuncPtr(glTexImage3D, "glTexImage3D","glTexImage3DEXT", validContext);
setGLExtensionFuncPtr(glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT", validContext);
setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
setGLExtensionFuncPtr(glCompressedTexImage3D, "glCompressedTexImage3D","glCompressedTexImage3DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexSubImage3D, "glCompressedTexSubImage3D","glCompressedTexSubImage3DARB", validContext);
@ -1086,11 +1089,19 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT", "glFramebufferTextureLayerOES", validContext);
setGLExtensionFuncPtr(glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT", "glFramebufferTextureFaceOES" , validContext);
setGLExtensionFuncPtr(glFramebufferRenderbuffer, "glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", "glFramebufferRenderbufferOES", validContext);
//ARB_framebuffer_no_attachments
//OpenGL 4.3
setGLExtensionFuncPtr(glFramebufferParameteri, "glFramebufferParameteri", "glFramebufferParameteriARB", "glFramebufferParameteriOES", validContext);
setGLExtensionFuncPtr(glGetFramebufferParameteriv, "glGetFramebufferParameteriv", "glGetFramebufferParameterivARB", "glGetFramebufferParameterivOES", validContext);
//OpenGL 4.5 (EXT_direct_state_access required)
setGLExtensionFuncPtr(glNamedFramebufferParameteri, "glNamedFramebufferParameteri", "glNamedFramebufferParameteriEXT", "glNamedFramebufferParameteriOES", validContext);
setGLExtensionFuncPtr(glGetNamedFramebufferParameteriv, "glGetNamedFramebufferParameteriv", "glGetNamedFramebufferParameterivEXT", "glGetNamedFramebufferParameterivOES", validContext);
setGLExtensionFuncPtr(glGenerateMipmap, "glGenerateMipmap", "glGenerateMipmapEXT", "glGenerateMipmapOES", validContext);
setGLExtensionFuncPtr(glBlitFramebuffer, "glBlitFramebuffer", "glBlitFramebufferEXT", "glBlitFramebufferOES", validContext);
setGLExtensionFuncPtr(glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", "glGetRenderbufferParameterivOES", validContext);
isFrameBufferObjectSupported =
glBindRenderbuffer != 0 &&
glDeleteRenderbuffers != 0 &&
@ -1137,6 +1148,9 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
osg::setGLExtensionFuncPtr(glDrawElementsIndirect, "glDrawElementsIndirect", "glDrawElementsIndirectEXT", validContext);
osg::setGLExtensionFuncPtr(glMultiDrawElementsIndirect, "glMultiDrawElementsIndirect", "glMultiDrawElementsIndirectEXT", validContext);
// ARB_sparse_texture
osg::setGLExtensionFuncPtr(glTexPageCommitment, "glTexPageCommitment","glTexPageCommitmentARB", "glTexPageCommitmentEXT", validContext);
// Transform Feeedback
osg::setGLExtensionFuncPtr(glBeginTransformFeedback, "glBeginTransformFeedback", "glBeginTransformFeedbackEXT", validContext);
osg::setGLExtensionFuncPtr(glEndTransformFeedback, "glEndTransformFeedback", "glEndTransformFeedbackEXT", validContext);