From Rainer Oder, updates to osgplanets

This commit is contained in:
Robert Osfield 2004-10-24 14:23:42 +00:00
parent 2252e9e851
commit 7039e5cb98

View File

@ -5,6 +5,7 @@
#include <osg/PositionAttitudeTransform>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osgUtil/Optimizer>
@ -18,128 +19,6 @@
#include <osgProducer/Viewer>
struct SolarSystemParameters
{
SolarSystemParameters():
radiusSun(20.0),
RorbitEarth(100.0),
radiusEarth(10.0),
radiusMoon(2.0),
RorbitMoon(20.0),
tiltEarth(5.0),
rotateSpeedEarth(5.0)
{}
double radiusSun;
double RorbitEarth;
double radiusEarth;
double radiusMoon;
double RorbitMoon;
double tiltEarth;
double rotateSpeedEarth;
};
osg::Node* createSolarSystem(SolarSystemParameters& parameters)
{
return 0;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
SolarSystemParameters parameters;
while (arguments.read("--radiusMoon",parameters.radiusMoon)) {}
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* model = createSolarSystem(parameters);
if (!model)
{
return 1;
}
std::cout << "radiusSun = " << parameters.radiusSun << std::endl;
std::cout << "RorbitEarth = " << parameters.RorbitEarth << std::endl;
std::cout << "radiusEarth = " << parameters.radiusEarth << std::endl;
std::cout << "radiusMoon = " << parameters.radiusMoon << std::endl;
std::cout << "RorbitMoon = " << parameters.RorbitMoon << std::endl;
std::cout << "tiltEarth = " << parameters.tiltEarth << std::endl;
std::cout << "rotateSpeedEarth = " << parameters.rotateSpeedEarth << std::endl;
/*
// tilt the scene so the default eye position is looking down on the model.
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
rootnode->addChild(model);
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// set the scene to render
viewer.setSceneData(rootnode);
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
*/
return 0;
}
/*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
{
// set up the animation path
@ -165,147 +44,260 @@ osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,dou
}
return animationPath;
}
}// end createAnimationPath
osg::Node* createBase(const osg::Vec3& center,float radius)
osg::MatrixTransform* createEarthTranslationAndTilt( double RorbitEarth, double tiltEarth )
{
osg::MatrixTransform* earthPositioned = new osg::MatrixTransform;
//earthPositioned->setDataVariance(osg::Object::STATIC);
earthPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( 0.0, RorbitEarth, 0.0 ) )*
osg::Matrix::scale(1.0, 1.0, 1.0)*
osg::Matrix::rotate(osg::inDegrees( tiltEarth ),0.0f,0.0f,1.0f));
return earthPositioned;
}// end createEarthTranslationAndTilt
int numTilesX = 10;
int numTilesY = 10;
float width = 2*radius;
float height = 2*radius;
osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f));
osg::Vec3 dx(osg::Vec3(width/((float)numTilesX),0.0,0.0f));
osg::Vec3 dy(osg::Vec3(0.0f,height/((float)numTilesY),0.0f));
// fill in vertices for grid, note numTilesX+1 * numTilesY+1...
osg::Vec3Array* coords = new osg::Vec3Array;
int iy;
for(iy=0;iy<=numTilesY;++iy)
{
for(int ix=0;ix<=numTilesX;++ix)
{
coords->push_back(v000+dx*(float)ix+dy*(float)iy);
}
}
//Just two colours - black and white.
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // white
colors->push_back(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); // black
int numColors=colors->size();
int numIndicesPerRow=numTilesX+1;
osg::UByteArray* coordIndices = new osg::UByteArray; // assumes we are using less than 256 points...
osg::UByteArray* colorIndices = new osg::UByteArray;
for(iy=0;iy<numTilesY;++iy)
{
for(int ix=0;ix<numTilesX;++ix)
{
// four vertices per quad.
coordIndices->push_back(ix +(iy+1)*numIndicesPerRow);
coordIndices->push_back(ix +iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+(iy+1)*numIndicesPerRow);
// one color per quad
colorIndices->push_back((ix+iy)%numColors);
}
}
// set up a single normal
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(coords);
geom->setVertexIndices(coordIndices);
geom->setColorArray(colors);
geom->setColorIndices(colorIndices);
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coordIndices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
return geode;
}
osg::Node* createMovingModel(const osg::Vec3& center, float radius)
osg::MatrixTransform* createRotation( double orbit, double speed )
{
osg::Vec3 center( 0.0, 0.0, 0.0 );
float animationLength = 10.0f;
osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
osg::Group* model = new osg::Group;
osg::Node* glider = osgDB::readNodeFile("glider.osg");
if (glider)
{
const osg::BoundingSphere& bs = glider->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
osg::AnimationPath* animationPath = createAnimationPath( center, orbit, animationLength );
positioned->addChild(glider);
osg::MatrixTransform* rotation = new osg::MatrixTransform;
rotation->setUpdateCallback( new osg::AnimationPathCallback( animationPath, 0.0f, speed ) );
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
return rotation;
}// end createEarthRotation
model->addChild(xform);
}
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
const osg::BoundingSphere& bs = cessna->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f));
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);
}
return model;
}
osg::Node* createModel()
osg::MatrixTransform* createMoonTranslation( double RorbitMoon )
{
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 100.0f;
osg::MatrixTransform* moonPositioned = new osg::MatrixTransform;
//earthPositioned->setDataVariance(osg::Object::STATIC);
//earthPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( RorbitEarth, 0.0, 0.0 ) )*
moonPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( 0.0, RorbitMoon, 0.0 ) )*
//earthPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( 0.0, 0.0, RorbitEarth ) )*
osg::Matrix::scale(1.0, 1.0, 1.0)*
osg::Matrix::rotate(osg::inDegrees(0.0f),0.0f,0.0f,1.0f));
osg::Group* root = new osg::Group;
return moonPositioned;
}// end createMoonTranslation
root->addChild(createMovingModel(center,radius*0.8f));
root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius));
osg::Geode* createPlanet( double radius, std::string name, osg::Vec4 color )
{
// create a cube shape
osg::Sphere *planetSphere = new osg::Sphere( osg::Vec3( 0.0, 0.0, 0.0 ), radius );
return root;
} */
// create a container that makes the sphere drawable
osg::ShapeDrawable *sPlanetSphere = new osg::ShapeDrawable( planetSphere );
// set the object color
sPlanetSphere->setColor( color );
// create a geode object to as a container for our drawable sphere object
osg::Geode* geodePlanet = new osg::Geode();
geodePlanet->setName( name );
// add our drawable sphere to the geode container
geodePlanet->addDrawable( sPlanetSphere );
return( geodePlanet );
}// end createPlanet
class SolarSystem
{
public:
double _radiusSun;
double _radiusEarth;
double _RorbitEarth;
double _tiltEarth;
double _rotateSpeedEarthAndMoon;
double _rotateSpeedEarth;
double _radiusMoon;
double _RorbitMoon;
double _rotateSpeedMoon;
SolarSystem(
double _radiusSun = 20.0,
double _radiusEarth = 10.0,
double _RorbitEarth = 100.0,
double _tiltEarth = 5.0,
double _rotateSpeedEarthAndMoon = 5.0,
double _rotateSpeedEarth = 5.0,
double _radiusMoon = 2.0,
double _RorbitMoon = 20.0,
double _rotateSpeedMoon = 5.0 )
{}
osg::Group* built()
{
osg::Group* thisSystem = new osg::Group;
// create the sun
osg::Node* sun = createPlanet( _radiusSun, "Sun", osg::Vec4( 1.0f, 1.0f, 0.5f, 1.0f) );
// stick sun right under root, no transformations for the sun
thisSystem->addChild( sun );
//creating right side of the graph with earth and moon and the rotations above it
// create earth and moon
osg::Node* earth = createPlanet( _radiusEarth, "Earth", osg::Vec4( 0.0f, 0.0f, 1.0f, 1.0f) );
osg::Node* moon = createPlanet( _radiusMoon, "Moon", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f) );
// create transformations for the earthMoonGroup
osg::MatrixTransform* aroundSunRotation = createRotation( _RorbitEarth, _rotateSpeedEarthAndMoon );
osg::MatrixTransform* earthPosition = createEarthTranslationAndTilt( _RorbitEarth, _tiltEarth );
//Group with earth and moon under it
osg::Group* earthMoonGroup = new osg::Group;
//transformation to rotate the earth around itself
osg::MatrixTransform* earthRotationAroundItself = createRotation ( 0.0, _rotateSpeedEarth );
//transformations for the moon
osg::MatrixTransform* moonAroundEarthXform = createRotation( _RorbitMoon, _rotateSpeedMoon );
osg::MatrixTransform* moonTranslation = createMoonTranslation( _RorbitMoon );
moonTranslation->addChild( moon );
moonAroundEarthXform->addChild( moonTranslation );
earthMoonGroup->addChild( moonAroundEarthXform );
earthRotationAroundItself->addChild( earth );
earthMoonGroup->addChild( earthRotationAroundItself );
earthPosition->addChild( earthMoonGroup );
aroundSunRotation->addChild( earthPosition );
thisSystem->addChild( aroundSunRotation );
return( thisSystem );
}
void printParameters()
{
std::cout << "radiusSun\t= " << _radiusSun << std::endl;
std::cout << "radiusEarth\t= " << _radiusEarth << std::endl;
std::cout << "RorbitEarth\t= " << _RorbitEarth << std::endl;
std::cout << "tiltEarth\t= " << _tiltEarth << std::endl;
std::cout << "rotateSpeedEarthAndMoon= " << _rotateSpeedEarthAndMoon << std::endl;
std::cout << "rotateSpeedEarth= " << _rotateSpeedEarth << std::endl;
std::cout << "radiusMoon\t= " << _radiusMoon << std::endl;
std::cout << "RorbitMoon\t= " << _RorbitMoon << std::endl;
std::cout << "rotateSpeedMoon\t= " << _rotateSpeedMoon << std::endl;
}
}; // end SolarSystem
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
SolarSystem solarSystem;
while (arguments.read("--radiusSun",solarSystem._radiusSun)) { }
while (arguments.read("--radiusEarth",solarSystem._radiusEarth)) { }
while (arguments.read("--RorbitEarth",solarSystem._RorbitEarth)) { }
while (arguments.read("--tiltEarth",solarSystem._tiltEarth)) { }
while (arguments.read("--rotateSpeedEarthAndMoon",solarSystem._rotateSpeedEarthAndMoon)) { }
while (arguments.read("--rotateSpeedEarth",solarSystem._rotateSpeedEarth)) { }
while (arguments.read("--radiusMoon",solarSystem._radiusMoon)) { }
while (arguments.read("--RorbitMoon",solarSystem._RorbitMoon)) { }
while (arguments.read("--rotateSpeedMoon",solarSystem._rotateSpeedMoon)) { }
// solarSystem.printParameters();
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
std::cout << "setup the following arguments: " << std::endl;
std::cout << "--radiusSun: double" << std::endl;
std::cout << "--radiusEarth: double" << std::endl;
std::cout << "--RorbitEarth: double" << std::endl;
std::cout << "--tiltEarth: double" << std::endl;
std::cout << "--rotateSpeedEarthAndMoon: double" << std::endl;
std::cout << "--rotateSpeedEarth: double" << std::endl;
std::cout << "--radiusMoon: double" << std::endl;
std::cout << "--RorbitMoon: double" << std::endl;
std::cout << "--rotateSpeedMoon: double" << std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
osg::Group* root = solarSystem.built();
/*
// tilt the scene so the default eye position is looking down on the model.
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
rootnode->addChild(model);
*/
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize( root );
// set the scene to render
viewer.setSceneData( root );
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}