Improved the doxygen docs over the various namespaces
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@ -31,7 +31,7 @@
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\namespace osgFX
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\namespace osgFX
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The osgFX is a NodeKit library that extends the core scene graph to provide a special effects framework.
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The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework.
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osgFX's framework allows multiple rendering techniques to be provide for each effect, thereby provide the use
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osgFX's framework allows multiple rendering techniques to be provide for each effect, thereby provide the use
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appropriate rendering techniques for each different class of graphics hardware, i.e. support for both modern
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appropriate rendering techniques for each different class of graphics hardware, i.e. support for both modern
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programmable graphics hardware and still have standard OpenGL 1.1 support as a fallback.
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programmable graphics hardware and still have standard OpenGL 1.1 support as a fallback.
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@ -60,4 +60,12 @@ automatically generated by parsing header files via gen_wrapper utility. All th
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core OpenSceneGraph libraries have pre built wrappers available for you use.
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core OpenSceneGraph libraries have pre built wrappers available for you use.
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*/
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*/
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/**
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\namespace Properties
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Properties is a set of helper definations used by the osgIntrospectoin wrappers.
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*/
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#endif
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#endif
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@ -27,4 +27,11 @@
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# define OSGMANIPULATOR_EXPORT
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# define OSGMANIPULATOR_EXPORT
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#endif
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#endif
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/**
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\namespace osgManipulator
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The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
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*/
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#endif
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#endif
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\namespace osgParticle
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\namespace osgParticle
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The osgParticle is a NodeKit library that extends the core scene graph to support particle effects.
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The osgParticle library is a NodeKit that extends the core scene graph to support particle effects.
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*/
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*/
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@ -41,7 +41,7 @@
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\namespace osgShadow
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\namespace osgShadow
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The osgShadow is a NodeKit library that extends the core scene graph to add support for a range of shadow techniques.
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The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques.
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*/
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*/
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#endif
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#endif
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@ -50,7 +50,7 @@
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\namespace osgSim
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\namespace osgSim
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The osgSim is a NodeKit library that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such
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The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such
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a navigational light point support and OpenFlight style degrees of freedom transform.
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a navigational light point support and OpenFlight style degrees of freedom transform.
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*/
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*/
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@ -41,11 +41,7 @@
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\namespace osgTerrain
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\namespace osgTerrain
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The osgTerrain is a utility library that provides geospecifc terrain database generation support.
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The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support.
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The osgTerrain library is typically invoked by the osgdem utlitly application that users can use to build paged terrain databases
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from geospecific imagery and digial elevation maps (DEM's). osgTerrain may also be used directly in your own applications to generate
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databases. Note, osgTerrain is not presently written for run-time rendering of terrain, and is just focused on database
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generation, these generated databases then can used used in standard OpenSceneGraph application which do not need to link osgTerrain..
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*/
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*/
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#endif
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#endif
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\namespace osgText
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\namespace osgText
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The osgText is a NodeKit library that extends the core scene graph to support high quality text.
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The osgText library is a NodeKit that extends the core scene graph to support high quality text.
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*/
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*/
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#endif
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#endif
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@ -39,9 +39,9 @@
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/**
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/**
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\namespace osgWidet
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\namespace osgWidget
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The osgWidget is a NodeKit library that extends the core scene graph to support 3D widget set.
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The osgWidget library is a NodeKit that extends the core scene graph to support 3D GUI widget set.
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*/
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*/
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#endif
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#endif
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