Converted ArrayData usage across to set*Array() usage with new binding parameter

This commit is contained in:
Robert Osfield 2013-06-21 09:47:04 +00:00
parent 15fea448d8
commit 6eabca211b

View File

@ -178,19 +178,19 @@ osg::Geometry* getGeometry(osg::Geode* pGeode, GeometryMap& geometryMap,
osgDB::Options::PrecisionHint precision = options.getPrecisionHint();
pGeometry->setVertexData(osg::Geometry::ArrayData(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_VERTEX) != 0), osg::Geometry::BIND_PER_VERTEX));
if (bNormal) pGeometry->setNormalData(osg::Geometry::ArrayData(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_NORMAL) != 0), osg::Geometry::BIND_PER_VERTEX));
pGeometry->setVertexArray(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_VERTEX) != 0), osg::Array::BIND_PER_VERTEX);
if (bNormal) pGeometry->setNormalArray(createVec3Array((precision & osgDB::Options::DOUBLE_PRECISION_NORMAL) != 0), osg::Array::BIND_PER_VERTEX);
// create as much textures coordinates as needed...
if (useDiffuseMap)
pGeometry->setTexCoordData(StateSetContent::DIFFUSE_TEXTURE_UNIT, osg::Geometry::ArrayData(createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX));
pGeometry->setTexCoordArray(StateSetContent::DIFFUSE_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Array::BIND_PER_VERTEX);
if (useOpacityMap)
pGeometry->setTexCoordData(StateSetContent::OPACITY_TEXTURE_UNIT, osg::Geometry::ArrayData(createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX));
pGeometry->setTexCoordArray(StateSetContent::OPACITY_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX);
if (useEmissiveMap)
pGeometry->setTexCoordData(StateSetContent::EMISSIVE_TEXTURE_UNIT, osg::Geometry::ArrayData(createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX));
pGeometry->setTexCoordArray(StateSetContent::EMISSIVE_TEXTURE_UNIT, createVec2Array((precision & osgDB::Options::DOUBLE_PRECISION_TEX_COORD) != 0), osg::Geometry::BIND_PER_VERTEX);
// create more textures coordinates here...
if (bColor) pGeometry->setColorData(osg::Geometry::ArrayData(createVec4Array((precision & osgDB::Options::DOUBLE_PRECISION_COLOR) != 0), osg::Geometry::BIND_PER_VERTEX));
if (bColor) pGeometry->setColorArray(createVec4Array((precision & osgDB::Options::DOUBLE_PRECISION_COLOR) != 0), osg::Geometry::BIND_PER_VERTEX);
if (mti < stateSetList.size())
{