reformat with the help of AStyle reformat tool (codeblocks)
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6530b16fc7
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@ -29,7 +29,8 @@ namespace osgAnimation
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public:
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enum Method {
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enum Method
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{
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NORMALIZED,
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RELATIVE
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};
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@ -88,16 +89,16 @@ namespace osgAnimation
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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/** Set source of vertices for this morph geometry */
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inline void setVertexSource(osg::Vec3Array *v){ _positionSource=v;}
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inline void setVertexSource(osg::Vec3Array *v) { _positionSource=v; }
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/** Get source of vertices for this morph geometry */
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inline osg::Vec3Array * getVertexSource()const{return _positionSource.get();}
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inline osg::Vec3Array * getVertexSource() const { return _positionSource.get(); }
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/** Set source of normals for this morph geometry */
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inline void setNormalSource(osg::Vec3Array *n){ _normalSource=n;}
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inline void setNormalSource(osg::Vec3Array *n) { _normalSource=n; }
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/** Get source of normals for this morph geometry */
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inline osg::Vec3Array * getNormalSource() const {return _normalSource.get();}
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inline osg::Vec3Array * getNormalSource() const { return _normalSource.get(); }
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/** Add a \c MorphTarget to the \c MorphGeometry.
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* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
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@ -108,20 +109,30 @@ namespace osgAnimation
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* @param weight The weight to be added to the \c MorphGeometry.
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* @return \c true for success; \c false otherwise.
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*/
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 )
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{
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_morphTargets.push_back(MorphTarget(morphTarget, weight));
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_dirty = true;
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}
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virtual void removeMorphTarget( osg::Geometry *morphTarget ) {
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
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if(iterator->getGeometry() == morphTarget) {
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virtual void removeMorphTarget( osg::Geometry *morphTarget )
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{
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator)
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{
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if(iterator->getGeometry() == morphTarget)
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{
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_morphTargets.erase(iterator);
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break;
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}
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}
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}
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virtual void removeMorphTarget( const std::string& name ) {
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
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if(iterator->getGeometry() && iterator->getGeometry()->getName() == name) {
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virtual void removeMorphTarget( const std::string& name )
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{
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator)
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{
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if(iterator->getGeometry() && iterator->getGeometry()->getName() == name)
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{
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_morphTargets.erase(iterator);
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break;
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}
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@ -141,10 +152,10 @@ namespace osgAnimation
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/** Set the MorphGeometry dirty.*/
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inline void dirty(bool b=true) { _dirty = b; }
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inline bool isDirty()const { return _dirty; }
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inline bool isDirty() const { return _dirty; }
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/** for retrocompatibility */
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void transformSoftwareMethod(){(*_morphTransformImplementation.get())(*this);}
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void transformSoftwareMethod() { (*_morphTransformImplementation.get())(*this); }
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protected:
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osg::ref_ptr<MorphTransform> _morphTransformImplementation;
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@ -175,7 +186,8 @@ namespace osgAnimation
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void addTarget(const std::string& name) { _targetNames.push_back(name); }
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unsigned int getNumTarget() const { return _targetNames.size(); }
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const std::string& getTargetName(unsigned int index) { return _targetNames[index]; }
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void removeTarget(const std::string& name) {
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void removeTarget(const std::string& name)
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{
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TargetNames::iterator found = std::find(_targetNames.begin(), _targetNames.end(), name);
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if(found != _targetNames.end())
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_targetNames.erase(found);
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@ -185,9 +197,7 @@ namespace osgAnimation
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const std::vector<std::string>& getTargetNames() const { return _targetNames; }
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std::vector<std::string>& getTargetNames() { return _targetNames; }
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void setTargetNames(const TargetNames& targetNames) {
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_targetNames.assign(targetNames.begin(), targetNames.end());
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}
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void setTargetNames(const TargetNames& targetNames) { _targetNames.assign(targetNames.begin(), targetNames.end()); }
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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@ -226,8 +236,6 @@ namespace osgAnimation
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(implementation)(*geom);
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}
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};
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}
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#endif
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@ -43,18 +43,17 @@ namespace osgAnimation
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virtual void operator()(MorphGeometry&);
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inline void setShader( osg::Shader*s ) { _shader=s; }
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inline const osg::Shader * getShader() const{ return _shader.get(); }
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inline const osg::Shader * getShader() const { return _shader.get(); }
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inline osg::Shader * getShader() { return _shader.get(); }
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///texture unit reserved for morphtarget TBO default is 7
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void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
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unsigned int getReservedTextureUnit() const { return _reservedTextureUnit;}
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unsigned int getReservedTextureUnit() const { return _reservedTextureUnit; }
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protected:
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bool init(MorphGeometry&);
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osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
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osg::ref_ptr<osg::Shader> _shader;
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@ -29,8 +29,8 @@ namespace osgAnimation
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class OSGANIMATION_EXPORT MorphTransformSoftware : public MorphTransform
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{
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public:
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MorphTransformSoftware():_needInit(true){}
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MorphTransformSoftware(const MorphTransformSoftware& rts,const osg::CopyOp& copyop): MorphTransform(rts, copyop), _needInit(true){}
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MorphTransformSoftware():_needInit(true) {}
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MorphTransformSoftware(const MorphTransformSoftware& rts,const osg::CopyOp& copyop): MorphTransform(rts, copyop), _needInit(true) {}
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META_Object(osgAnimation,MorphTransformSoftware)
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@ -23,7 +23,6 @@
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namespace osgAnimation
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{
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// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
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class OSGANIMATION_EXPORT RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
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{
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@ -37,8 +36,8 @@ namespace osgAnimation
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META_Object(osgAnimation, RigComputeBoundingBoxCallback);
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void reset() { _computed = false; }
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virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const;
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protected:
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mutable bool _computed;
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@ -58,16 +57,16 @@ namespace osgAnimation
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META_Object(osgAnimation, RigGeometry);
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inline void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
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inline const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
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inline VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
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inline const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get(); }
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inline VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get(); }
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inline const Skeleton* getSkeleton() const { return _root.get(); }
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inline Skeleton* getSkeleton() { return _root.get(); }
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// will be used by the update callback to init correctly the rig mesh
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inline void setSkeleton(Skeleton* root){ _root = root;}
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inline void setSkeleton(Skeleton* root) { _root = root; }
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void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
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bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
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void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state; }
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bool getNeedToComputeMatrix() const { return _needToComputeMatrix; }
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void computeMatrixFromRootSkeleton();
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@ -78,9 +77,10 @@ namespace osgAnimation
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void update();
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void buildVertexInfluenceSet(){_rigTransformImplementation->prepareData(*this);}
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void buildVertexInfluenceSet() { _rigTransformImplementation->prepareData(*this); }
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const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
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const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;
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inline osg::Geometry* getSourceGeometry() { return _geometry.get(); }
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@ -106,7 +106,6 @@ namespace osgAnimation
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osg::ref_ptr<osg::Geometry> _geometry;
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osg::ref_ptr<RigTransform> _rigTransformImplementation;
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osg::ref_ptr<VertexInfluenceMap> _vertexInfluenceMap;
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osg::Matrix _matrixFromSkeletonToGeometry;
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@ -114,7 +113,6 @@ namespace osgAnimation
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osg::observer_ptr<Skeleton> _root;
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bool _needToComputeMatrix;
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};
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@ -129,7 +127,8 @@ namespace osgAnimation
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META_Object(osgAnimation, UpdateRigGeometry);
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virtual void update(osg::NodeVisitor* nv, osg::Drawable* drw) {
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virtual void update(osg::NodeVisitor* nv, osg::Drawable* drw)
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{
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RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
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if(!geom)
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return;
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@ -155,7 +154,8 @@ namespace osgAnimation
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if(geom->getNeedToComputeMatrix())
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geom->computeMatrixFromRootSkeleton();
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if(geom->getSourceGeometry()) {
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if(geom->getSourceGeometry())
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{
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osg::Drawable::UpdateCallback * up = dynamic_cast<osg::Drawable::UpdateCallback*>(geom->getSourceGeometry()->getUpdateCallback());
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if(up)
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up->update(nv, geom->getSourceGeometry());
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@ -1,15 +1,15 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_RIGTRANSFORM
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@ -35,7 +35,7 @@ namespace osgAnimation
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/// to call manually when a skeleton is reacheable from the rig
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/// in order to prepare technic data before rendering
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virtual bool prepareData(RigGeometry&){return true;}
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virtual bool prepareData(RigGeometry&) { return true; }
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protected:
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virtual ~RigTransform() {}
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@ -46,20 +46,20 @@ namespace osgAnimation
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typedef std::vector<osg::Matrix> MatrixPalette;
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///set the first Vertex Attribute Array index of the rig generated by this technic (default:11)
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void setFirstVertexAttributeTarget(unsigned int i){ _minAttribIndex=i;}
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unsigned int getFirstVertexAttributeTarget()const { return _minAttribIndex;}
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void setFirstVertexAttributeTarget(unsigned int i) { _minAttribIndex=i; }
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unsigned int getFirstVertexAttributeTarget()const { return _minAttribIndex; }
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void setShader(osg::Shader* shader) { _shader = shader; }
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const osg::Shader* getShader() const { return _shader.get(); }
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osg::Shader* getShader() { return _shader.get(); }
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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unsigned int getNumVertexAttrib() const {return _boneWeightAttribArrays.size();}
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unsigned int getNumVertexAttrib() const { return _boneWeightAttribArrays.size(); }
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const unsigned int &getNumBonesPerVertex() const{ return _bonesPerVertex; }
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const unsigned int &getNumBonesPerVertex() const { return _bonesPerVertex; }
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const unsigned int &getNumVertexes() const { return _nbVertices; }
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const BoneNamePaletteIndex& getBoneNameToPalette(){ return _boneNameToPalette; }
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const BoneNamePaletteIndex& getBoneNameToPalette() { return _boneNameToPalette; }
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const BonePalette& getBonePalette() { return _bonePalette; }
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osg::Uniform* getMatrixPaletteUniform() { return _uniformMatrixPalette.get(); }
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@ -84,7 +84,7 @@ namespace osgAnimation
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bool _needInit;
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unsigned int _minAttribIndex;
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bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig);
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bool buildPalette(const BoneMap& boneMap,const RigGeometry& rig);
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//on first update
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virtual bool init(RigGeometry& );
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class BonePtrWeight: LocalBoneIDWeight
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{
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public:
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BonePtrWeight(unsigned int id,float weight, Bone*bone=0 ): LocalBoneIDWeight(id,weight), _boneptr(bone){}
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BonePtrWeight(const BonePtrWeight &bw2): LocalBoneIDWeight(bw2.getBoneID(),bw2.getWeight()), _boneptr(bw2._boneptr.get()){}
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inline const float & getWeight() const {return second;}
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inline void setWeight(float b) {second=b;}
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inline const unsigned int & getBoneID() const {return first;}
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inline void setBoneID(unsigned int b) {first=b;}
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inline bool operator<(const BonePtrWeight &b1) const{
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if (second > b1.second)return true;
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if (second < b1.second)return false;
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BonePtrWeight(unsigned int id,float weight, Bone*bone=0 ): LocalBoneIDWeight(id,weight), _boneptr(bone) {}
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BonePtrWeight(const BonePtrWeight &bw2): LocalBoneIDWeight(bw2.getBoneID(),bw2.getWeight()), _boneptr(bw2._boneptr.get()) {}
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inline const float & getWeight() const { return second; }
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inline void setWeight(float b) { second=b; }
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inline const unsigned int & getBoneID() const { return first; }
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inline void setBoneID(unsigned int b) { first=b; }
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inline bool operator< (const BonePtrWeight &b1) const {
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if (second > b1.second) return true;
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if (second < b1.second) return false;
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return (first > b1.first);
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}
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///set Bone pointer
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inline const Bone * getBonePtr() const {return _boneptr.get();}
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inline void setBonePtr(Bone*b){_boneptr=b;}
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inline const Bone * getBonePtr() const { return _boneptr.get(); }
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inline void setBonePtr(Bone*b) { _boneptr=b; }
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protected:
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osg::observer_ptr< Bone > _boneptr;
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};
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@ -110,7 +110,7 @@ namespace osgAnimation
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}
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resetMatrix();
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for(BonePtrWeightList::iterator bwit=_boneweights.begin();bwit!=_boneweights.end();++bwit )
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for(BonePtrWeightList::iterator bwit=_boneweights.begin(); bwit!=_boneweights.end(); ++bwit )
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{
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const Bone* bone = bwit->getBonePtr();
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if (!bone)
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@ -125,7 +125,7 @@ namespace osgAnimation
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}
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}
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void normalize();
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inline const osg::Matrix& getMatrix() const { return _result;}
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inline const osg::Matrix& getMatrix() const { return _result; }
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protected:
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BonePtrWeightList _boneweights;
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IndexList _vertexes;
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@ -41,15 +41,14 @@ namespace osgAnimation
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class OSGANIMATION_EXPORT VertexInfluence : public IndexWeightList
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{
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public:
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const std::string& getName() const { return _name;}
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void setName(const std::string& name) { _name = name;}
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const std::string& getName() const { return _name; }
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void setName(const std::string& name) { _name = name; }
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protected:
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// the name is the bone to link to
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std::string _name;
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};
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class VertexInfluenceMap : public std::map<std::string, VertexInfluence> , public osg::Object
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class VertexInfluenceMap : public std::map<std::string, VertexInfluence>, public osg::Object
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{
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public:
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META_Object(osgAnimation, VertexInfluenceMap);
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@ -57,8 +56,8 @@ namespace osgAnimation
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VertexInfluenceMap() {}
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VertexInfluenceMap(const osgAnimation::VertexInfluenceMap& org, const osg::CopyOp& copyop):
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std::map<std::string, VertexInfluence>(org),
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osg::Object(org, copyop)
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{}
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osg::Object(org, copyop) {}
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///normalize per vertex weights given numvert of the attached mesh
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void normalize(unsigned int numvert);
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@ -72,7 +71,7 @@ namespace osgAnimation
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class VertexGroup: public std::pair<BoneWeightList, IndexList>
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{
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public:
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inline const BoneWeightList& getBoneWeights()const { return first; }
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inline const BoneWeightList& getBoneWeights() const { return first; }
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inline void setBoneWeights( BoneWeightList& o ) { first=o; }
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inline IndexList& vertIDs() { return second; }
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};
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@ -83,7 +82,6 @@ namespace osgAnimation
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//Experimental removal of unexpressed bone from the skeleton
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void removeUnexpressedBones(Skeleton &skel) const;
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};
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}
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#endif
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