From Roger James, "A small fix for compiling with OSG_USE_FLOAT_MATRIX"
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@ -583,7 +583,7 @@ void Camera::Lens::_updateFOV()
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}
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void Camera::setOffset( const osg::Matrix::value_type matrix[16], double xshear, double yshear )
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void Camera::setOffset( const osg::Matrix::value_type matrix[16], const osg::Matrix::value_type xshear, const osg::Matrix::value_type yshear )
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{
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memcpy( _offset._matrix, matrix, sizeof(osg::Matrix::value_type[16]));
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_offset._xshear = xshear;
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