minor fixes
removed unused
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2aab28149f
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6d55d8d341
@ -35,7 +35,7 @@ namespace osgAnimation
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/// to call manually when a skeleton is reacheable from the rig
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/// to call manually when a skeleton is reacheable from the rig
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/// in order to prepare technic data before rendering
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/// in order to prepare technic data before rendering
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virtual bool prepareData(RigGeometry&){}
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virtual bool prepareData(RigGeometry&){return true;}
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protected:
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protected:
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virtual ~RigTransform() {}
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virtual ~RigTransform() {}
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@ -390,11 +390,11 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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VertexIndexWeightList vertexIndexWeight;
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VertexIndexWeightList vertexIndexWeight;
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vertexIndexWeight.resize(_nbVertexes);
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vertexIndexWeight.resize(_nbVertexes);
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for (osgAnimation::VertexInfluenceMap::iterator it = vertexInfluenceMap->begin();
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for (osgAnimation::VertexInfluenceMap::iterator mapit = vertexInfluenceMap->begin();
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it != vertexInfluenceMap->end();
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mapit != vertexInfluenceMap->end();
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++it)
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++mapit)
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{
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{
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const BoneInfluenceList& boneinflist = it->second;
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const BoneInfluenceList& boneinflist = mapit->second;
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for(BoneInfluenceList::const_iterator infit = boneinflist.begin(); infit!=boneinflist.end(); ++infit)
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for(BoneInfluenceList::const_iterator infit = boneinflist.begin(); infit!=boneinflist.end(); ++infit)
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{
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{
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const IndexWeight& iw = *infit;
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const IndexWeight& iw = *infit;
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@ -402,8 +402,6 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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const float &weight = iw.getWeight();
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const float &weight = iw.getWeight();
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FloatInt &sum=sums[index];
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FloatInt &sum=sums[index];
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unsigned int arrayid=sum.second/2;
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unsigned short inx=2*(sum.second&1);
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if (boneinflist.getBoneName().empty()) {
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if (boneinflist.getBoneName().empty()) {
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
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