Moved the implementation of the State::setUseModelViewAndProjectionUniforms(bool) and State::setUseVertexAttributeAliasing(bool) into State.cpp and added initialization of the VertexArrayState array bindings to ensure that bindings get updated correctly.
Refined the State::popStateSet() method to make it more efficient
This commit is contained in:
parent
8ee319bbd5
commit
6d531fd643
@ -236,7 +236,7 @@ class OSG_EXPORT State : public Referenced
|
||||
|
||||
const osg::Matrix& getModelViewMatrix() const { return *_modelView; }
|
||||
|
||||
void setUseModelViewAndProjectionUniforms(bool flag) { _useModelViewAndProjectionUniforms = flag; }
|
||||
void setUseModelViewAndProjectionUniforms(bool flag);
|
||||
bool getUseModelViewAndProjectionUniforms() const { return _useModelViewAndProjectionUniforms; }
|
||||
|
||||
void updateModelViewAndProjectionMatrixUniforms();
|
||||
@ -252,7 +252,7 @@ class OSG_EXPORT State : public Referenced
|
||||
Polytope getViewFrustum() const;
|
||||
|
||||
|
||||
void setUseVertexAttributeAliasing(bool flag) { _useVertexAttributeAliasing = flag; }
|
||||
void setUseVertexAttributeAliasing(bool flag);
|
||||
bool getUseVertexAttributeAliasing() const { return _useVertexAttributeAliasing ; }
|
||||
|
||||
typedef std::vector<VertexAttribAlias> VertexAttribAliasList;
|
||||
|
@ -170,6 +170,17 @@ State::~State()
|
||||
//_vertexAttribArrayList.clear();
|
||||
}
|
||||
|
||||
void State::setUseModelViewAndProjectionUniforms(bool flag)
|
||||
{
|
||||
_useModelViewAndProjectionUniforms = flag;
|
||||
}
|
||||
|
||||
void State::setUseVertexAttributeAliasing(bool flag)
|
||||
{
|
||||
_useVertexAttributeAliasing = flag;
|
||||
if (_globalVertexArrayState.valid()) _globalVertexArrayState->assignAllDispatchers();
|
||||
}
|
||||
|
||||
void State::initializeExtensionProcs()
|
||||
{
|
||||
if (_extensionProcsInitialized) return;
|
||||
@ -572,14 +583,19 @@ void State::popAllStateSets()
|
||||
{
|
||||
// OSG_NOTICE<<"State::popAllStateSets()"<<_stateStateStack.size()<<std::endl;
|
||||
|
||||
if (_rootStateSet.valid())
|
||||
{
|
||||
while (_stateStateStack.size()>2) popStateSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
while (!_stateStateStack.empty()) popStateSet();
|
||||
}
|
||||
|
||||
applyProjectionMatrix(0);
|
||||
applyModelViewMatrix(0);
|
||||
|
||||
_lastAppliedProgramObject = 0;
|
||||
|
||||
if (_rootStateSet.valid()) pushStateSet(_rootStateSet.get());
|
||||
}
|
||||
|
||||
void State::popStateSet()
|
||||
@ -1840,6 +1856,12 @@ void State::getDefineString(std::string& shaderDefineStr, const osg::ShaderPragm
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (getUseVertexAttributeAliasing() || getUseModelViewAndProjectionUniforms())
|
||||
{
|
||||
convertVertexShaderSourceToOsgBuiltIns(shaderDefineStr);
|
||||
}
|
||||
|
||||
// OSG_NOTICE<<"State::getDefineString(..) "<<shaderDefineStr<<std::endl;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user