osg::Program's compileGLObjects and apply methods fixed for OSG without OSG_GL_FIXED_FUNCTION_AVAILABLE
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@ -187,7 +187,7 @@ int Program::compare(const osg::StateAttribute& sa) const
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void Program::compileGLObjects( osg::State& state ) const
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void Program::compileGLObjects( osg::State& state ) const
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{
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{
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if( isFixedFunction() ) return;
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if( _shaderList.empty() ) return;
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for( unsigned int i=0; i < _shaderList.size(); ++i )
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for( unsigned int i=0; i < _shaderList.size(); ++i )
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{
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{
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@ -412,7 +412,7 @@ void Program::apply( osg::State& state ) const
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const GLExtensions* extensions = state.get<GLExtensions>();
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const GLExtensions* extensions = state.get<GLExtensions>();
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if( ! extensions->isGlslSupported ) return;
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if( ! extensions->isGlslSupported ) return;
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if( isFixedFunction() )
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if( _shaderList.empty() )
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{
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{
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extensions->glUseProgram( 0 );
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extensions->glUseProgram( 0 );
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state.setLastAppliedProgramObject(0);
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state.setLastAppliedProgramObject(0);
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