Merge pull request #934 from mp3butcher/orphanalreadyimmutable

[osg3.6] prevent immutability setting when textureobject is taken from orphans
OpenSceneGraph-3.6
OpenSceneGraph git repository 4 years ago committed by GitHub
commit 6ca2487362
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GPG Key ID: 4AEE18F83AFDEB23

@ -238,13 +238,15 @@ void Texture1D::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, 1, 1, 0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_1D, state);
extensions->glTexStorage1D( GL_TEXTURE_1D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth);
if(!textureObject->_allocated)
{
extensions->glTexStorage1D( GL_TEXTURE_1D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth);
}
}
else
{
GLenum internalFormat = _sourceFormat ? _sourceFormat : _internalFormat;
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, internalFormat, _textureWidth, 1, 1, 0);
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, internalFormat, _textureWidth, 1, 1, _borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_1D, state);
@ -260,6 +262,8 @@ void Texture1D::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat: _internalFormat, _textureWidth, 1, 1, _borderWidth);
}
else
{

@ -306,8 +306,11 @@ void Texture2D::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_2D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, _textureHeight, 1, _borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D, state);
extensions->glTexStorage2D( GL_TEXTURE_2D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat,
_textureWidth, _textureHeight);
if(!textureObject->_allocated)
{
extensions->glTexStorage2D( GL_TEXTURE_2D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat,
_textureWidth, _textureHeight);
}
}
else
{
@ -327,6 +330,7 @@ void Texture2D::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat: _internalFormat, _textureWidth, _textureHeight, 1, _borderWidth);
}
else
{

@ -353,7 +353,7 @@ void Texture2DArray::apply(State& state) const
applyTexParameters(GL_TEXTURE_2D_ARRAY, state);
// First we need to allocate the texture memory
if(texStorageSizedInternalFormat!=0)
if(texStorageSizedInternalFormat!=0 && !textureObject->_allocated)
{
extensions->glTexStorage3D(GL_TEXTURE_2D_ARRAY, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, textureDepth);
}
@ -452,7 +452,7 @@ void Texture2DArray::apply(State& state) const
applyTexParameters(GL_TEXTURE_2D_ARRAY,state);
if (texStorageSizedInternalFormat!=0)
if (texStorageSizedInternalFormat!=0 && !textureObject->_allocated)
{
extensions->glTexStorage3D( GL_TEXTURE_2D_ARRAY, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth);
}
@ -463,6 +463,8 @@ void Texture2DArray::apply(State& state) const
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0 ? texStorageSizedInternalFormat :_internalFormat, _textureWidth, _textureHeight, _textureDepth, 0);
}
// nothing before, so just unbind the texture target

@ -108,8 +108,10 @@ void Texture2DMultisample::apply(State& state) const
{
textureObject = generateAndAssignTextureObject(contextID, getTextureTarget(), 1, texStorageSizedInternalFormat, _textureWidth, _textureHeight, 1, 0);
textureObject->bind();
extensions->glTexStorage2DMultisample( GL_TEXTURE_2D_MULTISAMPLE, _numSamples, texStorageSizedInternalFormat, _textureWidth, _textureHeight, _fixedsamplelocations);
if(!textureObject->_allocated)
{
extensions->glTexStorage2DMultisample( GL_TEXTURE_2D_MULTISAMPLE, _numSamples, texStorageSizedInternalFormat, _textureWidth, _textureHeight, _fixedsamplelocations);
}
}
else
{
@ -123,6 +125,7 @@ void Texture2DMultisample::apply(State& state) const
_textureHeight,
_fixedsamplelocations );
}
textureObject->setAllocated(1, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat: _internalFormat, _textureWidth, _textureHeight, 1, _borderWidth);
}
else

@ -322,8 +322,10 @@ void Texture3D::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_3D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_3D, state);
extensions->glTexStorage3D( GL_TEXTURE_3D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth);
if(!textureObject->_allocated)
{
extensions->glTexStorage3D( GL_TEXTURE_3D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight, _textureDepth);
}
}
else
{
@ -345,6 +347,7 @@ void Texture3D::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat : _internalFormat, _textureWidth, _textureHeight, _textureDepth, _borderWidth);
}
else
{

@ -353,7 +353,10 @@ void TextureCubeMap::apply(State& state) const
if(texStorageSizedInternalFormat!=0)
{
extensions->glTexStorage2D(GL_TEXTURE_CUBE_MAP, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight);
if(!textureObject->_allocated)
{
extensions->glTexStorage2D(GL_TEXTURE_CUBE_MAP, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth, _textureHeight);
}
}
else
@ -367,6 +370,7 @@ void TextureCubeMap::apply(State& state) const
0);
}
textureObject->setAllocated(_numMipmapLevels, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat : _internalFormat, _textureWidth, _textureHeight, 1, 0);
}
else
{

@ -281,8 +281,10 @@ void TextureRectangle::apply(State& state) const
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_RECTANGLE, 0, texStorageSizedInternalFormat, _textureWidth, _textureHeight, 1, 0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_RECTANGLE, state);
extensions->glTexStorage2D( GL_TEXTURE_RECTANGLE, 1, texStorageSizedInternalFormat, _textureWidth, _textureHeight);
if(!textureObject->_allocated)
{
extensions->glTexStorage2D( GL_TEXTURE_RECTANGLE, 1, texStorageSizedInternalFormat, _textureWidth, _textureHeight);
}
}
else
{
@ -303,6 +305,7 @@ void TextureRectangle::apply(State& state) const
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
textureObject->setAllocated(0, texStorageSizedInternalFormat!=0? texStorageSizedInternalFormat : _internalFormat, _textureWidth, _textureHeight, 1, 0);
}
else
{

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