Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called.
This commit is contained in:
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ba4624c437
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6bfca1582e
@ -282,9 +282,6 @@ protected:
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virtual void computePositionsImplementation();
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void computeBackdropBoundingBox();
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void computeBoundingBoxMargin();
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void computeColorGradients();
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void computeColorGradientsOverall();
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void computeColorGradientsPerCharacter();
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@ -337,6 +337,7 @@ protected:
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osg::Vec3 _offset;
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osg::Vec3 _normal;
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osg::BoundingBox _textBB;
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osg::BoundingBox _textBBWithMargin;
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mutable osg::Matrix _matrix;
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@ -785,168 +785,158 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
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void Text::computePositionsImplementation()
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{
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// TextBase::computePositionsImplementation(); computes basic positions and maps the _textBB to _textBBWithMargin
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TextBase::computePositionsImplementation();
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computeBackdropBoundingBox();
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computeBoundingBoxMargin();
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}
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if (!_textBBWithMargin.valid()) return;
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// This method adjusts the bounding box to account for the expanded area caused by the backdrop.
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// This assumes that the bounding box has already been computed for the text without the backdrop.
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void Text::computeBackdropBoundingBox()
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{
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if(_backdropType == NONE)
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if (_drawMode & (BOUNDINGBOX | FILLEDBOUNDINGBOX))
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{
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return;
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_textBBWithMargin.set(
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_textBBWithMargin.xMin() - _textBBMargin,
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_textBBWithMargin.yMin() - _textBBMargin,
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax() + _textBBMargin,
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_textBBWithMargin.yMax() + _textBBMargin,
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_textBBWithMargin.zMax()
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);
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}
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float avg_width = 0.0f;
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float avg_height = 0.0f;
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bool is_valid_size;
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// FIXME: OPTIMIZE: It is possible that this value has already been computed before
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// from previous calls to this function. This might be worth optimizing.
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is_valid_size = computeAverageGlyphWidthAndHeight(avg_width, avg_height);
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// Finally, we have one more issue to deal with.
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// Now that the text takes more space, we need
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// to adjust the size of the bounding box.
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if((!_textBB.valid() || !is_valid_size))
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if (_backdropType != NONE)
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{
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return;
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}
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float avg_width = 0.0f;
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float avg_height = 0.0f;
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bool is_valid_size;
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// Finally, we have one more issue to deal with.
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// Now that the text takes more space, we need
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// to adjust the size of the bounding box.
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switch(_backdropType)
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{
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case DROP_SHADOW_BOTTOM_RIGHT:
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// FIXME: OPTIMIZE: It is possible that this value has already been computed before
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// from previous calls to this function. This might be worth optimizing.
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is_valid_size = computeAverageGlyphWidthAndHeight(avg_width, avg_height);
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// Finally, we have one more issue to deal with.
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// Now that the text takes more space, we need
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// to adjust the size of the bounding box.
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if (!is_valid_size)
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{
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return;
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}
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// Finally, we have one more issue to deal with.
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// Now that the text takes more space, we need
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// to adjust the size of the bounding box.
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switch(_backdropType)
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{
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case DROP_SHADOW_BOTTOM_RIGHT:
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{
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_textBB.set(
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_textBB.xMin(),
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_textBB.yMin() - avg_height * _backdropVerticalOffset,
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_textBB.zMin(),
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_textBB.xMax() + avg_width * _backdropHorizontalOffset,
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_textBB.yMax(),
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin(),
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_textBBWithMargin.yMin() - avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax() + avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMax(),
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_textBBWithMargin.zMax()
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);
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break;
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}
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case DROP_SHADOW_CENTER_RIGHT:
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case DROP_SHADOW_CENTER_RIGHT:
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{
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_textBB.set(
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_textBB.xMin(),
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_textBB.yMin(),
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_textBB.zMin(),
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_textBB.xMax() + avg_width * _backdropHorizontalOffset,
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_textBB.yMax(),
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin(),
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_textBBWithMargin.yMin(),
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax() + avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMax(),
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_textBBWithMargin.zMax()
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);
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break;
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}
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case DROP_SHADOW_TOP_RIGHT:
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case DROP_SHADOW_TOP_RIGHT:
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{
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_textBB.set(
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_textBB.xMin(),
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_textBB.yMin(),
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_textBB.zMin(),
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_textBB.xMax() + avg_width * _backdropHorizontalOffset,
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_textBB.yMax() + avg_height * _backdropVerticalOffset,
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin(),
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_textBBWithMargin.yMin(),
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax() + avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMax() + avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMax()
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);
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break;
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}
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case DROP_SHADOW_BOTTOM_CENTER:
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case DROP_SHADOW_BOTTOM_CENTER:
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{
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_textBB.set(
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_textBB.xMin(),
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_textBB.yMin() - avg_height * _backdropVerticalOffset,
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_textBB.zMin(),
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_textBB.xMax(),
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_textBB.yMax(),
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin(),
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_textBBWithMargin.yMin() - avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax(),
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_textBBWithMargin.yMax(),
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_textBBWithMargin.zMax()
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);
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break;
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}
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case DROP_SHADOW_TOP_CENTER:
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case DROP_SHADOW_TOP_CENTER:
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{
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_textBB.set(
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_textBB.xMin(),
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_textBB.yMin(),
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_textBB.zMin(),
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_textBB.xMax(),
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_textBB.yMax() + avg_height * _backdropVerticalOffset,
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin(),
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_textBBWithMargin.yMin(),
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax(),
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_textBBWithMargin.yMax() + avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMax()
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);
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break;
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}
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case DROP_SHADOW_BOTTOM_LEFT:
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case DROP_SHADOW_BOTTOM_LEFT:
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{
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_textBB.set(
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_textBB.xMin() - avg_width * _backdropHorizontalOffset,
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_textBB.yMin() - avg_height * _backdropVerticalOffset,
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_textBB.zMin(),
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_textBB.xMax(),
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_textBB.yMax(),
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin() - avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMin() - avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax(),
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_textBBWithMargin.yMax(),
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_textBBWithMargin.zMax()
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);
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break;
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}
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case DROP_SHADOW_CENTER_LEFT:
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case DROP_SHADOW_CENTER_LEFT:
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{
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_textBB.set(
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_textBB.xMin() - avg_width * _backdropHorizontalOffset,
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_textBB.yMin(),
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_textBB.zMin(),
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_textBB.xMax(),
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_textBB.yMax(),
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin() - avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMin(),
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax(),
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_textBBWithMargin.yMax(),
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_textBBWithMargin.zMax()
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); break;
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}
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case DROP_SHADOW_TOP_LEFT:
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case DROP_SHADOW_TOP_LEFT:
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{
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_textBB.set(
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_textBB.xMin() - avg_width * _backdropHorizontalOffset,
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_textBB.yMin(),
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_textBB.zMin(),
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_textBB.xMax(),
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_textBB.yMax() + avg_height * _backdropVerticalOffset,
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin() - avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMin(),
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax(),
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_textBBWithMargin.yMax() + avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMax()
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);
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break;
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}
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case OUTLINE:
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case OUTLINE:
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{
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_textBB.set(
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_textBB.xMin() - avg_width * _backdropHorizontalOffset,
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_textBB.yMin() - avg_height * _backdropVerticalOffset,
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_textBB.zMin(),
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_textBB.xMax() + avg_width * _backdropHorizontalOffset,
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_textBB.yMax() + avg_height * _backdropVerticalOffset,
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_textBB.zMax()
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_textBBWithMargin.set(
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_textBBWithMargin.xMin() - avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMin() - avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMin(),
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_textBBWithMargin.xMax() + avg_width * _backdropHorizontalOffset,
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_textBBWithMargin.yMax() + avg_height * _backdropVerticalOffset,
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_textBBWithMargin.zMax()
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);
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break;
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}
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default: // error
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default: // error
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{
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break;
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}
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}
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}
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// This method expands the bounding box to a settable margin when a bounding box drawing mode is active.
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void Text::computeBoundingBoxMargin()
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{
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if(_drawMode & (BOUNDINGBOX | FILLEDBOUNDINGBOX)){
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_textBB.set(
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_textBB.xMin() - _textBBMargin,
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_textBB.yMin() - _textBBMargin,
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_textBB.zMin(),
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_textBB.xMax() + _textBBMargin,
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_textBB.yMax() + _textBBMargin,
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_textBB.zMax()
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);
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}
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}
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}
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@ -383,7 +383,8 @@ void TextBase::setBoundingBoxMargin(float margin)
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return;
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_textBBMargin = margin;
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computeGlyphRepresentation();
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computePositions();
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}
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@ -394,16 +395,16 @@ osg::BoundingBox TextBase::computeBoundingBox() const
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return bbox;
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#endif
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if (_textBB.valid())
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if (_textBBWithMargin.valid())
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{
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bbox.expandBy(_textBB.corner(0)*_matrix);
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bbox.expandBy(_textBB.corner(1)*_matrix);
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bbox.expandBy(_textBB.corner(2)*_matrix);
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bbox.expandBy(_textBB.corner(3)*_matrix);
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bbox.expandBy(_textBB.corner(4)*_matrix);
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bbox.expandBy(_textBB.corner(5)*_matrix);
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bbox.expandBy(_textBB.corner(6)*_matrix);
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bbox.expandBy(_textBB.corner(7)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(0)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(1)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(2)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(3)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(4)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(5)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(6)*_matrix);
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bbox.expandBy(_textBBWithMargin.corner(7)*_matrix);
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#if 0
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if (!bbox.valid())
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@ -444,6 +445,8 @@ osg::BoundingBox TextBase::computeBoundingBox() const
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void TextBase::computePositions()
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{
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_textBBWithMargin = _textBB;
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computePositionsImplementation();
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osg::Matrix matrix;
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@ -745,12 +748,12 @@ void TextBase::setupDecoration()
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osg::Vec2 default_texcoord(-1.0, -1.0);
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if ((_drawMode & FILLEDBOUNDINGBOX)!=0 && _textBB.valid())
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if ((_drawMode & FILLEDBOUNDINGBOX)!=0 && _textBBWithMargin.valid())
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{
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osg::Vec3 c000(_textBB.xMin(),_textBB.yMin(),_textBB.zMin());
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osg::Vec3 c100(_textBB.xMax(),_textBB.yMin(),_textBB.zMin());
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c000(_textBBWithMargin.xMin(),_textBBWithMargin.yMin(),_textBBWithMargin.zMin());
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osg::Vec3 c100(_textBBWithMargin.xMax(),_textBBWithMargin.yMin(),_textBBWithMargin.zMin());
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osg::Vec3 c110(_textBBWithMargin.xMax(),_textBBWithMargin.yMax(),_textBBWithMargin.zMin());
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osg::Vec3 c010(_textBBWithMargin.xMin(),_textBBWithMargin.yMax(),_textBBWithMargin.zMin());
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unsigned int base = _coords->size();
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@ -779,14 +782,14 @@ void TextBase::setupDecoration()
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primitives->dirty();
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}
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if ((_drawMode & BOUNDINGBOX)!=0 && _textBB.valid())
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if ((_drawMode & BOUNDINGBOX)!=0 && _textBBWithMargin.valid())
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{
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if (_textBB.zMin()==_textBB.zMax())
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if (_textBBWithMargin.zMin()==_textBBWithMargin.zMax())
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{
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osg::Vec3 c000(_textBB.xMin(),_textBB.yMin(),_textBB.zMin());
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osg::Vec3 c100(_textBB.xMax(),_textBB.yMin(),_textBB.zMin());
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c000(_textBBWithMargin.xMin(),_textBBWithMargin.yMin(),_textBBWithMargin.zMin());
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osg::Vec3 c100(_textBBWithMargin.xMax(),_textBBWithMargin.yMin(),_textBBWithMargin.zMin());
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osg::Vec3 c110(_textBBWithMargin.xMax(),_textBBWithMargin.yMax(),_textBBWithMargin.zMin());
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osg::Vec3 c010(_textBBWithMargin.xMin(),_textBBWithMargin.yMax(),_textBBWithMargin.zMin());
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unsigned int base = _coords->size();
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@ -815,15 +818,15 @@ void TextBase::setupDecoration()
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}
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else
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{
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osg::Vec3 c000(_textBB.xMin(),_textBB.yMin(),_textBB.zMin());
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osg::Vec3 c100(_textBB.xMax(),_textBB.yMin(),_textBB.zMin());
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c000(_textBBWithMargin.xMin(),_textBBWithMargin.yMin(),_textBBWithMargin.zMin());
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osg::Vec3 c100(_textBBWithMargin.xMax(),_textBBWithMargin.yMin(),_textBBWithMargin.zMin());
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osg::Vec3 c110(_textBBWithMargin.xMax(),_textBBWithMargin.yMax(),_textBBWithMargin.zMin());
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osg::Vec3 c010(_textBBWithMargin.xMin(),_textBBWithMargin.yMax(),_textBBWithMargin.zMin());
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osg::Vec3 c001(_textBB.xMin(),_textBB.yMin(),_textBB.zMax());
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osg::Vec3 c101(_textBB.xMax(),_textBB.yMin(),_textBB.zMax());
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osg::Vec3 c111(_textBB.xMax(),_textBB.yMax(),_textBB.zMax());
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osg::Vec3 c011(_textBB.xMin(),_textBB.yMax(),_textBB.zMax());
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osg::Vec3 c001(_textBBWithMargin.xMin(),_textBBWithMargin.yMin(),_textBBWithMargin.zMax());
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osg::Vec3 c101(_textBBWithMargin.xMax(),_textBBWithMargin.yMin(),_textBBWithMargin.zMax());
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osg::Vec3 c111(_textBBWithMargin.xMax(),_textBBWithMargin.yMax(),_textBBWithMargin.zMax());
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osg::Vec3 c011(_textBBWithMargin.xMin(),_textBBWithMargin.yMax(),_textBBWithMargin.zMax());
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unsigned int base = _coords->size();
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