Improvements to the #pragma(tic) shader composition support
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14694 16af8721-9629-0410-8352-f15c8da7e697
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@ -283,6 +283,8 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLuint getHandle() const {return _glProgramHandle;}
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GLuint getHandle() const {return _glProgramHandle;}
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const osg::Program* getProgram() const { return _program; }
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void setDefineString(const std::string& defStr) { _defineStr = defStr; }
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void setDefineString(const std::string& defStr) { _defineStr = defStr; }
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const std::string& getDefineString() const { return _defineStr; }
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const std::string& getDefineString() const { return _defineStr; }
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@ -1914,7 +1914,6 @@ class OSG_EXPORT State : public Referenced
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inline void applyModeMap(ModeMap& modeMap);
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inline void applyModeMap(ModeMap& modeMap);
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inline void applyAttributeMap(AttributeMap& attributeMap);
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inline void applyAttributeMap(AttributeMap& attributeMap);
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inline void applyUniformMap(UniformMap& uniformMap);
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inline void applyUniformMap(UniformMap& uniformMap);
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inline void applyUniformMap(DefineMap& defineMap);
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inline void applyModeListOnTexUnit(unsigned int unit,ModeMap& modeMap,const StateSet::ModeList& modeList);
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inline void applyModeListOnTexUnit(unsigned int unit,ModeMap& modeMap,const StateSet::ModeList& modeList);
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inline void applyAttributeListOnTexUnit(unsigned int unit,AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
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inline void applyAttributeListOnTexUnit(unsigned int unit,AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
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@ -667,6 +667,7 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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{
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{
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// OSG_NOTICE<<"Shader::PerContextShader::compileShader() : Found #version, lineNum = "<<lineNum<<" ["<<versionLine<<"] new source = ["<<source<<"]"<<std::endl;
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// OSG_NOTICE<<"Shader::PerContextShader::compileShader() : Found #version, lineNum = "<<lineNum<<" ["<<versionLine<<"] new source = ["<<source<<"]"<<std::endl;
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const GLchar* sourceText[3];
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const GLchar* sourceText[3];
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//OSG_NOTICE<<"glShaderSource() ["<<versionLine<<"] "<<std::endl<<"["<<_defineStr<<"], ["<<sourceText<<"]"<<std::endl;
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sourceText[0] = reinterpret_cast<const GLchar*>(versionLine.c_str());
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sourceText[0] = reinterpret_cast<const GLchar*>(versionLine.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[2] = reinterpret_cast<const GLchar*>(source.c_str());
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sourceText[2] = reinterpret_cast<const GLchar*>(source.c_str());
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@ -675,6 +676,7 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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else
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else
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{
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{
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const GLchar* sourceText[2];
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const GLchar* sourceText[2];
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//OSG_NOTICE<<"glShaderSource() ["<<_defineStr<<"], ["<<sourceText<<"]"<<std::endl;
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sourceText[0] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[0] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(source.c_str());
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sourceText[1] = reinterpret_cast<const GLchar*>(source.c_str());
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_extensions->glShaderSource( _glShaderHandle, 2, sourceText, NULL );
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_extensions->glShaderSource( _glShaderHandle, 2, sourceText, NULL );
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@ -725,6 +727,7 @@ void Shader::PerContextShader::detachShader(GLuint program) const
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void Shader::_parseShaderDefines(const std::string& str, ShaderDefines& defines)
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void Shader::_parseShaderDefines(const std::string& str, ShaderDefines& defines)
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{
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{
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OSG_NOTICE<<"Shader::_parseShaderDefines("<<str<<")"<<std::endl;
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std::string::size_type start_of_parameter = 0;
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std::string::size_type start_of_parameter = 0;
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do
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do
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{
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{
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@ -735,13 +738,24 @@ void Shader::_parseShaderDefines(const std::string& str, ShaderDefines& defines)
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// find end of the parameter
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// find end of the parameter
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std::string::size_type end_of_parameter = str.find_first_of(" \t,)", start_of_parameter);
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std::string::size_type end_of_parameter = str.find_first_of(" \t,)", start_of_parameter);
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if (end_of_parameter==std::string::npos) end_of_parameter = str.size();
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if (end_of_parameter!=std::string::npos)
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{
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std::string::size_type start_of_open_brackets = str.find_first_of("(", start_of_parameter);
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if (start_of_open_brackets<end_of_parameter) ++end_of_parameter;
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}
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else
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{
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end_of_parameter = str.size();
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}
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if (start_of_parameter<end_of_parameter)
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{
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std::string parameter = str.substr(start_of_parameter, end_of_parameter-start_of_parameter);
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std::string parameter = str.substr(start_of_parameter, end_of_parameter-start_of_parameter);
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defines.insert(parameter);
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defines.insert(parameter);
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OSG_NOTICE<<" defines.insert("<<parameter<<")"<<std::endl;
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}
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start_of_parameter = end_of_parameter;
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start_of_parameter = end_of_parameter+1;
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} while (start_of_parameter<str.size());
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} while (start_of_parameter<str.size());
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}
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}
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@ -763,7 +777,7 @@ void Shader::_computeShaderDefines()
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std::string::size_type eol = _shaderSource.find_first_of("\n\r", pos);
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std::string::size_type eol = _shaderSource.find_first_of("\n\r", pos);
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if (eol==std::string::npos) eol = _shaderSource.size();
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if (eol==std::string::npos) eol = _shaderSource.size();
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// OSG_NOTICE<<"\nFound pragma line ["<<_shaderSource.substr(first_chararcter, eol-first_chararcter)<<"]"<<std::endl;
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OSG_NOTICE<<"\nFound pragma line ["<<_shaderSource.substr(first_chararcter, eol-first_chararcter)<<"]"<<std::endl;
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if (first_chararcter<eol)
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if (first_chararcter<eol)
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{
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{
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@ -772,11 +786,10 @@ void Shader::_computeShaderDefines()
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std::string keyword = _shaderSource.substr(first_chararcter, end_of_keyword-first_chararcter);
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std::string keyword = _shaderSource.substr(first_chararcter, end_of_keyword-first_chararcter);
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std::string::size_type open_brackets = _shaderSource.find_first_of("(", end_of_keyword);
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std::string::size_type open_brackets = _shaderSource.find_first_of("(", end_of_keyword);
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std::string::size_type close_brackets = _shaderSource.find_first_of(")", open_brackets);
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if ((open_brackets!=std::string::npos) && (close_brackets!=std::string::npos) && (close_brackets<eol))
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if ((open_brackets!=std::string::npos))
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{
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{
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std::string str(_shaderSource, open_brackets+1, close_brackets-open_brackets-1);
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std::string str(_shaderSource, open_brackets+1, eol-open_brackets-1);
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// OSG_NOTICE<<" parameter str = ["<<str<<"]"<<std::endl;
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// OSG_NOTICE<<" parameter str = ["<<str<<"]"<<std::endl;
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if (keyword == "import_defines") _parseShaderDefines(str, _shaderDefines);
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if (keyword == "import_defines") _parseShaderDefines(str, _shaderDefines);
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@ -785,7 +798,7 @@ void Shader::_computeShaderDefines()
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//OSG_NOTICE<<" keyword not matched ["<<keyword<<"]"<<std::endl;
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//OSG_NOTICE<<" keyword not matched ["<<keyword<<"]"<<std::endl;
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_parseShaderDefines(str, _shaderDefines);
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_parseShaderDefines(str, _shaderDefines);
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}
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}
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#if 0
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#if 1
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for(ShaderDefines::iterator itr = _shaderDefines.begin();
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for(ShaderDefines::iterator itr = _shaderDefines.begin();
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itr != _shaderDefines.end();
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itr != _shaderDefines.end();
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++itr)
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++itr)
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@ -802,7 +815,7 @@ void Shader::_computeShaderDefines()
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#endif
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#endif
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}
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}
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#if 0
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#if 1
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else
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else
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{
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{
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OSG_NOTICE<<" Found keyword ["<<keyword<<"] but not matched ()\n"<<std::endl;
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OSG_NOTICE<<" Found keyword ["<<keyword<<"] but not matched ()\n"<<std::endl;
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@ -517,9 +517,20 @@ void State::apply(const StateSet* dstate)
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const Program::PerContextProgram* previousLastAppliedProgramObject = _lastAppliedProgramObject;
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const Program::PerContextProgram* previousLastAppliedProgramObject = _lastAppliedProgramObject;
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applyModeList(_modeMap,dstate->getModeList());
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applyModeList(_modeMap,dstate->getModeList());
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#if 1
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pushDefineList(_defineMap, dstate->getDefineList());
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#else
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applyDefineList(_defineMap, dstate->getDefineList());
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applyDefineList(_defineMap, dstate->getDefineList());
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#endif
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applyAttributeList(_attributeMap,dstate->getAttributeList());
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applyAttributeList(_attributeMap,dstate->getAttributeList());
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if ((_lastAppliedProgramObject!=0) && (previousLastAppliedProgramObject==_lastAppliedProgramObject) && _defineMap.changed)
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{
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// OSG_NOTICE<<"State::apply(StateSet*) Program already applied ("<<(previousLastAppliedProgramObject==_lastAppliedProgramObject)<<") and _defineMap.changed= "<<_defineMap.changed<<std::endl;
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_lastAppliedProgramObject->getProgram()->apply(*this);
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}
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if (_shaderCompositionEnabled)
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if (_shaderCompositionEnabled)
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{
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{
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if (previousLastAppliedProgramObject == _lastAppliedProgramObject || _lastAppliedProgramObject==0)
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if (previousLastAppliedProgramObject == _lastAppliedProgramObject || _lastAppliedProgramObject==0)
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@ -545,6 +556,10 @@ void State::apply(const StateSet* dstate)
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}
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}
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}
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}
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#if 1
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popDefineList(_defineMap, dstate->getDefineList());
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#endif
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// pop the stateset from the stack
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// pop the stateset from the stack
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_stateStateStack.pop_back();
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_stateStateStack.pop_back();
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}
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}
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@ -576,10 +591,19 @@ void State::apply()
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// appropriate.
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// appropriate.
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applyModeMap(_modeMap);
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applyModeMap(_modeMap);
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const Program::PerContextProgram* previousLastAppliedProgramObject = _lastAppliedProgramObject;
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// go through all active StateAttribute's, applying where appropriate.
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// go through all active StateAttribute's, applying where appropriate.
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applyAttributeMap(_attributeMap);
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applyAttributeMap(_attributeMap);
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if ((_lastAppliedProgramObject!=0) && (previousLastAppliedProgramObject==_lastAppliedProgramObject) && _defineMap.changed)
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{
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//OSG_NOTICE<<"State::apply() Program already applied ("<<(previousLastAppliedProgramObject==_lastAppliedProgramObject)<<") and _defineMap.changed= "<<_defineMap.changed<<std::endl;
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if (_lastAppliedProgramObject) _lastAppliedProgramObject->getProgram()->apply(*this);
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}
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if (_shaderCompositionEnabled)
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if (_shaderCompositionEnabled)
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{
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{
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applyShaderComposition();
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applyShaderComposition();
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