From Ulrich Hertlein, "please find attached a patch for TrackballManipulator to fix zooming using the MBP touchpad. The old code would always zoom-in even when using the gesture to zoom-out.
Also attached are some code and documentation cleanups for GUIEventAdapter that collect related values (e.g. scrolling, tablet pen) in a struct. "
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@ -276,10 +276,10 @@ public:
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/** Get whether this event has been handled by an event handler or not.*/
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/** Get whether this event has been handled by an event handler or not.*/
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bool getHandled() const { return _handled; }
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bool getHandled() const { return _handled; }
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/** Get the Type of the GUI GUIEventAdapter.*/
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/** set the event type. */
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void setEventType(EventType Type) { _eventType = Type; }
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void setEventType(EventType Type) { _eventType = Type; }
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/** Get the Type of the GUI GUIEventAdapter.*/
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/** get the event type. */
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virtual EventType getEventType() const { return _eventType; }
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virtual EventType getEventType() const { return _eventType; }
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/** set time in seconds of event. */
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/** set time in seconds of event. */
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@ -337,7 +337,7 @@ public:
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/** get mouse minimum y. */
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/** get mouse minimum y. */
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float getYmin() const { return _Ymin; }
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float getYmin() const { return _Ymin; }
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/** get mouse maYimum y. */
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/** get mouse maximum y. */
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float getYmax() const { return _Ymax; }
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float getYmax() const { return _Ymax; }
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/** set current mouse x position.*/
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/** set current mouse x position.*/
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@ -352,76 +352,96 @@ public:
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/** get current mouse y position.*/
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/** get current mouse y position.*/
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float getY() const { return _my; }
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float getY() const { return _my; }
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/** set current mouse button state */
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/**
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void setButtonMask(unsigned int mask) { _buttonMask = mask; }
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* return the current mouse x value normalized to the range of -1 to 1.
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/** get current mouse button state */
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unsigned int getButtonMask() const { return _buttonMask; }
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void setModKeyMask(unsigned int mask) { _modKeyMask = mask; }
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unsigned int getModKeyMask() const { return _modKeyMask; }
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/// get the pressure, from a tablet input device (range 0 - 1)
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float getPenPressure() const { return _pressure; }
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/// sets the pressure from a tablet
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void setPenPressure(float pressure) { _pressure = pressure; }
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/// get the tiltX, from a tablet input device (range -1 - 1)
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float getPenTiltX() const { return _tiltX; }
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/// sets the tiltX from a tablet
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void setPenTiltX(float tiltX) { _tiltX = tiltX; }
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/// get the tiltY, from a tablet input device (range -1 - 1)
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float getPenTiltY() const { return _tiltY; }
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/// sets the tiltY from a tablet
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void setPenTiltY(float tiltY) { _tiltY = tiltY; }
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/// get the rotation, from a tablet input device (range 0 - 2PI)
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float getPenRotation() const { return _rotation; }
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/// sets the rotation from a tablet
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void setPenRotation(float rotation) { _rotation = rotation; }
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/// get the orientation from a tablet input device as a matrix
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const osg::Matrix getPenOrientation() const;
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/// get the current used tablet pointer type
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TabletPointerType getTabletPointerType() const { return _tabletPointerType; }
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/// set the current used tablet pointer type
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void setTabletPointerType(TabletPointerType pt) { _tabletPointerType = pt; }
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void setScrollingMotion(ScrollingMotion motion) { _scrollingMotion = motion; }
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/** get the scrolling x-delta */
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float getScrollingDeltaX() const { return _scrollingDeltaX; }
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/** get the scrolling y-delta */
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float getScrollingDeltaY() const { return _scrollingDeltaY; }
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/** sets the scrolling delta to x,y and the type of scrolling to SCROLL_2D */
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void setScrollingMotionDelta(float x, float y) {
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_scrollingMotion = SCROLL_2D;
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_scrollingDeltaX = x;
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_scrollingDeltaY = y;
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}
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ScrollingMotion getScrollingMotion() const { return _scrollingMotion; }
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/** return the getX() value normalized to the range of -1 to 1.
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* -1 would be the left hand side of the window.
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* -1 would be the left hand side of the window.
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* 0.0 would be the middle of the window.
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* 0.0 would be the middle of the window.
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* +1 would be the right hand side of the window.*/
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* +1 would be the right hand side of the window.
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*/
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inline float getXnormalized() const { return 2.0f*(getX()-getXmin())/(getXmax()-getXmin())-1.0f; }
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inline float getXnormalized() const { return 2.0f*(getX()-getXmin())/(getXmax()-getXmin())-1.0f; }
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/** return the getY() value normalized to the range of -1 to 1.
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/**
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* return the current mouse y value normalized to the range of -1 to 1.
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* -1 would be the bottom of the window.
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* -1 would be the bottom of the window.
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* 0.0 would be the middle of the window.
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* 0.0 would be the middle of the window.
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* +1 would be the top of the window.*/
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* +1 would be the top of the window.
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*/
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inline float getYnormalized() const
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inline float getYnormalized() const
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{
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{
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if (_mouseYOrientation==Y_INCREASING_UPWARDS) return 2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f;
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if (_mouseYOrientation==Y_INCREASING_UPWARDS) return 2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f;
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else return -(2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f);
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else return -(2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f);
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}
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}
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/// set mouse-Y orientation (mouse-Y increases upwards or downwards).
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void setMouseYOrientation(MouseYOrientation myo) { _mouseYOrientation = myo; }
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void setMouseYOrientation(MouseYOrientation myo) { _mouseYOrientation = myo; }
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/// get mouse-Y orientation (mouse-Y increases upwards or downwards).
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MouseYOrientation getMouseYOrientation() const { return _mouseYOrientation; }
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MouseYOrientation getMouseYOrientation() const { return _mouseYOrientation; }
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/// set current mouse button state.
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void setButtonMask(unsigned int mask) { _buttonMask = mask; }
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/// get current mouse button state.
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unsigned int getButtonMask() const { return _buttonMask; }
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/// set modifier key mask.
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void setModKeyMask(unsigned int mask) { _modKeyMask = mask; }
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/// get modifier key mask.
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unsigned int getModKeyMask() const { return _modKeyMask; }
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/// set scrolling motion (for EventType::SCROLL).
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void setScrollingMotion(ScrollingMotion motion) { _scrolling.motion = motion; }
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/// get scrolling motion (for EventType::SCROLL).
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ScrollingMotion getScrollingMotion() const { return _scrolling.motion; }
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/// set the scrolling delta to x,y and the scrolling motion to SCROLL_2D.
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void setScrollingMotionDelta(float x, float y) {
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_scrolling.motion = SCROLL_2D;
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_scrolling.deltaX = x;
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_scrolling.deltaY = y;
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}
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/// get the scrolling x-delta.
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float getScrollingDeltaX() const { return _scrolling.deltaX; }
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/// get the scrolling y-delta.
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float getScrollingDeltaY() const { return _scrolling.deltaY; }
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/// set the tablet pen pressure (range 0..1).
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void setPenPressure(float pressure) { _tabletPen.pressure = pressure; }
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/// get the tablet pen pressure (range 0..1).
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float getPenPressure() const { return _tabletPen.pressure; }
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/// set the tablet pen tiltX in degrees.
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void setPenTiltX(float tiltX) { _tabletPen.tiltX = tiltX; }
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/// get the tablet pen tiltX in degrees.
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float getPenTiltX() const { return _tabletPen.tiltX; }
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/// set the tablet pen tiltY in degrees.
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void setPenTiltY(float tiltY) { _tabletPen.tiltY = tiltY; }
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/// get the tablet pen tiltY in degrees.
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float getPenTiltY() const { return _tabletPen.tiltY; }
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/// set the tablet pen rotation around the Z-axis in degrees.
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void setPenRotation(float rotation) { _tabletPen.rotation = rotation; }
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/// get the tablet pen rotation around the Z-axis in degrees.
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float getPenRotation() const { return _tabletPen.rotation; }
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/// set the tablet pointer type.
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void setTabletPointerType(TabletPointerType pt) { _tabletPen.tabletPointerType = pt; }
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/// get the tablet pointer type.
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TabletPointerType getTabletPointerType() const { return _tabletPen.tabletPointerType; }
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/// set the orientation from a tablet input device as a matrix.
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const osg::Matrix getPenOrientation() const;
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protected:
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protected:
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@ -444,16 +464,32 @@ public:
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float _Ymin,_Ymax;
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float _Ymin,_Ymax;
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float _mx;
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float _mx;
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float _my;
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float _my;
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float _pressure;
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float _tiltX;
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float _tiltY;
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float _rotation;
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unsigned int _buttonMask;
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unsigned int _buttonMask;
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unsigned int _modKeyMask;
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unsigned int _modKeyMask;
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ScrollingMotion _scrollingMotion;
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float _scrollingDeltaX, _scrollingDeltaY;
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MouseYOrientation _mouseYOrientation;
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MouseYOrientation _mouseYOrientation;
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TabletPointerType _tabletPointerType;
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struct Scrolling {
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ScrollingMotion motion;
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float deltaX;
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float deltaY;
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Scrolling() : motion(SCROLL_NONE), deltaX(0), deltaY(0) {}
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Scrolling(const Scrolling& rhs) : motion(rhs.motion), deltaX(rhs.deltaX), deltaY(rhs.deltaY) {}
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};
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Scrolling _scrolling;
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struct TabletPen {
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float pressure;
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float tiltX;
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float tiltY;
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float rotation;
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TabletPointerType tabletPointerType;
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TabletPen() : pressure(0), tiltX(0), tiltY(0), rotation(0), tabletPointerType(UNKNOWN) {}
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TabletPen(const TabletPen& rhs) : pressure(rhs.pressure), tiltX(rhs.tiltX), tiltY(rhs.tiltY), rotation(rhs.rotation), tabletPointerType(rhs.tabletPointerType) {}
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};
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TabletPen _tabletPen;
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};
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};
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}
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}
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@ -38,17 +38,11 @@ GUIEventAdapter::GUIEventAdapter():
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_Ymax(1.0),
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_Ymax(1.0),
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_mx(0.0),
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_mx(0.0),
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_my(0.0),
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_my(0.0),
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_pressure(0.0),
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_tiltX(0.0),
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_tiltY(0.0),
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_rotation(0.0),
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_buttonMask(0),
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_buttonMask(0),
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_modKeyMask(0),
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_modKeyMask(0),
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_scrollingMotion(SCROLL_NONE),
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_scrollingDeltaX(0),
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_scrollingDeltaY(0),
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_mouseYOrientation(Y_INCREASING_DOWNWARDS),
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_mouseYOrientation(Y_INCREASING_DOWNWARDS),
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_tabletPointerType(UNKNOWN)
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_scrolling(),
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_tabletPen()
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{}
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{}
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GUIEventAdapter::GUIEventAdapter(const GUIEventAdapter& rhs,const osg::CopyOp& copyop):
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GUIEventAdapter::GUIEventAdapter(const GUIEventAdapter& rhs,const osg::CopyOp& copyop):
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@ -69,17 +63,11 @@ GUIEventAdapter::GUIEventAdapter(const GUIEventAdapter& rhs,const osg::CopyOp& c
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_Ymax(rhs._Ymax),
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_Ymax(rhs._Ymax),
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_mx(rhs._mx),
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_mx(rhs._mx),
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_my(rhs._my),
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_my(rhs._my),
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_pressure(rhs._pressure),
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_tiltX(rhs._tiltX),
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_tiltY(rhs._tiltY),
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_rotation(rhs._rotation),
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_buttonMask(rhs._buttonMask),
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_buttonMask(rhs._buttonMask),
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_modKeyMask(rhs._modKeyMask),
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_modKeyMask(rhs._modKeyMask),
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_scrollingMotion(rhs._scrollingMotion),
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_scrollingDeltaX(rhs._scrollingDeltaX),
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_scrollingDeltaY(rhs._scrollingDeltaY),
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_mouseYOrientation(rhs._mouseYOrientation),
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_mouseYOrientation(rhs._mouseYOrientation),
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_tabletPointerType(rhs._tabletPointerType)
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_scrolling(rhs._scrolling),
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_tabletPen(rhs._tabletPen)
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{}
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{}
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GUIEventAdapter::~GUIEventAdapter()
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GUIEventAdapter::~GUIEventAdapter()
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