Improved the accuracy of the overlaynode settings
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4abacc9d3d
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6a93e71f43
@ -181,8 +181,8 @@ osg::Node* createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique techn
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osg::Group* root = new osg::Group;
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float baseHeight = center.z()-radius*0.6;
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osg::Node* baseModel = createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius);
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float baseHeight = center.z()-radius*0.5;
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osg::Node* baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius);
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osg::Node* movingModel = createMovingModel(center,radius*0.8f);
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if (overlay)
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@ -190,7 +190,7 @@ osg::Node* createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique techn
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osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode(technique);
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overlayNode->setContinuousUpdate(true);
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overlayNode->setOverlaySubgraph(movingModel);
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overlayNode->setOverlayBaseHeight(baseHeight);
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overlayNode->setOverlayBaseHeight(baseHeight-0.01);
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overlayNode->addChild(baseModel);
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root->addChild(overlayNode);
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}
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@ -243,18 +243,18 @@ int main( int argc, char **argv )
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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#if 0
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#if 1
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// use of custom simulation time.
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viewer.realize();
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double simulationTime = 100.0;
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double simulationTime = 0.0;
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while (!viewer.done())
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{
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viewer.frame(simulationTime);
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simulationTime -= 0.01;
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simulationTime += 0.001;
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}
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return 0;
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