From Paul Martz, "This change adds "GL_NORMALIZE" and "GL_RESCALE_NORMAL" to .osg IO in place of the hex equivalents."

This commit is contained in:
Robert Osfield 2008-02-25 15:09:56 +00:00
parent 359f056c73
commit 69d58d6f7c

View File

@ -78,6 +78,8 @@ void initGLNames()
ADD_NAME("GL_POLYGON_OFFSET_LINE",GL_POLYGON_OFFSET_LINE) ADD_NAME("GL_POLYGON_OFFSET_LINE",GL_POLYGON_OFFSET_LINE)
ADD_NAME("GL_POLYGON_OFFSET_POINT",GL_POLYGON_OFFSET_POINT) ADD_NAME("GL_POLYGON_OFFSET_POINT",GL_POLYGON_OFFSET_POINT)
ADD_NAME("GL_COLOR_SUM",GL_COLOR_SUM); ADD_NAME("GL_COLOR_SUM",GL_COLOR_SUM);
ADD_NAME("GL_NORMALIZE",GL_NORMALIZE);
ADD_NAME("GL_RESCALE_NORMAL",GL_RESCALE_NORMAL);
ADD_NAME("GL_TEXTURE_1D",GL_TEXTURE_1D) ADD_NAME("GL_TEXTURE_1D",GL_TEXTURE_1D)
ADD_NAME("GL_TEXTURE_2D",GL_TEXTURE_2D) ADD_NAME("GL_TEXTURE_2D",GL_TEXTURE_2D)