From Paul Martz, "This change adds "GL_NORMALIZE" and "GL_RESCALE_NORMAL" to .osg IO in place of the hex equivalents."
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359f056c73
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@ -78,6 +78,8 @@ void initGLNames()
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ADD_NAME("GL_POLYGON_OFFSET_LINE",GL_POLYGON_OFFSET_LINE)
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ADD_NAME("GL_POLYGON_OFFSET_LINE",GL_POLYGON_OFFSET_LINE)
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ADD_NAME("GL_POLYGON_OFFSET_POINT",GL_POLYGON_OFFSET_POINT)
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ADD_NAME("GL_POLYGON_OFFSET_POINT",GL_POLYGON_OFFSET_POINT)
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ADD_NAME("GL_COLOR_SUM",GL_COLOR_SUM);
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ADD_NAME("GL_COLOR_SUM",GL_COLOR_SUM);
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ADD_NAME("GL_NORMALIZE",GL_NORMALIZE);
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ADD_NAME("GL_RESCALE_NORMAL",GL_RESCALE_NORMAL);
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ADD_NAME("GL_TEXTURE_1D",GL_TEXTURE_1D)
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ADD_NAME("GL_TEXTURE_1D",GL_TEXTURE_1D)
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ADD_NAME("GL_TEXTURE_2D",GL_TEXTURE_2D)
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ADD_NAME("GL_TEXTURE_2D",GL_TEXTURE_2D)
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